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https://github.com/Relintai/material-maker.git
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Updated Godot import plugin to use new material export functions
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@ -46,20 +46,26 @@ func get_visible_name() -> String:
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return "Material Maker Importer"
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return "Material Maker Importer"
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func import(source_file: String, save_path: String, options: Dictionary, platform_variants: Array, gen_files: Array) -> int:
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func import(source_file: String, save_path: String, options: Dictionary, platform_variants: Array, gen_files: Array) -> int:
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var filename = save_path + "." + get_save_extension()
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var material = null
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var material = null
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if options.render:
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if options.render:
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material = plugin.generate_material(source_file)
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var gen = mm_loader.load_gen(source_file)
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while material is GDScriptFunctionState:
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if gen != null:
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material = yield(material, "completed")
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plugin.add_child(gen)
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for c in gen.get_children():
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if c.has_method("get_export_profiles"):
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var result = c.export_material(source_file.get_basename(), "Godot")
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while result is GDScriptFunctionState:
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result = yield(result, "completed")
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break
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gen.queue_free()
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else:
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else:
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var filename = save_path + "." + get_save_extension()
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material = SpatialMaterial.new()
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material = SpatialMaterial.new()
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material.set_script(preload("res://addons/material_maker/import_plugin/ptex_spatial_material.gd"))
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material.set_script(preload("res://addons/material_maker/import_plugin/ptex_spatial_material.gd"))
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var file : File = File.new()
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var file : File = File.new()
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if file.open(source_file, File.READ) == OK:
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if file.open(source_file, File.READ) == OK:
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material.set_ptex_no_render(to_json(parse_json(file.get_as_text())))
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material.set_ptex_no_render(to_json(parse_json(file.get_as_text())))
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file.close()
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file.close()
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if material != null:
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material.uv1_scale = options.scale * Vector3(1.0, 1.0, 1.0)
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material.uv1_scale = options.scale * Vector3(1.0, 1.0, 1.0)
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ResourceSaver.save(filename, material)
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ResourceSaver.save(filename, material)
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return OK
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return OK
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@ -1,7 +1,7 @@
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[plugin]
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[plugin]
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name="Material Maker"
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name="Material Maker"
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description="Procedural Material creation tool"
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description="Import plugin for Material Maker"
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author="RodZilla"
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author="RodZilla"
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version="0.6"
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version="0.9"
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script="plugin.gd"
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script="plugin.gd"
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@ -11,16 +11,3 @@ func _exit_tree() -> void:
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if importer != null:
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if importer != null:
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remove_import_plugin(importer)
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remove_import_plugin(importer)
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importer = null
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importer = null
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func generate_material(ptex_filename: String) -> Material:
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var generator = mm_loader.load_gen(ptex_filename)
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add_child(generator)
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if generator.has_node("Material"):
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var gen_material = generator.get_node("Material")
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if gen_material != null:
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var return_value = gen_material.render_textures()
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while return_value is GDScriptFunctionState:
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return_value = yield(return_value, "completed")
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var prefix = ptex_filename.left(ptex_filename.rfind("."))
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return gen_material.export_textures(prefix, get_editor_interface())
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return null
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