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Updated noise node and added color_noise
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37
addons/material_maker/nodes/color_noise.mmg
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37
addons/material_maker/nodes/color_noise.mmg
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@ -0,0 +1,37 @@
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{
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"name": "color_noise",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"density": 0.5,
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"size": 9
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},
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"shader_model": {
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"code": "",
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"global": "vec3 color_dots(vec2 uv, float size, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n\tuv /= size;\n\tvec2 point_pos = floor(uv)+vec2(0.5);\n\treturn rand3(seed2+point_pos);\n}",
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"inputs": [
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],
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"instance": "",
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"name": "Color Noise",
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"outputs": [
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{
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"rgb": "color_dots($(uv), 1.0/$(size), $(seed))",
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"type": "rgb"
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}
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],
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"parameters": [
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{
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"default": 8,
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"first": 2,
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"label": "Grid Size:",
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"last": 12,
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"name": "size",
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"type": "size"
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}
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]
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},
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"type": "shader"
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}
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@ -6,15 +6,20 @@
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},
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"parameters": {
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"density": 0.5,
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"size": 8
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"size": 9
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},
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"shader_model": {
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"code": "",
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"global": "float dots(vec2 uv, float size, float density, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n\tuv /= size;\n\tvec2 point_pos = floor(uv)+vec2(0.5);\n\tfloat color = step(rand(seed2+point_pos), density);\n return color;\n}",
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"inputs": [
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],
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"instance": "\n\t\tfloat $(name)_f(vec2 uv) {\n\t\t\treturn dots(uv, 1.0/$(size), $(density), $(seed));\n\t\t}",
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"name": "Noise",
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"outputs": [
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{
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"f": "$(name)_f($(uv))"
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"f": "$(name)_f($(uv))",
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"type": "f"
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}
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],
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"parameters": [
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@ -22,7 +27,7 @@
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"default": 8,
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"first": 2,
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"label": "Grid Size:",
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"last": 8,
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"last": 12,
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"name": "size",
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"type": "size"
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},
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@ -36,5 +41,6 @@
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"type": "float"
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}
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]
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}
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},
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"type": "shader"
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}
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