Refactoring + added preview for selected node

Also started replacing LineEdits with Spinboxes
This commit is contained in:
RodZill4 2018-07-24 08:04:25 +02:00
parent 3afa9e9715
commit 26b317eec8
7 changed files with 272 additions and 106 deletions

View File

@ -12,4 +12,27 @@ func get_source(node, port):
func remove_node(node): func remove_node(node):
for c in get_connection_list(): for c in get_connection_list():
if c.from == node or c.to == node: if c.from == node or c.to == node:
disconnect_node(c.from, c.from_port, c.to, c.to_port) disconnect_node(c.from, c.from_port, c.to, c.to_port)
func generate_shader(node):
var code = ""
var file = File.new()
file.open("res://addons/procedural_material/shader_header.txt", File.READ)
code += file.get_as_text()
code += "\n"
for c in get_children():
if c is GraphNode:
c.generated = false
c.generated_variants = []
var src_code = node.get_shader_code("UV")
var shader_code = src_code.defs
shader_code += "void fragment() {\n"
shader_code += src_code.code
if src_code.has("rgb"):
shader_code += "COLOR = vec4("+src_code.rgb+", 1.0);\n"
else:
shader_code += "COLOR = vec4(vec3("+src_code.f+"), 1.0);\n"
shader_code += "}\n"
print("GENERATED SHADER:\n"+shader_code)
code += shader_code
return code

View File

@ -15,6 +15,9 @@ func initialize_properties(object_list):
if o is LineEdit: if o is LineEdit:
set(o.name, float(o.text)) set(o.name, float(o.text))
o.connect("text_changed", self, "_on_text_changed", [ o.name ]) o.connect("text_changed", self, "_on_text_changed", [ o.name ])
elif o is SpinBox:
set(o.name, o.value)
o.connect("value_changed", self, "_on_value_changed", [ o.name ])
elif o is ColorPickerButton: elif o is ColorPickerButton:
set(o.name, o.color) set(o.name, o.color)
o.connect("color_changed", self, "_on_color_changed", [ o.name ]) o.connect("color_changed", self, "_on_color_changed", [ o.name ])
@ -30,6 +33,10 @@ func _on_text_changed(new_text, variable):
set(variable, float(new_text)) set(variable, float(new_text))
get_parent().get_parent().generate_shader() get_parent().get_parent().generate_shader()
func _on_value_changed(new_value, variable):
set(variable, new_value)
get_parent().get_parent().generate_shader()
func _on_color_changed(new_color, variable): func _on_color_changed(new_color, variable):
set(variable, new_color) set(variable, new_color)
get_parent().get_parent().generate_shader() get_parent().get_parent().generate_shader()
@ -44,7 +51,7 @@ func get_source(index = 0):
func get_source_f(source): func get_source_f(source):
var rv var rv
if source.has("rgb"): if source.has("rgb"):
rv = source.rgb+".r" rv = "dot("+source.rgb+", vec3(1.0, 1.0, 1.0))"
elif source.has("f"): elif source.has("f"):
rv = source.f rv = source.f
else: else:

View File

@ -12,7 +12,7 @@ anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 1.0 margin_left = 1.0
margin_right = 155.0 margin_right = 171.0
margin_bottom = 165.0 margin_bottom = 165.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -45,7 +45,7 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 16.0 margin_left = 16.0
margin_top = 24.0 margin_top = 24.0
margin_right = 138.0 margin_right = 154.0
margin_bottom = 160.0 margin_bottom = 160.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -75,29 +75,31 @@ percent_visible = 1.0
lines_skipped = 0 lines_skipped = 0
max_lines_visible = -1 max_lines_visible = -1
[node name="rows" type="LineEdit" parent="GridContainer" index="1"] [node name="rows" type="SpinBox" parent="GridContainer" index="1"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 64.0 margin_left = 64.0
margin_right = 122.0 margin_right = 138.0
margin_bottom = 24.0 margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2
mouse_filter = 0 mouse_filter = 0
mouse_default_cursor_shape = 1 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
text = "6" min_value = 1.0
focus_mode = 2 max_value = 64.0
context_menu_enabled = true step = 1.0
placeholder_alpha = 0.6 page = 0.0
caret_blink = false value = 6.0
caret_blink_speed = 0.65 exp_edit = false
caret_position = 0 rounded = false
editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Caret", "Placeholder" ] _sections_unfolded = [ "Caret", "Placeholder" ]
[node name="Label2" type="Label" parent="GridContainer" index="2"] [node name="Label2" type="Label" parent="GridContainer" index="2"]
@ -120,7 +122,7 @@ percent_visible = 1.0
lines_skipped = 0 lines_skipped = 0
max_lines_visible = -1 max_lines_visible = -1
[node name="columns" type="LineEdit" parent="GridContainer" index="3"] [node name="columns" type="SpinBox" parent="GridContainer" index="3"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
@ -128,22 +130,24 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 64.0 margin_left = 64.0
margin_top = 28.0 margin_top = 28.0
margin_right = 122.0 margin_right = 138.0
margin_bottom = 52.0 margin_bottom = 52.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2
mouse_filter = 0 mouse_filter = 0
mouse_default_cursor_shape = 1 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
text = "3" min_value = 1.0
focus_mode = 2 max_value = 64.0
context_menu_enabled = true step = 1.0
placeholder_alpha = 0.6 page = 0.0
caret_blink = false value = 3.0
caret_blink_speed = 0.65 exp_edit = false
caret_position = 0 rounded = false
editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Caret", "Placeholder" ] _sections_unfolded = [ "Caret", "Placeholder" ]
[node name="Label3" type="Label" parent="GridContainer" index="4"] [node name="Label3" type="Label" parent="GridContainer" index="4"]
@ -166,7 +170,7 @@ percent_visible = 1.0
lines_skipped = 0 lines_skipped = 0
max_lines_visible = -1 max_lines_visible = -1
[node name="row_offset" type="LineEdit" parent="GridContainer" index="5"] [node name="row_offset" type="SpinBox" parent="GridContainer" index="5"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
@ -174,22 +178,24 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 64.0 margin_left = 64.0
margin_top = 56.0 margin_top = 56.0
margin_right = 122.0 margin_right = 138.0
margin_bottom = 80.0 margin_bottom = 80.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2
mouse_filter = 0 mouse_filter = 0
mouse_default_cursor_shape = 1 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
text = "0.5" min_value = 0.0
focus_mode = 2 max_value = 1.0
context_menu_enabled = true step = 0.05
placeholder_alpha = 0.6 page = 0.0
caret_blink = false value = 0.5
caret_blink_speed = 0.65 exp_edit = false
caret_position = 0 rounded = false
editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Caret", "Placeholder" ] _sections_unfolded = [ "Caret", "Placeholder" ]
[node name="Label4" type="Label" parent="GridContainer" index="6"] [node name="Label4" type="Label" parent="GridContainer" index="6"]
@ -212,7 +218,7 @@ percent_visible = 1.0
lines_skipped = 0 lines_skipped = 0
max_lines_visible = -1 max_lines_visible = -1
[node name="mortar" type="LineEdit" parent="GridContainer" index="7"] [node name="mortar" type="SpinBox" parent="GridContainer" index="7"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
@ -220,22 +226,24 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 64.0 margin_left = 64.0
margin_top = 84.0 margin_top = 84.0
margin_right = 122.0 margin_right = 138.0
margin_bottom = 108.0 margin_bottom = 108.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2
mouse_filter = 0 mouse_filter = 0
mouse_default_cursor_shape = 1 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
text = "0.1" min_value = 0.0
focus_mode = 2 max_value = 1.0
context_menu_enabled = true step = 0.05
placeholder_alpha = 0.6 page = 0.0
caret_blink = false value = 0.1
caret_blink_speed = 0.65 exp_edit = false
caret_position = 0 rounded = false
editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Caret", "Placeholder" ] _sections_unfolded = [ "Caret", "Placeholder" ]
[node name="Label5" type="Label" parent="GridContainer" index="8"] [node name="Label5" type="Label" parent="GridContainer" index="8"]
@ -258,7 +266,7 @@ percent_visible = 1.0
lines_skipped = 0 lines_skipped = 0
max_lines_visible = -1 max_lines_visible = -1
[node name="bevel" type="LineEdit" parent="GridContainer" index="9"] [node name="bevel" type="SpinBox" parent="GridContainer" index="9"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
@ -266,22 +274,24 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 64.0 margin_left = 64.0
margin_top = 112.0 margin_top = 112.0
margin_right = 122.0 margin_right = 138.0
margin_bottom = 136.0 margin_bottom = 136.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2
mouse_filter = 0 mouse_filter = 0
mouse_default_cursor_shape = 1 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
text = "0.1" min_value = 0.0
focus_mode = 2 max_value = 1.0
context_menu_enabled = true step = 0.05
placeholder_alpha = 0.6 page = 0.0
caret_blink = false value = 0.1
caret_blink_speed = 0.65 exp_edit = false
caret_position = 0 rounded = false
editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Caret", "Placeholder" ] _sections_unfolded = [ "Caret", "Placeholder" ]
[connection signal="close_request" from="." to="." method="queue_free"] [connection signal="close_request" from="." to="." method="queue_free"]

View File

@ -23,8 +23,8 @@ func get_shader_code(uv):
if variant_index == -1: if variant_index == -1:
variant_index = generated_variants.size() variant_index = generated_variants.size()
generated_variants.append(uv) generated_variants.append(uv)
rv.code = src_code.code+"vec3 "+name+"_"+str(variant_index)+"_rgb = mix("+color_to_string(color0)+", "+color_to_string(color1)+", "+src_code.f+");\n" rv.code = src_code.code+"vec3 "+name+"_"+str(variant_index)+"_rgb = mix("+color_to_string(color0)+", "+color_to_string(color1)+", "+get_source_f(src_code)+");\n"
rv.f = src_code.f rv.f = get_source_f(src_code)
rv.rgb = name+"_"+str(variant_index)+"_rgb" rv.rgb = name+"_"+str(variant_index)+"_rgb"
return rv return rv

View File

@ -5,19 +5,12 @@ func _ready():
set_slot(0, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1)) set_slot(0, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
func get_shader_code(uv): func get_shader_code(uv):
var rv = { defs="", code="" } var rv = { defs="", code="", rgb="vec3(0.0, 0.0, 0.0)" }
var src = get_source() var src = get_source()
if src == null: if src != null:
rv.code += "void fragment() {\n" rv = src.get_shader_code(uv)
rv.code += "COLOR = vec4(0.0, 0.0, 0.0, 1.0);" if !rv.has("rgb"):
else: rv.rgb = get_source_rgb(rv)
var src_code = src.get_shader_code("UV")
rv.code += src_code.defs
rv.code += "void fragment() {\n"
rv.code += src_code.code
rv.code += "vec3 "+name+"_rgb = "+get_source_rgb(src_code)+";\n"
rv.code += "COLOR = vec4("+name+"_rgb, 1.0);\n"
rv.code += "}\n"
return rv return rv
func _get_state_variables(): func _get_state_variables():

View File

@ -2,6 +2,7 @@ tool
extends Container extends Container
var popup_position = Vector2(0, 0) var popup_position = Vector2(0, 0)
var selected_node = null
const MENU = [ const MENU = [
{ command="load_texture", description="Load texture" }, { command="load_texture", description="Load texture" },
@ -99,18 +100,11 @@ func save_file(filename):
file.close() file.close()
func generate_shader(): func generate_shader():
var code = "" $TexturePreview.material.shader.set_code($GraphEdit.generate_shader($GraphEdit/Material))
var file = File.new() if selected_node != null:
file.open("res://addons/procedural_material/shader_header.txt", File.READ) $TexturePreview/SelectedPreview.material.shader.set_code($GraphEdit.generate_shader(selected_node))
while !file.eof_reached():
code += file.get_line()
code += "\n"
for c in $GraphEdit.get_children():
if c is GraphNode:
c.generated = false
c.generated_variants = []
var shader_code = $GraphEdit/Material.get_shader_code("UV")
print("GENERATED SHADER:\n"+shader_code.code)
code += shader_code.code
$Preview.material.shader.set_code(code)
func _on_GraphEdit_node_selected(node):
print("selected "+str(node))
selected_node = node
$TexturePreview/SelectedPreview.material.shader.set_code($GraphEdit.generate_shader(selected_node))

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=8 format=2]
[ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1] [ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1]
[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2] [ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2]
@ -100,24 +100,23 @@ float perlin(vec2 uv, int iterations, float turbulence) {
return f/m; return f/m;
} }
float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.1, 0.1); } float Perlin_f(vec2 uv) { return perlin(uv, 9, 0.8); }
float Perlin_f(vec2 uv) { return perlin(uv, 6, 0.8); } float Perlin2_f(vec2 uv) { return perlin(uv, 6, 0.5); }
float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.05, 0.1); }
void fragment() { void fragment() {
float Bricks_0_f = Bricks_f(UV+vec2(0.01, 0.0)); float Perlin_0_f = Perlin_f(UV);
float Perlin_0_f = Perlin_f(UV+vec2(0.01, 0.0)); vec3 Colorize_0_rgb = mix(vec3(0,0,0), vec3(1,1,1), Perlin_0_f);
vec3 Blend_0_rgb = mix(vec3(Bricks_0_f), vec3(Perlin_0_f), 0.5); vec3 Colorize2_0_rgb = mix(vec3(1,0,0), vec3(0.875,0.461907,0.061523), Perlin_0_f);
float Bricks_1_f = Bricks_f(UV-vec2(0.01, 0.0)); float Perlin2_0_f = Perlin2_f(UV+vec2(0.01, 0.0));
float Perlin_1_f = Perlin_f(UV-vec2(0.01, 0.0)); float Perlin2_1_f = Perlin2_f(UV-vec2(0.01, 0.0));
vec3 Blend_1_rgb = mix(vec3(Bricks_1_f), vec3(Perlin_1_f), 0.5); float Perlin2_2_f = Perlin2_f(UV+vec2(0.0, 0.01));
float Bricks_2_f = Bricks_f(UV+vec2(0.0, 0.01)); float Perlin2_3_f = Perlin2_f(UV-vec2(0.0, 0.01));
float Perlin_2_f = Perlin_f(UV+vec2(0.0, 0.01)); vec2 Warp_0_uv = UV+0.5*vec2(Perlin2_0_f-Perlin2_1_f, Perlin2_2_f-Perlin2_3_f);
vec3 Blend_2_rgb = mix(vec3(Bricks_2_f), vec3(Perlin_2_f), 0.5); float Bricks_0_f = Bricks_f(Warp_0_uv);
float Bricks_3_f = Bricks_f(UV-vec2(0.0, 0.01)); vec3 Warp_0_rgb = vec3(Bricks_0_f);
float Perlin_3_f = Perlin_f(UV-vec2(0.0, 0.01)); float Warp_0_f = Bricks_0_f;
vec3 Blend_3_rgb = mix(vec3(Bricks_3_f), vec3(Perlin_3_f), 0.5); vec3 Blend_0_rgb = mix(Colorize_0_rgb, Colorize2_0_rgb, Warp_0_f);
vec3 NormalMap_0_rgb = vec3(0.5, 0.5, 0.5) + 0.5*normalize(3.1*vec3(Blend_0_rgb.r-Blend_1_rgb.r, Blend_2_rgb.r-Blend_3_rgb.r, 0.0) + vec3(0.0, 0.0, 1.0)); COLOR = vec4(Blend_0_rgb, 1.0);
vec3 Material_rgb = NormalMap_0_rgb;
COLOR = vec4(Material_rgb, 1.0);
} }
" "
_sections_unfolded = [ "Resource" ] _sections_unfolded = [ "Resource" ]
@ -127,6 +126,123 @@ _sections_unfolded = [ "Resource" ]
render_priority = 0 render_priority = 0
shader = SubResource( 1 ) shader = SubResource( 1 )
[sub_resource type="Shader" id=3]
code = "shader_type canvas_item;
float hash1(vec2 p) {
float q = dot(p,vec2(127.1,311.7));
return fract(sin(q)*43758.5453);
}
vec2 hash2(vec2 p) {
vec2 q = vec2( dot(p,vec2(127.1,311.7)),
dot(p,vec2(269.5,183.3)) );
return fract(sin(q)*43758.5453);
}
vec3 hash3(vec2 p) {
vec3 q = vec3( dot(p,vec2(127.1,311.7)),
dot(p,vec2(269.5,183.3)),
dot(p,vec2(419.2,371.9)) );
return fract(sin(q)*43758.5453);
}
float sine(vec2 uv, float count, float sharpness) {
return max(0.0, min(1.0, (0.5+sharpness*0.5*sin(count*3.1415928*2.0*uv.x))));
}
vec2 rotate(vec2 uv, float angle) {
vec2 rv;
rv.x = cos(angle)*uv.x + sin(angle)*uv.y;
rv.y = -sin(angle)*uv.x + cos(angle)*uv.y;
return rv;
}
float bricks(vec2 uv, vec2 count, float offset, float mortar, float bevel) {
mortar /= max(count.x, count.y);
bevel /= max(count.x, count.y);
float fract_x = fract(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
float slope_x = 1.0/(bevel*count.x);
float off = 0.5*mortar/bevel;
float f1 = fract_x*slope_x-off;
float f2 = (1.0-fract_x)*slope_x-off;
float fract_y = fract(uv.y*count.y);
float slope_y = 1.0/(bevel*count.y);
float f3 = fract_y*slope_y-off;
float f4 = (1.0-fract_y)*slope_y-off;
return max(0.0, min(1.0, min(min(f1, f2), min(f3, f4))));
}
float colored_bricks(vec2 uv, vec2 count, float offset) {
float x = floor(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
float y = floor(uv.y*count.y);
return fract(x/3.0+y/7.0);
}
float iqnoise(vec2 uv, float s, float u, float v) {
uv *= s;
vec2 p = floor(uv);
vec2 f = fract(uv);
float k = 1.0+63.0*pow(1.0-v,4.0);
float va = 0.0;
float wt = 0.0;
for( int j=-2; j<=2; j++ )
for( int i=-2; i<=2; i++ )
{
vec2 g = vec2( float(i),float(j) );
vec3 o = hash3( p + g )*vec3(u,u,1.0);
vec2 r = g - f + o.xy;
float d = dot(r,r);
float ww = pow( 1.0-smoothstep(0.0,1.414,sqrt(d)), k );
va += o.z*ww;
wt += ww;
}
return va/wt;
}
float perlin(vec2 uv, int iterations, float turbulence) {
float f = 0.0;
float c = 1.0;
float s = 2.0;
float m = 0.0;
for(int i = 0; i < iterations; i++) {
vec2 uv2 = float(s) * uv;
vec2 uv2_floor = floor(uv2);
vec2 uv2_fract = fract(uv2);
f += c * ( (1.0 - uv2_fract.x) * ((1.0 - uv2_fract.y) * hash1(uv2_floor) + uv2_fract.y * hash1(uv2_floor+vec2(0.0, 1.0)))
+ uv2_fract.x * ((1.0 - uv2_fract.y) * hash1(uv2_floor+vec2(1.0, 0.0)) + uv2_fract.y * hash1(uv2_floor+vec2(1.0, 1.0))));
m += c;
s *= 2.0;
c *= turbulence;
}
return f/m;
}
float Perlin2_f(vec2 uv) { return perlin(uv, 6, 0.5); }
float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.05, 0.1); }
void fragment() {
float Perlin2_0_f = Perlin2_f(UV+vec2(0.01, 0.0));
float Perlin2_1_f = Perlin2_f(UV-vec2(0.01, 0.0));
float Perlin2_2_f = Perlin2_f(UV+vec2(0.0, 0.01));
float Perlin2_3_f = Perlin2_f(UV-vec2(0.0, 0.01));
vec2 Warp_0_uv = UV+0.5*vec2(Perlin2_0_f-Perlin2_1_f, Perlin2_2_f-Perlin2_3_f);
float Bricks_0_f = Bricks_f(Warp_0_uv);
vec3 Warp_0_rgb = vec3(Bricks_0_f);
float Warp_0_f = Bricks_0_f;
COLOR = vec4(Warp_0_rgb, 1.0);
}
"
_sections_unfolded = [ "Resource" ]
[sub_resource type="ShaderMaterial" id=4]
render_priority = 0
shader = SubResource( 3 )
[node name="ProceduralMaterialEditor" type="MarginContainer" index="0"] [node name="ProceduralMaterialEditor" type="MarginContainer" index="0"]
anchor_left = 0.0 anchor_left = 0.0
@ -193,7 +309,7 @@ items = [ "Load texture", null, 0, false, false, 0, 0, null, "", false, "Save te
hide_on_state_item_selection = false hide_on_state_item_selection = false
_sections_unfolded = [ "Rect" ] _sections_unfolded = [ "Rect" ]
[node name="Preview" type="ColorRect" parent="." index="1"] [node name="TexturePreview" type="ColorRect" parent="." index="1"]
material = SubResource( 2 ) material = SubResource( 2 )
anchor_left = 0.0 anchor_left = 0.0
@ -213,8 +329,31 @@ size_flags_vertical = 0
color = Color( 1, 1, 1, 1 ) color = Color( 1, 1, 1, 1 )
_sections_unfolded = [ "Material", "Mouse", "Rect" ] _sections_unfolded = [ "Material", "Mouse", "Rect" ]
[node name="SelectedPreview" type="ColorRect" parent="TexturePreview" index="0"]
material = SubResource( 4 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 3.0
margin_top = 189.0
margin_right = 67.0
margin_bottom = 253.0
rect_min_size = Vector2( 64, 64 )
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 8
size_flags_vertical = 0
color = Color( 1, 1, 1, 1 )
_sections_unfolded = [ "Material", "Mouse", "Rect" ]
[connection signal="connection_request" from="GraphEdit" to="." method="_on_GraphEdit_connection_request"] [connection signal="connection_request" from="GraphEdit" to="." method="_on_GraphEdit_connection_request"]
[connection signal="node_selected" from="GraphEdit" to="." method="_on_GraphEdit_node_selected"]
[connection signal="popup_request" from="GraphEdit" to="." method="_on_GraphEdit_popup_request"] [connection signal="popup_request" from="GraphEdit" to="." method="_on_GraphEdit_popup_request"]
[connection signal="id_pressed" from="GraphEdit/PopupMenu" to="." method="_on_PopupMenu_id_pressed"] [connection signal="id_pressed" from="GraphEdit/PopupMenu" to="." method="_on_PopupMenu_id_pressed"]