Merge pull request #63 from RodZill4/dev-new-nodes
Added blur and (3) edge-detect nodes
BIN
addons/material_maker/doc/images/node_edge_detect.png
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After Width: | Height: | Size: 4.3 KiB |
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addons/material_maker/doc/images/node_edge_detect_samples.png
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After Width: | Height: | Size: 3.8 KiB |
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addons/material_maker/doc/images/node_sharpen.png
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After Width: | Height: | Size: 4.0 KiB |
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addons/material_maker/doc/images/node_sharpen_samples.png
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After Width: | Height: | Size: 3.7 KiB |
29
addons/material_maker/doc/node_filter_edge_detect.rst
Normal file
@ -0,0 +1,29 @@
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Edge detect node
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~~~~~~~~~~~~~~~~
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There are 3 different **Edge detect** nodes that apply an edge detect
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filter to their input.
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.. image:: images/node_edge_detect.png
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:align: center
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Inputs
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++++++
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The **Edge detect** node has a single input.
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Outputs
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+++++++
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The **Edge detect** node outputs the result of the edge detect operation.
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Parameters
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++++++++++
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The **Edge detect** node accepts the *grid size* as parameter.
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Example images
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++++++++++++++
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.. image:: images/node_edge_detect_samples.png
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:align: center
|
28
addons/material_maker/doc/node_filter_sharpen.rst
Normal file
@ -0,0 +1,28 @@
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Sharpen node
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~~~~~~~~~~~~
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The **Sharpen** node applies a sharpen filter (that enhances the edges of the image) to its input.
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.. image:: images/node_sharpen.png
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:align: center
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Inputs
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++++++
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The **Sharpen** node has a single input.
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Outputs
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+++++++
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The **Sharpen** node outputs the result of the sharpen operation.
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Parameters
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++++++++++
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The **Sharpen** node accepts the *grid size* as parameter.
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Example images
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++++++++++++++
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.. image:: images/node_sharpen_samples.png
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:align: center
|
@ -16,6 +16,8 @@ The filter nodes accept one or several inputs and generate one or several images
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node_filter_blend
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node_filter_blur
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node_filter_directional_blur
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node_filter_edge_detect
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node_filter_sharpen
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node_filter_emboss
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node_filter_normal_map
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node_filter_occlusion
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@ -24,89 +24,53 @@
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"to": "raymarching",
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"to_port": 0
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},
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{
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"from": "raymarching_2",
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"from_port": 0,
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"to": "graph",
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"to_port": 0
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},
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{
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"from": "raymarching_2_2",
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"from_port": 0,
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"to": "graph",
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"to_port": 2
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},
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{
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"from": "uniform_greyscale",
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"from_port": 0,
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"to": "graph",
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"to_port": 1
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},
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{
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"from": "uniform_greyscale",
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"from_port": 0,
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"to": "graph",
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"to_port": 3
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},
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{
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"from": "sdf3d_sphere",
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"from_port": 0,
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"to": "sdf3d_morph",
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"to_port": 0
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},
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{
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"from": "sdf3d_box",
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"from_port": 0,
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"to": "sdf3d_morph",
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"to_port": 1
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},
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{
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"from": "sdf3d_sphere",
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"from_port": 0,
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"to": "raymarching_2",
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"to_port": 0
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},
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{
|
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"from": "sdf3d_box",
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"from_port": 0,
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"to": "raymarching_2_2",
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"to_port": 0
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},
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{
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"from": "graph",
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"from_port": 0,
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"to": "blend",
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"to_port": 0
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},
|
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{
|
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"from": "raymarching_2_2_2",
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"from_port": 0,
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"to": "blend",
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"to_port": 1
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},
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{
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"from": "sdf3d_scale_2",
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"from_port": 0,
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"to": "raymarching_2_2_2",
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"to_port": 0
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},
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{
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"from": "sdf3d_morph",
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"from_port": 0,
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"to": "sdf3d_translate_3_2",
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"to_port": 0
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},
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{
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"from": "sdf3d_translate_3_2",
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"from_port": 0,
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"to": "sdf3d_scale_2",
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"to_port": 0
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},
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{
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"from": "blend_2",
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"from_port": 0,
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"to": "Material",
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"to_port": 0
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},
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{
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"from": "shape",
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"from_port": 0,
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"to": "quantize",
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"to_port": 0
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},
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{
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"from": "quantize",
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"from_port": 0,
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"to": "edge_detect_1",
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"to_port": 0
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},
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{
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"from": "quantize",
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"from_port": 0,
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"to": "edge_detect_2",
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"to_port": 0
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},
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{
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"from": "quantize",
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"from_port": 0,
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"to": "edge_detect_3",
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"to_port": 0
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},
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{
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"from": "quantize",
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"from_port": 0,
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"to": "sharpen",
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"to_port": 0
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},
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{
|
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"from": "quantize",
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"from_port": 0,
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"to": "blend",
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"to_port": 0
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},
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{
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"from": "edge_detect_1",
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"from_port": 0,
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"to": "blend",
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"to_port": 1
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}
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],
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"label": "Graph",
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@ -261,8 +225,8 @@
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"label": "Tile Inputs",
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"name": "graph",
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"node_position": {
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"x": -73.458008,
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"y": 146.266541
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"x": 197.541992,
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"y": 137.266541
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},
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"nodes": [
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{
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@ -2101,192 +2065,73 @@
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"type": "sdf3d_cylinder"
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},
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{
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"name": "sdf3d_sphere",
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"name": "edge_detect_1",
|
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"node_position": {
|
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"x": -405.972748,
|
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"y": 257.444763
|
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"x": -275.198914,
|
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"y": 265.017395
|
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},
|
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"parameters": {
|
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"r": 0.4
|
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"size": 7
|
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},
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"type": "sdf3d_sphere"
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"type": "edge_detect_1"
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},
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{
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"name": "sdf3d_box",
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"name": "shape",
|
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"node_position": {
|
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"x": -446.972748,
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"y": 316.444763
|
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"x": -651.198914,
|
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"y": 310.517395
|
||||
},
|
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"parameters": {
|
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"r": 0.01,
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"sx": 0.3,
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"sy": 0.25,
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"sz": 0.25
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"edge": 0.754975,
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"radius": 1,
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"shape": 1,
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"sides": 7
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},
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"type": "sdf3d_box"
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"type": "shape"
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},
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{
|
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"name": "raymarching_2",
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"name": "edge_detect_2",
|
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"node_position": {
|
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"x": -233.972748,
|
||||
"y": 263.944763
|
||||
"x": -275.198914,
|
||||
"y": 318.017395
|
||||
},
|
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"parameters": {
|
||||
|
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"size": 6
|
||||
},
|
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"shader_model": {
|
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"code": "",
|
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"global": "",
|
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"inputs": [
|
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{
|
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"default": "0.0",
|
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"function": true,
|
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"label": "",
|
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"name": "sdf",
|
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"type": "sdf3d"
|
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}
|
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],
|
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"instance": "float calcdist_$name(vec3 p) {\n return min($sdf(p), p.z);\n}\n\nfloat raymarch_$name(vec3 ro, vec3 rd) {\n\tfloat d=0.0;\n\tfor (int i = 0; i < 50; i++) {\n\t\tvec3 p = ro + rd*d;\n\t\tfloat dstep = calcdist_$name(p);\n\t\td += dstep;\n\t\tif (dstep < 0.0001) break;\n\t}\n\treturn d;\n}\n\nvec3 normal_$name(vec3 p) {\n\tfloat d = calcdist_$name(p);\n\tfloat e = .0001;\n\tvec3 n = d - vec3(calcdist_$name(p-vec3(e, 0.0, 0.0)), calcdist_$name(p-vec3(0.0, e, 0.0)), calcdist_$name(p-vec3(0.0, 0.0, e)));\n\treturn normalize(n);\n}\n\nvec3 render_$name(vec2 uv) {\n\tvec3 p = vec3(uv, 2.0-raymarch_$name(vec3(uv, 2.0), vec3(0.0, 0.0, -1.0)));\n\tvec3 n = normal_$name(p);\n\tvec3 l = vec3(5.0, 5.0, 10.0);\n\tvec3 ld = normalize(l-p);\n\tfloat o = step(p.z, 0.001);\n\tfloat shadow = 1.0-0.75*step(raymarch_$name(l, -ld), length(l-p)-0.01);\n\tfloat light = 0.3+0.7*dot(n, ld)*shadow;\n\treturn vec3(0.8+0.2*o, 0.8+0.2*o, 1.0)*light;\n}\n",
|
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"name": "Render3d",
|
||||
"outputs": [
|
||||
{
|
||||
"rgb": "render_$name($uv-vec2(0.5))",
|
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"type": "rgb"
|
||||
}
|
||||
],
|
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"parameters": [
|
||||
|
||||
]
|
||||
},
|
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"type": "shader"
|
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"type": "edge_detect_2"
|
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},
|
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{
|
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"name": "raymarching_2_2",
|
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"name": "edge_detect_3",
|
||||
"node_position": {
|
||||
"x": -233.972748,
|
||||
"y": 320.944763
|
||||
"x": -276.198914,
|
||||
"y": 371.017395
|
||||
},
|
||||
"parameters": {
|
||||
|
||||
"size": 6
|
||||
},
|
||||
"shader_model": {
|
||||
"code": "",
|
||||
"global": "",
|
||||
"inputs": [
|
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{
|
||||
"default": "0.0",
|
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"function": true,
|
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"label": "",
|
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"name": "sdf",
|
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"type": "sdf3d"
|
||||
}
|
||||
],
|
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"instance": "float calcdist_$name(vec3 p) {\n return min($sdf(p), p.z);\n}\n\nfloat raymarch_$name(vec3 ro, vec3 rd) {\n\tfloat d=0.0;\n\tfor (int i = 0; i < 50; i++) {\n\t\tvec3 p = ro + rd*d;\n\t\tfloat dstep = calcdist_$name(p);\n\t\td += dstep;\n\t\tif (dstep < 0.0001) break;\n\t}\n\treturn d;\n}\n\nvec3 normal_$name(vec3 p) {\n\tfloat d = calcdist_$name(p);\n\tfloat e = .0001;\n\tvec3 n = d - vec3(calcdist_$name(p-vec3(e, 0.0, 0.0)), calcdist_$name(p-vec3(0.0, e, 0.0)), calcdist_$name(p-vec3(0.0, 0.0, e)));\n\treturn normalize(n);\n}\n\nvec3 render_$name(vec2 uv) {\n\tvec3 p = vec3(uv, 2.0-raymarch_$name(vec3(uv, 2.0), vec3(0.0, 0.0, -1.0)));\n\tvec3 n = normal_$name(p);\n\tvec3 l = vec3(5.0, 5.0, 10.0);\n\tvec3 ld = normalize(l-p);\n\tfloat o = step(p.z, 0.001);\n\tfloat shadow = 1.0-0.75*step(raymarch_$name(l, -ld), length(l-p)-0.01);\n\tfloat light = 0.3+0.7*dot(n, ld)*shadow;\n\treturn vec3(0.8+0.2*o, 0.8+0.2*o, 1.0)*light;\n}\n",
|
||||
"name": "Render3d",
|
||||
"outputs": [
|
||||
{
|
||||
"rgb": "render_$name($uv-vec2(0.5))",
|
||||
"type": "rgb"
|
||||
}
|
||||
],
|
||||
"parameters": [
|
||||
|
||||
]
|
||||
},
|
||||
"type": "shader"
|
||||
"type": "edge_detect_3"
|
||||
},
|
||||
{
|
||||
"name": "uniform_greyscale",
|
||||
"name": "sharpen",
|
||||
"node_position": {
|
||||
"x": -343.972748,
|
||||
"y": 181.944778
|
||||
"x": -288.198914,
|
||||
"y": 505.017395
|
||||
},
|
||||
"parameters": {
|
||||
"color": 0.5
|
||||
"size": 6
|
||||
},
|
||||
"type": "uniform_greyscale"
|
||||
"type": "sharpen"
|
||||
},
|
||||
{
|
||||
"name": "sdf3d_morph",
|
||||
"name": "quantize",
|
||||
"node_position": {
|
||||
"x": -239.972748,
|
||||
"y": 388.694763
|
||||
"x": -497.198914,
|
||||
"y": 378.517395
|
||||
},
|
||||
"parameters": {
|
||||
"Amount": 0.5,
|
||||
"amount": 0.5,
|
||||
"bevel": 0,
|
||||
"cx": 0,
|
||||
"cy": 0,
|
||||
"h": 0.08,
|
||||
"op": 0,
|
||||
"r": 0.3,
|
||||
"w": 0.28
|
||||
"steps": 4
|
||||
},
|
||||
"type": "sdf3d_morph"
|
||||
},
|
||||
{
|
||||
"name": "raymarching_2_2_2",
|
||||
"node_position": {
|
||||
"x": -229.972748,
|
||||
"y": 604.694763
|
||||
},
|
||||
"parameters": {
|
||||
|
||||
},
|
||||
"shader_model": {
|
||||
"code": "",
|
||||
"global": "",
|
||||
"inputs": [
|
||||
{
|
||||
"default": "0.0",
|
||||
"function": true,
|
||||
"label": "",
|
||||
"name": "sdf",
|
||||
"type": "sdf3d"
|
||||
}
|
||||
],
|
||||
"instance": "float calcdist_$name(vec3 p) {\n return min($sdf(p), p.z);\n}\n\nfloat raymarch_$name(vec3 ro, vec3 rd) {\n\tfloat d=0.0;\n\tfor (int i = 0; i < 50; i++) {\n\t\tvec3 p = ro + rd*d;\n\t\tfloat dstep = calcdist_$name(p);\n\t\td += dstep;\n\t\tif (dstep < 0.0001) break;\n\t}\n\treturn d;\n}\n\nvec3 normal_$name(vec3 p) {\n\tfloat d = calcdist_$name(p);\n\tfloat e = .0001;\n\tvec3 n = d - vec3(calcdist_$name(p-vec3(e, 0.0, 0.0)), calcdist_$name(p-vec3(0.0, e, 0.0)), calcdist_$name(p-vec3(0.0, 0.0, e)));\n\treturn normalize(n);\n}\n\nvec3 render_$name(vec2 uv) {\n\tvec3 p = vec3(uv, 2.0-raymarch_$name(vec3(uv, 2.0), vec3(0.0, 0.0, -1.0)));\n\tvec3 n = normal_$name(p);\n\tvec3 l = vec3(5.0, 5.0, 10.0);\n\tvec3 ld = normalize(l-p);\n\tfloat o = step(p.z, 0.001);\n\tfloat shadow = 1.0-0.75*step(raymarch_$name(l, -ld), length(l-p)-0.01);\n\tfloat light = 0.3+0.7*dot(n, ld)*shadow;\n\treturn vec3(0.8+0.2*o, 0.8+0.2*o, 1.0)*light;\n}\n",
|
||||
"name": "Render3d",
|
||||
"outputs": [
|
||||
{
|
||||
"rgb": "render_$name($uv-vec2(0.5))",
|
||||
"type": "rgb"
|
||||
}
|
||||
],
|
||||
"parameters": [
|
||||
|
||||
]
|
||||
},
|
||||
"type": "shader"
|
||||
},
|
||||
{
|
||||
"name": "sdf3d_scale_2",
|
||||
"node_position": {
|
||||
"x": -242.972748,
|
||||
"y": 556.694763
|
||||
},
|
||||
"parameters": {
|
||||
"a": 0,
|
||||
"s": 0.5,
|
||||
"x": 0.35,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"type": "sdf3d_scale"
|
||||
},
|
||||
{
|
||||
"name": "sdf3d_translate_3_2",
|
||||
"node_position": {
|
||||
"x": -246.972748,
|
||||
"y": 455.694763
|
||||
},
|
||||
"parameters": {
|
||||
"x": 0.5,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"type": "sdf3d_translate"
|
||||
"type": "quantize"
|
||||
}
|
||||
],
|
||||
"parameters": {
|
||||
|
@ -2284,6 +2284,46 @@
|
||||
"tree_item": "Filter/Blur/Directional",
|
||||
"type": "directional_blur"
|
||||
},
|
||||
{
|
||||
"collapsed": true,
|
||||
"icon": "filter_edge_detect",
|
||||
"name": "edge_detect_1",
|
||||
"parameters": {
|
||||
"size": 6
|
||||
},
|
||||
"tree_item": "Filter/Edge detect",
|
||||
"type": "edge_detect_1"
|
||||
},
|
||||
{
|
||||
"collapsed": true,
|
||||
"icon": "filter_edge_detect_axis_aligned",
|
||||
"name": "edge_detect_2",
|
||||
"parameters": {
|
||||
"size": 6
|
||||
},
|
||||
"tree_item": "Filter/Edge detect/Axis aligned",
|
||||
"type": "edge_detect_2"
|
||||
},
|
||||
{
|
||||
"collapsed": true,
|
||||
"icon": "filter_edge_detect_diagonal",
|
||||
"name": "edge_detect_3",
|
||||
"parameters": {
|
||||
"size": 6
|
||||
},
|
||||
"tree_item": "Filter/Edge detect/Diagonal",
|
||||
"type": "edge_detect_3"
|
||||
},
|
||||
{
|
||||
"collapsed": true,
|
||||
"icon": "filter_sharpen",
|
||||
"name": "sharpen",
|
||||
"parameters": {
|
||||
"size": 6
|
||||
},
|
||||
"tree_item": "Filter/Sharpen",
|
||||
"type": "sharpen"
|
||||
},
|
||||
{
|
||||
"collapsed": true,
|
||||
"icon": "filter_emboss",
|
||||
|
BIN
addons/material_maker/library/base/filter_edge_detect.png
Normal file
After Width: | Height: | Size: 449 B |
After Width: | Height: | Size: 414 B |
After Width: | Height: | Size: 419 B |
BIN
addons/material_maker/library/base/filter_sharpen.png
Normal file
After Width: | Height: | Size: 934 B |
BIN
addons/material_maker/library/base/transform_customuv.png
Normal file
After Width: | Height: | Size: 2.5 KiB |