Added missing initialization of cursor positions in the Tones node

This commit is contained in:
RodZill4 2020-03-22 10:48:07 +01:00
parent d3a3fabc31
commit 3627470239
2 changed files with 44 additions and 18 deletions

View File

@ -16,9 +16,10 @@ class Cursor:
top = t top = t
func _ready() -> void: func _ready() -> void:
rect_position = Vector2(position * get_parent().rect_size.x - 0.5*WIDTH, -2 if top else get_parent().rect_size.y+2-HEIGHT) rect_position.y = -2 if top else get_parent().rect_size.y+2-HEIGHT
set_value(position)
rect_size = Vector2(WIDTH, HEIGHT) rect_size = Vector2(WIDTH, HEIGHT)
func _draw() -> void: func _draw() -> void:
var polygon : PoolVector2Array var polygon : PoolVector2Array
if top: if top:
@ -30,7 +31,7 @@ class Cursor:
draw_colored_polygon(polygon, c) draw_colored_polygon(polygon, c)
var outline_color = 0.0 if position > 0.5 else 1.0 var outline_color = 0.0 if position > 0.5 else 1.0
draw_polyline(polygon, Color(outline_color, outline_color, outline_color), 1.0, true) draw_polyline(polygon, Color(outline_color, outline_color, outline_color), 1.0, true)
func _gui_input(ev) -> void: func _gui_input(ev) -> void:
if ev is InputEventMouseMotion && (ev.button_mask & 1) != 0: if ev is InputEventMouseMotion && (ev.button_mask & 1) != 0:
rect_position.x += ev.relative.x rect_position.x += ev.relative.x
@ -40,9 +41,10 @@ class Cursor:
position = new_position position = new_position
get_parent().get_parent().update_value(self, position) get_parent().get_parent().update_value(self, position)
update() update()
func get_position() -> Vector2: func set_value(v : float):
return rect_position.x / (get_parent().rect_size.x - WIDTH) position = v
rect_position.x = position * get_parent().rect_size.x - 0.5*WIDTH
var cursor_in_min : Cursor var cursor_in_min : Cursor
var cursor_in_mid : Cursor var cursor_in_mid : Cursor
@ -69,18 +71,7 @@ func set_generator(g) -> void:
.set_generator(g) .set_generator(g)
generator.connect("parameter_changed", self, "on_parameter_changed") generator.connect("parameter_changed", self, "on_parameter_changed")
update_node() update_node()
_on_Mode_item_selected(0)
func update_node() -> void:
if has_node("NodeEditButtons"):
var r = $NodeEditButtons
remove_child(r)
r.free()
rect_size = Vector2(0, 0)
if generator.is_editable():
var edit_buttons = preload("res://material_maker/nodes/edit_buttons.tscn").instance()
add_child(edit_buttons)
edit_buttons.connect_buttons(self, "edit_generator", "load_generator", "save_generator")
set_slot(edit_buttons.get_index(), false, 0, Color(0.0, 0.0, 0.0), false, 0, Color(0.0, 0.0, 0.0))
func on_parameter_changed(p, v) -> void: func on_parameter_changed(p, v) -> void:
if p == "__input_changed__": if p == "__input_changed__":
@ -91,6 +82,26 @@ func on_parameter_changed(p, v) -> void:
result.copy_to_texture($Histogram.get_image_texture()) result.copy_to_texture($Histogram.get_image_texture())
result.release() result.release()
func get_parameter(n : String) -> float:
var value = generator.get_parameter(n)
match $Mode.selected:
1:
return value.r
2:
return value.g
3:
return value.b
4:
return value.a
return (value.r+value.g+value.b)/3.0
func _on_Mode_item_selected(_id):
cursor_in_min.set_value(get_parameter("in_min"))
cursor_in_mid.set_value(get_parameter("in_mid"))
cursor_in_max.set_value(get_parameter("in_max"))
cursor_out_min.set_value(get_parameter("out_min"))
cursor_out_max.set_value(get_parameter("out_max"))
func set_parameter(n : String, v : float, d : float) -> void: func set_parameter(n : String, v : float, d : float) -> void:
var value = generator.get_parameter(n) var value = generator.get_parameter(n)
match $Mode.selected: match $Mode.selected:
@ -123,6 +134,20 @@ func update_value(control : Cursor, value : float) -> void:
set_parameter("out_max", value, 1) set_parameter("out_max", value, 1)
get_parent().send_changed_signal() get_parent().send_changed_signal()
# Everything below is only meant for editing the shader
func update_node() -> void:
if has_node("NodeEditButtons"):
var r = $NodeEditButtons
remove_child(r)
r.free()
rect_size = Vector2(0, 0)
if generator.is_editable():
var edit_buttons = preload("res://material_maker/nodes/edit_buttons.tscn").instance()
add_child(edit_buttons)
edit_buttons.connect_buttons(self, "edit_generator", "load_generator", "save_generator")
set_slot(edit_buttons.get_index(), false, 0, Color(0.0, 0.0, 0.0), false, 0, Color(0.0, 0.0, 0.0))
func edit_generator() -> void: func edit_generator() -> void:
if generator.has_method("edit"): if generator.has_method("edit"):
generator.edit(self) generator.edit(self)

View File

@ -76,3 +76,4 @@ rect_min_size = Vector2( 0, 4 )
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[connection signal="item_selected" from="Mode" to="." method="_on_Mode_item_selected"]