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Add .desktop
and AppStream metadata files for Linux integration
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Copyright (c) 2018-2019 Rodolphe Suescun and contributors -->
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<component type="desktop">
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<id>io.github.RodZill4.Material-Maker.desktop</id>
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<name>Material Maker</name>
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<summary>Procedural texture generation tool</summary>
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<description>
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<p>
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Material Maker is a tool that can be used to create textures procedurally.
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</p>
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</description>
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<metadata_license>CC0-1.0</metadata_license>
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<project_license>MIT</project_license>
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<developer_name>Rodolphe Suescun and contributors</developer_name>
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<url type="homepage">https://github.com/RodZill4/godot-procedural-textures</url>
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<url type="help">https://rodzill4.github.io/godot-procedural-textures/doc/</url>
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<url type="bugtracker">https://github.com/RodZill4/godot-procedural-textures/issues</url>
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<screenshots>
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<screenshot type="default">
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<image type="source">https://raw.githubusercontent.com/RodZill4/godot-procedural-textures/master/addons/material_maker/doc/images/screenshot.png</image>
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<caption>Editing a procedurally generated texture</caption>
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</screenshot>
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</screenshots>
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<content_rating type="oars-1.1"/>
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<releases>
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<release version="0.6" date="2019-10-13"/>
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</releases>
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<update_contact>hugo.locurcio@hugo.pro</update_contact>
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</component>
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[Desktop Entry]
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Name=Material Maker
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GenericName=Procedural texture generation tool
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GenericName[fr]=Outil de génération de textures procédurales
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Comment=Generate textures procedurally for use in PBR engines
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Comment[fr]=Générez des textures procéduralement pour des moteurs de rendu PBR
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Exec=material-maker
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Icon=material-maker
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Terminal=false
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Type=Application
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Categories=Graphics;3DGraphics;
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