mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
Started a new main window layout + bug fixes
This commit is contained in:
parent
507586cbec
commit
126ac1b8f8
397
addons/procedural_material/graph_edit.tscn
Normal file
397
addons/procedural_material/graph_edit.tscn
Normal file
@ -0,0 +1,397 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/nodes/material.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/procedural_material/nodes/material.gd" type="Script" id=3]
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||||
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[sub_resource type="Theme" id=1]
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[sub_resource type="Shader" id=2]
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code = "shader_type canvas_item;
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float rand(vec2 x) {
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return fract(sin(dot(x, vec2(13.9898, 8.141))) * 43758.5453);
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}
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vec2 rand2(vec2 x) {
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return fract(sin(vec2(dot(x, vec2(13.9898, 8.141)),
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dot(x, vec2(3.4562, 17.398)))) * 43758.5453);
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}
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||||
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||||
vec3 rand3(vec2 x) {
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return fract(sin(vec3(dot(x, vec2(13.9898, 8.141)),
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dot(x, vec2(3.4562, 17.398)),
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dot(x, vec2(13.254, 5.867)))) * 43758.5453);
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}
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||||
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float wave_sin(float x) {
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return 0.5-0.5*cos(3.1415928*2.0*x);
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}
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||||
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float wave_saw(float x) {
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x = fract(x);
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return min(2.0*x, 2.0-2.0*x);
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}
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||||
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float wave_square(float x) {
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return (fract(x) < 0.5) ? 0.0 : 1.0;
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}
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float mix_multiply(float x, float y) {
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return x*y;
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}
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float mix_add(float x, float y) {
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return min(x+y, 1.0);
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}
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float mix_max(float x, float y) {
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return max(x, y);
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}
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float mix_min(float x, float y) {
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return min(x, y);
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}
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float mix_min(float x, float y) {
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return min(x, y);
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}
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float mix_xor(float x, float y) {
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return min(x+y, 2.0-x-y);
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}
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float mix_pow(float x, float y) {
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return pow(x, y);
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}
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vec3 blend_normal(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*c1 + (1.0-opacity)*c2;
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}
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vec3 blend_dissolve(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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if (rand(uv) < opacity) {
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return c1;
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} else {
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return c2;
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}
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}
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vec3 blend_multiply(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*c1*c2 + (1.0-opacity)*c2;
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}
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vec3 blend_screen(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*(1.0-(1.0-c1)*(1.0-c2)) + (1.0-opacity)*c2;
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}
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float blend_overlay_f(float c1, float c2) {
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return (c1 < 0.5) ? (2.0*c1*c2) : (1.0-2.0*(1.0-c1)*(1.0-c2));
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}
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vec3 blend_overlay(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*vec3(blend_overlay_f(c1.x, c2.x), blend_overlay_f(c1.y, c2.y), blend_overlay_f(c1.z, c2.z)) + (1.0-opacity)*c2;
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}
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vec3 blend_hard_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*0.5*(c1*c2+blend_overlay(uv, c1, c2, 1.0)) + (1.0-opacity)*c2;
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}
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float blend_soft_light_f(float c1, float c2) {
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return (c2 < 0.5) ? (2.0*c1*c2+c1*c1*(1.0-2.0*c2)) : 2.0*c1*(1.0-c2)+sqrt(c1)*(2.0*c2-1.0);
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}
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vec3 blend_soft_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*vec3(blend_soft_light_f(c1.x, c2.x), blend_soft_light_f(c1.y, c2.y), blend_soft_light_f(c1.z, c2.z)) + (1.0-opacity)*c2;
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}
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float blend_burn_f(float c1, float c2) {
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return (c1==0.0)?c1:max((1.0-((1.0-c2)/c1)),0.0);
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}
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vec3 blend_burn(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*vec3(blend_burn_f(c1.x, c2.x), blend_burn_f(c1.y, c2.y), blend_burn_f(c1.z, c2.z)) + (1.0-opacity)*c2;
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}
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float blend_dodge_f(float c1, float c2) {
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return (c1==1.0)?c1:min(c2/(1.0-c1),1.0);
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}
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vec3 blend_dodge(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*vec3(blend_dodge_f(c1.x, c2.x), blend_dodge_f(c1.y, c2.y), blend_dodge_f(c1.z, c2.z)) + (1.0-opacity)*c2;
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}
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vec3 blend_lighten(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*max(c1, c2) + (1.0-opacity)*c2;
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}
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vec3 blend_darken(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*min(c1, c2) + (1.0-opacity)*c2;
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}
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vec2 transform(vec2 uv, vec2 translate, float rotate, float scale) {
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vec2 rv;
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uv -= vec2(0.5);
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rv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;
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rv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;
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rv /= scale;
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rv += vec2(0.5);
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rv -= translate;
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return rv;
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}
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float bricks(vec2 uv, vec2 count, float offset, float mortar, float bevel) {
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mortar /= max(count.x, count.y);
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bevel /= max(count.x, count.y);
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float fract_x = fract(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
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float slope_x = 1.0/(bevel*count.x);
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float off = 0.5*mortar/bevel;
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float f1 = fract_x*slope_x-off;
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float f2 = (1.0-fract_x)*slope_x-off;
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float fract_y = fract(uv.y*count.y);
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float slope_y = 1.0/(bevel*count.y);
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float f3 = fract_y*slope_y-off;
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float f4 = (1.0-fract_y)*slope_y-off;
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return max(0.0, min(1.0, min(min(f1, f2), min(f3, f4))));
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}
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float colored_bricks(vec2 uv, vec2 count, float offset) {
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float x = floor(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
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float y = floor(uv.y*count.y);
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return fract(x/3.0+y/7.0);
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}
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float perlin(vec2 uv, vec2 size, int iterations, float persistence, int seed) {
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uv += vec2(float(seed)*0.1234567);
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float rv = 0.0;
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float coef = 1.0;
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float acc = 0.0;
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for (int i = 0; i < iterations; ++i) {
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vec2 step = vec2(1.0)/size;
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float f0 = rand(floor(fract(uv)*size));
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float f1 = rand(floor(fract(uv+vec2(step.x, 0.0))*size));
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float f2 = rand(floor(fract(uv+vec2(0.0, step.y))*size));
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float f3 = rand(floor(fract(uv+vec2(step.x, step.y))*size));
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vec2 mixval = fract(uv*size);
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mixval = 0.5*(1.0-cos(3.1415928*mixval));
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rv += coef * mix(mix(f0, f1, mixval.x), mix(f2, f3, mixval.x), mixval.y);
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acc += coef;
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size *= 2.0;
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coef *= persistence;
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}
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return rv / acc;
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}
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vec4 voronoi(vec2 uv, vec2 size, float intensity, int seed) {
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uv += vec2(float(seed)*0.1234567);
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uv *= size;
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float best_distance0 = 1.0;
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float best_distance1 = 1.0;
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vec2 point0;
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vec2 point1;
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vec2 p0 = floor(uv);
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for (int dx = -1; dx < 2; ++dx) {
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for (int dy = -1; dy < 2; ++dy) {
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vec2 d = vec2(float(dx), float(dy));
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vec2 p = p0+d;
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p += rand2(mod(p, size));
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float distance = length((uv - p) / size);
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if (best_distance0 > distance) {
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best_distance1 = best_distance0;
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best_distance0 = distance;
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point1 = point0;
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point0 = p;
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} else if (best_distance1 > distance) {
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best_distance1 = distance;
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point1 = p;
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}
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}
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}
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float edge_distance = dot(uv - 0.5*(point0+point1), normalize(point0-point1));
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return vec4(point0, best_distance0*length(size)*intensity, edge_distance);
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}
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float Perlin_f(vec2 uv) { return perlin(uv, vec2(4.000000, 4.000000), 6, 0.500000000, 2375); }
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float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.05, 0.2); }
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vec3 colorize_3_gradient(float x) {
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if (x < 0.000000000) {
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return vec3(0.273438007,0.273438007,0.273438007);
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} else if (x < 1.000000000) {
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return vec3(0.273438007,0.273438007,0.273438007)+x*vec3(-0.273438007,-0.273438007,-0.273438007);
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}
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return vec3(0.000000000,0.000000000,0.000000000);
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}
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void fragment() {
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float Perlin_0_f = Perlin_f(UV+vec2(0.01, 0.0));
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float Perlin_1_f = Perlin_f(UV-vec2(0.01, 0.0));
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float Perlin_2_f = Perlin_f(UV+vec2(0.0, 0.01));
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float Perlin_3_f = Perlin_f(UV-vec2(0.0, 0.01));
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vec2 Warp_0_uv = UV+0.100000001*vec2((Perlin_0_f)-(Perlin_1_f), (Perlin_2_f)-(Perlin_3_f));
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float Bricks_0_f = Bricks_f(Warp_0_uv);
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vec3 Warp_0_rgb = vec3(Bricks_0_f);
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float Warp_0_f = dot(vec3(Bricks_0_f), vec3(1.0))/3.0;
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vec3 colorize_3_0_rgb = colorize_3_gradient(Warp_0_f);
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COLOR = vec4(colorize_3_0_rgb, 1.0);
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}
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"
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[sub_resource type="ShaderMaterial" id=3]
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render_priority = 0
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shader = SubResource( 2 )
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[node name="GraphEdit" type="GraphEdit"]
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self_modulate = Color( 1, 1, 1, 0 )
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 1280.0
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margin_bottom = 718.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = true
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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right_disconnects = true
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scroll_offset = Vector2( 0, 0 )
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snap_distance = 20
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use_snap = false
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zoom = 1.0
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script = ExtResource( 1 )
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_sections_unfolded = [ "Material", "Mouse", "Visibility" ]
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[node name="Material" type="GraphNode" parent="." index="2" instance=ExtResource( 2 )]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 111.0
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margin_bottom = 118.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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theme = SubResource( 1 )
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title = "Material"
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offset = Vector2( 0, 0 )
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show_close = false
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resizable = false
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selected = false
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comment = false
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overlay = 0
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slot/0/left_enabled = true
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slot/0/left_type = 0
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slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/0/right_enabled = false
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slot/0/right_type = 0
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slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
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slot/1/left_enabled = true
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slot/1/left_type = 0
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slot/1/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/1/right_enabled = false
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slot/1/right_type = 0
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slot/1/right_color = Color( 0.5, 0.5, 1, 1 )
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slot/2/left_enabled = true
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slot/2/left_type = 0
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slot/2/left_color = Color( 0.498039, 0.498039, 1, 1 )
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slot/2/right_enabled = false
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slot/2/right_type = 0
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||||
slot/2/right_color = Color( 0.498039, 0.498039, 1, 1 )
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||||
slot/3/left_enabled = true
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||||
slot/3/left_type = 0
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||||
slot/3/left_color = Color( 0.498039, 0.498039, 1, 1 )
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||||
slot/3/right_enabled = false
|
||||
slot/3/right_type = 0
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||||
slot/3/right_color = Color( 0.498039, 0.498039, 1, 1 )
|
||||
slot/4/left_enabled = true
|
||||
slot/4/left_type = 0
|
||||
slot/4/left_color = Color( 0.498039, 0.498039, 1, 1 )
|
||||
slot/4/right_enabled = false
|
||||
slot/4/right_type = 0
|
||||
slot/4/right_color = Color( 0.498039, 0.498039, 1, 1 )
|
||||
slot/5/left_enabled = true
|
||||
slot/5/left_type = 0
|
||||
slot/5/left_color = Color( 0.498039, 0.498039, 1, 1 )
|
||||
slot/5/right_enabled = false
|
||||
slot/5/right_type = 0
|
||||
slot/5/right_color = Color( 0.498039, 0.498039, 1, 1 )
|
||||
script = ExtResource( 3 )
|
||||
_sections_unfolded = [ "Anchor", "Margin", "Mouse", "Theme", "slot", "slot/2", "slot/3", "slot/4", "slot/5" ]
|
||||
|
||||
[node name="Timer" type="Timer" parent="." index="3"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.1
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="SaveViewport" type="Viewport" parent="." index="4"]
|
||||
|
||||
arvr = false
|
||||
size = Vector2( 0, 0 )
|
||||
own_world = true
|
||||
world = null
|
||||
transparent_bg = false
|
||||
msaa = 2
|
||||
hdr = false
|
||||
disable_3d = false
|
||||
usage = 2
|
||||
debug_draw = 0
|
||||
render_target_v_flip = true
|
||||
render_target_clear_mode = 0
|
||||
render_target_update_mode = 1
|
||||
audio_listener_enable_2d = false
|
||||
audio_listener_enable_3d = false
|
||||
physics_object_picking = false
|
||||
gui_disable_input = true
|
||||
gui_snap_controls_to_pixels = true
|
||||
shadow_atlas_size = 0
|
||||
shadow_atlas_quad_0 = 2
|
||||
shadow_atlas_quad_1 = 2
|
||||
shadow_atlas_quad_2 = 3
|
||||
shadow_atlas_quad_3 = 4
|
||||
_sections_unfolded = [ "GUI", "Render Target", "Rendering" ]
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="SaveViewport" index="0"]
|
||||
|
||||
material = SubResource( 3 )
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
_sections_unfolded = [ "Material", "Rect" ]
|
||||
|
||||
[node name="Timer" type="Timer" parent="SaveViewport" index="1"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.1
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[connection signal="connection_request" from="." to="." method="_on_GraphEdit_connection_request"]
|
||||
|
||||
[connection signal="disconnection_request" from="." to="." method="_on_GraphEdit_disconnection_request"]
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="do_send_changed_signal"]
|
||||
|
||||
|
@ -1,249 +1,11 @@
|
||||
[gd_scene load_steps=18 format=2]
|
||||
[gd_scene load_steps=15 format=2]
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2]
|
||||
[ext_resource path="res://addons/procedural_material/nodes/material.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://addons/procedural_material/preview.gd" type="Script" id=4]
|
||||
[ext_resource path="res://addons/procedural_material/panoramas/park.hdr" type="Texture" id=5]
|
||||
[ext_resource path="res://addons/procedural_material/graph_edit.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://addons/procedural_material/preview.gd" type="Script" id=3]
|
||||
[ext_resource path="res://addons/procedural_material/panoramas/park.hdr" type="Texture" id=4]
|
||||
|
||||
[sub_resource type="Shader" id=1]
|
||||
|
||||
code = "shader_type canvas_item;
|
||||
|
||||
float rand(vec2 x) {
|
||||
return fract(sin(dot(x, vec2(13.9898, 8.141))) * 43758.5453);
|
||||
}
|
||||
|
||||
vec2 rand2(vec2 x) {
|
||||
return fract(sin(vec2(dot(x, vec2(13.9898, 8.141)),
|
||||
dot(x, vec2(3.4562, 17.398)))) * 43758.5453);
|
||||
}
|
||||
|
||||
vec3 rand3(vec2 x) {
|
||||
return fract(sin(vec3(dot(x, vec2(13.9898, 8.141)),
|
||||
dot(x, vec2(3.4562, 17.398)),
|
||||
dot(x, vec2(13.254, 5.867)))) * 43758.5453);
|
||||
}
|
||||
|
||||
float wave_sin(float x) {
|
||||
return 0.5-0.5*cos(3.1415928*2.0*x);
|
||||
}
|
||||
|
||||
float wave_saw(float x) {
|
||||
x = fract(x);
|
||||
return min(2.0*x, 2.0-2.0*x);
|
||||
}
|
||||
|
||||
float wave_square(float x) {
|
||||
return (fract(x) < 0.5) ? 0.0 : 1.0;
|
||||
}
|
||||
|
||||
float mix_multiply(float x, float y) {
|
||||
return x*y;
|
||||
}
|
||||
|
||||
float mix_add(float x, float y) {
|
||||
return min(x+y, 1.0);
|
||||
}
|
||||
|
||||
float mix_max(float x, float y) {
|
||||
return max(x, y);
|
||||
}
|
||||
|
||||
float mix_min(float x, float y) {
|
||||
return min(x, y);
|
||||
}
|
||||
|
||||
float mix_min(float x, float y) {
|
||||
return min(x, y);
|
||||
}
|
||||
|
||||
float mix_xor(float x, float y) {
|
||||
return min(x+y, 2.0-x-y);
|
||||
}
|
||||
|
||||
float mix_pow(float x, float y) {
|
||||
return pow(x, y);
|
||||
}
|
||||
|
||||
vec3 blend_normal(vec2 uv, vec3 c1, vec3 c2, float opacity) {
|
||||
return opacity*c1 + (1.0-opacity)*c2;
|
||||
}
|
||||
|
||||
vec3 blend_dissolve(vec2 uv, vec3 c1, vec3 c2, float opacity) {
|
||||
if (rand(uv) < opacity) {
|
||||
return c1;
|
||||
} else {
|
||||
return c2;
|
||||
}
|
||||
}
|
||||
|
||||
vec3 blend_multiply(vec2 uv, vec3 c1, vec3 c2, float opacity) {
|
||||
return opacity*c1*c2 + (1.0-opacity)*c2;
|
||||
}
|
||||
|
||||
vec3 blend_screen(vec2 uv, vec3 c1, vec3 c2, float opacity) {
|
||||
return opacity*(1.0-(1.0-c1)*(1.0-c2)) + (1.0-opacity)*c2;
|
||||
}
|
||||
|
||||
float blend_overlay_f(float c1, float c2) {
|
||||
return (c1 < 0.5) ? (2.0*c1*c2) : (1.0-2.0*(1.0-c1)*(1.0-c2));
|
||||
}
|
||||
|
||||
vec3 blend_overlay(vec2 uv, vec3 c1, vec3 c2, float opacity) {
|
||||
return opacity*vec3(blend_overlay_f(c1.x, c2.x), blend_overlay_f(c1.y, c2.y), blend_overlay_f(c1.z, c2.z)) + (1.0-opacity)*c2;
|
||||
}
|
||||
|
||||
vec3 blend_hard_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {
|
||||
return opacity*0.5*(c1*c2+blend_overlay(uv, c1, c2, 1.0)) + (1.0-opacity)*c2;
|
||||
}
|
||||
|
||||
float blend_soft_light_f(float c1, float c2) {
|
||||
return (c2 < 0.5) ? (2.0*c1*c2+c1*c1*(1.0-2.0*c2)) : 2.0*c1*(1.0-c2)+sqrt(c1)*(2.0*c2-1.0);
|
||||
}
|
||||
|
||||
vec3 blend_soft_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {
|
||||
return opacity*vec3(blend_soft_light_f(c1.x, c2.x), blend_soft_light_f(c1.y, c2.y), blend_soft_light_f(c1.z, c2.z)) + (1.0-opacity)*c2;
|
||||
}
|
||||
|
||||
float blend_burn_f(float c1, float c2) {
|
||||
return (c1==0.0)?c1:max((1.0-((1.0-c2)/c1)),0.0);
|
||||
}
|
||||
|
||||
vec3 blend_burn(vec2 uv, vec3 c1, vec3 c2, float opacity) {
|
||||
return opacity*vec3(blend_burn_f(c1.x, c2.x), blend_burn_f(c1.y, c2.y), blend_burn_f(c1.z, c2.z)) + (1.0-opacity)*c2;
|
||||
}
|
||||
|
||||
float blend_dodge_f(float c1, float c2) {
|
||||
return (c1==1.0)?c1:min(c2/(1.0-c1),1.0);
|
||||
}
|
||||
|
||||
vec3 blend_dodge(vec2 uv, vec3 c1, vec3 c2, float opacity) {
|
||||
return opacity*vec3(blend_dodge_f(c1.x, c2.x), blend_dodge_f(c1.y, c2.y), blend_dodge_f(c1.z, c2.z)) + (1.0-opacity)*c2;
|
||||
}
|
||||
|
||||
vec3 blend_lighten(vec2 uv, vec3 c1, vec3 c2, float opacity) {
|
||||
return opacity*max(c1, c2) + (1.0-opacity)*c2;
|
||||
}
|
||||
|
||||
vec3 blend_darken(vec2 uv, vec3 c1, vec3 c2, float opacity) {
|
||||
return opacity*min(c1, c2) + (1.0-opacity)*c2;
|
||||
}
|
||||
|
||||
vec2 transform(vec2 uv, vec2 translate, float rotate, float scale) {
|
||||
vec2 rv;
|
||||
uv -= vec2(0.5);
|
||||
rv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;
|
||||
rv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;
|
||||
rv /= scale;
|
||||
rv += vec2(0.5);
|
||||
rv -= translate;
|
||||
return rv;
|
||||
}
|
||||
|
||||
float bricks(vec2 uv, vec2 count, float offset, float mortar, float bevel) {
|
||||
mortar /= max(count.x, count.y);
|
||||
bevel /= max(count.x, count.y);
|
||||
float fract_x = fract(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
|
||||
float slope_x = 1.0/(bevel*count.x);
|
||||
float off = 0.5*mortar/bevel;
|
||||
float f1 = fract_x*slope_x-off;
|
||||
float f2 = (1.0-fract_x)*slope_x-off;
|
||||
float fract_y = fract(uv.y*count.y);
|
||||
float slope_y = 1.0/(bevel*count.y);
|
||||
float f3 = fract_y*slope_y-off;
|
||||
float f4 = (1.0-fract_y)*slope_y-off;
|
||||
return max(0.0, min(1.0, min(min(f1, f2), min(f3, f4))));
|
||||
}
|
||||
|
||||
float colored_bricks(vec2 uv, vec2 count, float offset) {
|
||||
float x = floor(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
|
||||
float y = floor(uv.y*count.y);
|
||||
return fract(x/3.0+y/7.0);
|
||||
}
|
||||
|
||||
float perlin(vec2 uv, vec2 size, int iterations, float persistence, int seed) {
|
||||
uv += vec2(float(seed)*0.1234567);
|
||||
float rv = 0.0;
|
||||
float coef = 1.0;
|
||||
float acc = 0.0;
|
||||
for (int i = 0; i < iterations; ++i) {
|
||||
vec2 step = vec2(1.0)/size;
|
||||
float f0 = rand(floor(fract(uv)*size));
|
||||
float f1 = rand(floor(fract(uv+vec2(step.x, 0.0))*size));
|
||||
float f2 = rand(floor(fract(uv+vec2(0.0, step.y))*size));
|
||||
float f3 = rand(floor(fract(uv+vec2(step.x, step.y))*size));
|
||||
vec2 mixval = fract(uv*size);
|
||||
mixval = 0.5*(1.0-cos(3.1415928*mixval));
|
||||
rv += coef * mix(mix(f0, f1, mixval.x), mix(f2, f3, mixval.x), mixval.y);
|
||||
acc += coef;
|
||||
size *= 2.0;
|
||||
coef *= persistence;
|
||||
}
|
||||
|
||||
return rv / acc;
|
||||
}
|
||||
|
||||
vec4 voronoi(vec2 uv, vec2 size, float intensity, int seed) {
|
||||
uv += vec2(float(seed)*0.1234567);
|
||||
uv *= size;
|
||||
float best_distance0 = 1.0;
|
||||
float best_distance1 = 1.0;
|
||||
vec2 point0;
|
||||
vec2 point1;
|
||||
vec2 p0 = floor(uv);
|
||||
for (int dx = -1; dx < 2; ++dx) {
|
||||
for (int dy = -1; dy < 2; ++dy) {
|
||||
vec2 d = vec2(float(dx), float(dy));
|
||||
vec2 p = p0+d;
|
||||
p += rand2(mod(p, size));
|
||||
float distance = length((uv - p) / size);
|
||||
if (best_distance0 > distance) {
|
||||
best_distance1 = best_distance0;
|
||||
best_distance0 = distance;
|
||||
point1 = point0;
|
||||
point0 = p;
|
||||
} else if (best_distance1 > distance) {
|
||||
best_distance1 = distance;
|
||||
point1 = p;
|
||||
}
|
||||
}
|
||||
}
|
||||
float edge_distance = dot(uv - 0.5*(point0+point1), normalize(point0-point1));
|
||||
|
||||
return vec4(point0, best_distance0*length(size)*intensity, edge_distance);
|
||||
}
|
||||
|
||||
float Perlin_f(vec2 uv) { return perlin(uv, vec2(4.000000, 4.000000), 6, 0.500000000, 2375); }
|
||||
float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.05, 0.2); }
|
||||
vec3 colorize_3_gradient(float x) {
|
||||
if (x < 0.000000000) {
|
||||
return vec3(0.273438007,0.273438007,0.273438007);
|
||||
} else if (x < 1.000000000) {
|
||||
return vec3(0.273438007,0.273438007,0.273438007)+x*vec3(-0.273438007,-0.273438007,-0.273438007);
|
||||
}
|
||||
return vec3(0.000000000,0.000000000,0.000000000);
|
||||
}
|
||||
void fragment() {
|
||||
float Perlin_0_f = Perlin_f(UV+vec2(0.01, 0.0));
|
||||
float Perlin_1_f = Perlin_f(UV-vec2(0.01, 0.0));
|
||||
float Perlin_2_f = Perlin_f(UV+vec2(0.0, 0.01));
|
||||
float Perlin_3_f = Perlin_f(UV-vec2(0.0, 0.01));
|
||||
vec2 Warp_0_uv = UV+0.100000001*vec2((Perlin_0_f)-(Perlin_1_f), (Perlin_2_f)-(Perlin_3_f));
|
||||
float Bricks_0_f = Bricks_f(Warp_0_uv);
|
||||
vec3 Warp_0_rgb = vec3(Bricks_0_f);
|
||||
float Warp_0_f = dot(vec3(Bricks_0_f), vec3(1.0))/3.0;
|
||||
vec3 colorize_3_0_rgb = colorize_3_gradient(Warp_0_f);
|
||||
COLOR = vec4(colorize_3_0_rgb, 1.0);
|
||||
}
|
||||
"
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=2]
|
||||
|
||||
render_priority = 0
|
||||
shader = SubResource( 1 )
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
[sub_resource type="Animation" id=1]
|
||||
|
||||
length = 1.0
|
||||
loop = true
|
||||
@ -261,7 +23,7 @@ tracks/0/keys = {
|
||||
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="ArrayMesh" id=4]
|
||||
[sub_resource type="ArrayMesh" id=2]
|
||||
|
||||
blend_shape_mode = 1
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
@ -279,7 +41,7 @@ surfaces/0 = {
|
||||
}
|
||||
_sections_unfolded = [ "surface_1" ]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=5]
|
||||
[sub_resource type="SpatialMaterial" id=3]
|
||||
|
||||
render_priority = 0
|
||||
flags_transparent = false
|
||||
@ -333,7 +95,7 @@ proximity_fade_enable = false
|
||||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Depth", "Metallic" ]
|
||||
|
||||
[sub_resource type="ArrayMesh" id=6]
|
||||
[sub_resource type="ArrayMesh" id=4]
|
||||
|
||||
blend_shape_mode = 1
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
@ -350,15 +112,15 @@ surfaces/0 = {
|
||||
}
|
||||
_sections_unfolded = [ "surface_1" ]
|
||||
|
||||
[sub_resource type="PanoramaSky" id=7]
|
||||
[sub_resource type="PanoramaSky" id=5]
|
||||
|
||||
radiance_size = 2
|
||||
panorama = ExtResource( 5 )
|
||||
panorama = ExtResource( 4 )
|
||||
|
||||
[sub_resource type="Environment" id=8]
|
||||
[sub_resource type="Environment" id=6]
|
||||
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 7 )
|
||||
background_sky = SubResource( 5 )
|
||||
background_sky_custom_fov = 0.0
|
||||
background_color = Color( 0, 0, 0, 1 )
|
||||
background_energy = 1.0
|
||||
@ -435,7 +197,7 @@ adjustment_contrast = 1.0
|
||||
adjustment_saturation = 1.0
|
||||
_sections_unfolded = [ "Background" ]
|
||||
|
||||
[sub_resource type="Shader" id=9]
|
||||
[sub_resource type="Shader" id=7]
|
||||
|
||||
code = "shader_type canvas_item;
|
||||
|
||||
@ -445,12 +207,12 @@ void fragment() {
|
||||
"
|
||||
_sections_unfolded = [ "Resource" ]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=10]
|
||||
[sub_resource type="ShaderMaterial" id=8]
|
||||
|
||||
render_priority = 0
|
||||
shader = SubResource( 9 )
|
||||
shader = SubResource( 7 )
|
||||
|
||||
[sub_resource type="Animation" id=11]
|
||||
[sub_resource type="Animation" id=9]
|
||||
|
||||
length = 0.2
|
||||
loop = false
|
||||
@ -492,7 +254,7 @@ tracks/2/keys = {
|
||||
"values": [ 0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=12]
|
||||
[sub_resource type="Animation" id=10]
|
||||
|
||||
length = 0.2
|
||||
loop = false
|
||||
@ -552,95 +314,7 @@ custom_constants/margin_left = 0
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Rect" ]
|
||||
|
||||
[node name="GraphEdit" type="GraphEdit" parent="." index="0"]
|
||||
|
||||
self_modulate = Color( 1, 1, 1, 0 )
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 1280.0
|
||||
margin_bottom = 718.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = true
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
right_disconnects = true
|
||||
scroll_offset = Vector2( 0, 0 )
|
||||
snap_distance = 20
|
||||
use_snap = false
|
||||
zoom = 1.0
|
||||
script = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Material", "Mouse", "Visibility" ]
|
||||
|
||||
[node name="Material" parent="GraphEdit" index="0" instance=ExtResource( 3 )]
|
||||
|
||||
margin_right = 111.0
|
||||
margin_bottom = 118.0
|
||||
_sections_unfolded = [ "Anchor", "Margin", "Mouse", "Theme", "slot", "slot/2", "slot/3", "slot/4", "slot/5" ]
|
||||
|
||||
[node name="Timer" type="Timer" parent="GraphEdit" index="1"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.1
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="SaveViewport" type="Viewport" parent="GraphEdit" index="2"]
|
||||
|
||||
editor/display_folded = true
|
||||
arvr = false
|
||||
size = Vector2( 0, 0 )
|
||||
own_world = true
|
||||
world = null
|
||||
transparent_bg = false
|
||||
msaa = 2
|
||||
hdr = false
|
||||
disable_3d = false
|
||||
usage = 2
|
||||
debug_draw = 0
|
||||
render_target_v_flip = true
|
||||
render_target_clear_mode = 0
|
||||
render_target_update_mode = 1
|
||||
audio_listener_enable_2d = false
|
||||
audio_listener_enable_3d = false
|
||||
physics_object_picking = false
|
||||
gui_disable_input = true
|
||||
gui_snap_controls_to_pixels = true
|
||||
shadow_atlas_size = 0
|
||||
shadow_atlas_quad_0 = 2
|
||||
shadow_atlas_quad_1 = 2
|
||||
shadow_atlas_quad_2 = 3
|
||||
shadow_atlas_quad_3 = 4
|
||||
_sections_unfolded = [ "GUI", "Render Target", "Rendering" ]
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="GraphEdit/SaveViewport" index="0"]
|
||||
|
||||
material = SubResource( 2 )
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
_sections_unfolded = [ "Material", "Rect" ]
|
||||
|
||||
[node name="Timer" type="Timer" parent="GraphEdit/SaveViewport" index="1"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.1
|
||||
one_shot = true
|
||||
autostart = false
|
||||
[node name="GraphEdit" parent="." index="0" instance=ExtResource( 2 )]
|
||||
|
||||
[node name="Preview" type="Container" parent="." index="1"]
|
||||
|
||||
@ -677,7 +351,7 @@ size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
stretch = false
|
||||
stretch_shrink = 1
|
||||
script = ExtResource( 4 )
|
||||
script = ExtResource( 3 )
|
||||
_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Mouse", "Rect" ]
|
||||
|
||||
[node name="ObjectRotate" type="AnimationPlayer" parent="Preview/Preview" index="0"]
|
||||
@ -687,7 +361,7 @@ autoplay = "rotate"
|
||||
playback_process_mode = 1
|
||||
playback_default_blend_time = 0.0
|
||||
playback_speed = 0.1
|
||||
anims/rotate = SubResource( 3 )
|
||||
anims/rotate = SubResource( 1 )
|
||||
blend_times = [ ]
|
||||
_sections_unfolded = [ "Playback Options" ]
|
||||
|
||||
@ -720,7 +394,7 @@ _sections_unfolded = [ "GUI", "Render Target" ]
|
||||
|
||||
[node name="Objects" type="Spatial" parent="Preview/Preview/MaterialPreview" index="0"]
|
||||
|
||||
transform = Transform( -0.0754918, 0, -0.997143, 0, 1, 0, 0.997143, 0, -0.0754918, 0, 0, 0 )
|
||||
transform = Transform( 0.305445, 0, 0.952206, 0, 1, 0, -0.952206, 0, 0.305445, 0, 0, 0 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="Cube" type="MeshInstance" parent="Preview/Preview/MaterialPreview/Objects" index="0"]
|
||||
@ -734,9 +408,9 @@ lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 4 )
|
||||
mesh = SubResource( 2 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 5 )
|
||||
material/0 = SubResource( 3 )
|
||||
_sections_unfolded = [ "Geometry", "Transform", "material" ]
|
||||
|
||||
[node name="Cylinder" type="MeshInstance" parent="Preview/Preview/MaterialPreview/Objects" index="1"]
|
||||
@ -751,9 +425,9 @@ lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 6 )
|
||||
mesh = SubResource( 4 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 5 )
|
||||
material/0 = SubResource( 3 )
|
||||
_sections_unfolded = [ "Geometry", "Transform", "material" ]
|
||||
|
||||
[node name="OmniLight" type="OmniLight" parent="Preview/Preview/MaterialPreview" index="1"]
|
||||
@ -784,7 +458,7 @@ _sections_unfolded = [ "Shadow" ]
|
||||
transform = Transform( 1, 0, 0, 0, 0.766044, 0.642787, 0, -0.642787, 0.766044, 0, 1.83022, 2.2549 )
|
||||
keep_aspect = 1
|
||||
cull_mask = 1048575
|
||||
environment = SubResource( 8 )
|
||||
environment = SubResource( 6 )
|
||||
h_offset = 0.0
|
||||
v_offset = 0.0
|
||||
doppler_tracking = 0
|
||||
@ -798,7 +472,7 @@ _sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="Preview/Preview/MaterialPreview" index="3"]
|
||||
|
||||
environment = SubResource( 8 )
|
||||
environment = SubResource( 6 )
|
||||
|
||||
[node name="Model" type="OptionButton" parent="Preview/Preview" index="2"]
|
||||
|
||||
@ -858,7 +532,7 @@ selected = 3
|
||||
|
||||
[node name="SelectedPreview" type="ColorRect" parent="Preview/Preview" index="4"]
|
||||
|
||||
material = SubResource( 10 )
|
||||
material = SubResource( 8 )
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -884,22 +558,16 @@ autoplay = ""
|
||||
playback_process_mode = 1
|
||||
playback_default_blend_time = 0.0
|
||||
playback_speed = 1.0
|
||||
anims/maximize = SubResource( 11 )
|
||||
anims/minimize = SubResource( 12 )
|
||||
anims/maximize = SubResource( 9 )
|
||||
anims/minimize = SubResource( 10 )
|
||||
blend_times = [ ]
|
||||
|
||||
[connection signal="connection_request" from="GraphEdit" to="GraphEdit" method="_on_GraphEdit_connection_request"]
|
||||
|
||||
[connection signal="disconnection_request" from="GraphEdit" to="GraphEdit" method="_on_GraphEdit_disconnection_request"]
|
||||
|
||||
[connection signal="graph_changed" from="GraphEdit" to="." method="generate_shader"]
|
||||
|
||||
[connection signal="node_selected" from="GraphEdit" to="." method="_on_GraphEdit_node_selected"]
|
||||
|
||||
[connection signal="popup_request" from="GraphEdit" to="." method="_on_GraphEdit_popup_request"]
|
||||
|
||||
[connection signal="timeout" from="GraphEdit/Timer" to="GraphEdit" method="do_send_changed_signal"]
|
||||
|
||||
[connection signal="item_selected" from="Preview/Preview/Model" to="Preview/Preview" method="_on_Model_item_selected"]
|
||||
|
||||
[connection signal="item_selected" from="Preview/Preview/Environment" to="Preview/Preview" method="_on_Environment_item_selected"]
|
||||
|
@ -61,6 +61,7 @@ var active_cursor
|
||||
|
||||
func select_color(cursor, position):
|
||||
active_cursor = cursor
|
||||
$Gradient/Popup/ColorPicker.color = cursor.color
|
||||
$Gradient/Popup/ColorPicker.connect("color_changed", cursor, "set_color")
|
||||
$Gradient/Popup.rect_position = position
|
||||
$Gradient/Popup.popup()
|
||||
|
@ -86,8 +86,8 @@ anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 4.0
|
||||
margin_top = 4.0
|
||||
margin_right = 302.0
|
||||
margin_bottom = 438.0
|
||||
margin_right = 4.0
|
||||
margin_bottom = 4.0
|
||||
rect_scale = Vector2( 0.75, 0.75 )
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
|
@ -1 +1 @@
|
||||
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@ -1 +1 @@
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{"connections":[{"from":"bricks_0","from_port":0,"to":"blend_0","to_port":0},{"from":"perlin_0","from_port":0,"to":"blend_0","to_port":1},{"from":"normal_map_0","from_port":0,"to":"Material","to_port":4},{"from":"blend_0","from_port":0,"to":"colorize_1","to_port":0},{"from":"perlin_1","from_port":0,"to":"colorize_2","to_port":0},{"from":"colorize_2","from_port":0,"to":"blend_1","to_port":0},{"from":"colorize_0","from_port":0,"to":"blend_1","to_port":1},{"from":"perlin_2","from_port":0,"to":"colorize_3","to_port":0},{"from":"colorize_3","from_port":0,"to":"blend_1","to_port":2},{"from":"blend_1","from_port":0,"to":"Material","to_port":0},{"from":"colorize_1","from_port":0,"to":"blend_2","to_port":1},{"from":"colorize_3","from_port":0,"to":"blend_2","to_port":0},{"from":"blend_2","from_port":0,"to":"Material","to_port":2},{"from":"blend_0","from_port":0,"to":"colorize_0","to_port":0},{"from":"colorize_3","from_port":0,"to":"colorize_4","to_port":0},{"from":"colorize_4","from_port":0,"to":"Material","to_port":1},{"from":"blend_0","from_port":0,"to":"colorize_5","to_port":0},{"from":"colorize_5","from_port":0,"to":"normal_map_0","to_port":0}],"nodes":[{"gradient":[{"b":0.828125,"g":0.828125,"pos":0,"r":0.828125},{"b":1,"g":1,"pos":1,"r":1}],"name":"colorize_1","node_position":{"x":495.633789,"y":220.5},"type":"colorize"},{"name":"Material","node_position":{"x":938,"y":96},"type":"material"},{"gradient":[{"b":0,"g":0,"pos":0.581818,"r":0},{"b":1,"g":1,"pos":1,"r":1}],"name":"colorize_3","node_position":{"x":487.633789,"y":65},"type":"colorize"},{"iterations":6,"name":"perlin_0","node_position":{"x":12,"y":225.5},"persistence":0.7,"scale_x":20,"scale_y":3,"type":"perlin"},{"bevel":0,"columns":5,"mortar":0.05,"name":"bricks_0","node_position":{"x":-1,"y":30.5},"row_offset":0.5,"rows":1,"type":"bricks"},{"gradient":[{"b":0,"g":0.336914,"pos":0,"r":0.598958},{"b":0,"g":0.454102,"pos":0.118182,"r":0.807292},{"b":0,"g":0.37793,"pos":0.245455,"r":0.671875},{"b":0,"g":0.427734,"pos":0.345455,"r":0.760417},{"b":0.017795,"g":0.488254,"pos":0.527273,"r":0.854167},{"b":0,"g":0.37793,"pos":0.645455,"r":0.671875},{"b":0,"g":0.439453,"pos":0.845455,"r":0.78125},{"b":0,"g":0.357422,"pos":1,"r":0.635417}],"name":"colorize_0","node_position":{"x":472,"y":-41.5},"type":"colorize"},{"iterations":7,"name":"perlin_1","node_position":{"x":110.633789,"y":-143.5},"persistence":0.55,"scale_x":4,"scale_y":4,"type":"perlin"},{"amount":0.55,"blend_type":0,"name":"blend_2","node_position":{"x":690.633789,"y":201.5},"type":"blend"},{"iterations":6,"name":"perlin_2","node_position":{"x":232.633789,"y":40},"persistence":0.65,"scale_x":4,"scale_y":4,"type":"perlin"},{"gradient":[{"b":0,"g":0,"pos":0,"r":0.515625},{"b":0,"g":0,"pos":0.145455,"r":0.25},{"b":0,"g":0,"pos":0.445455,"r":0.515625},{"b":0.007871,"g":0.007871,"pos":0.745455,"r":0.144176},{"b":0,"g":0,"pos":1,"r":0.322917}],"name":"colorize_2","node_position":{"x":487.633789,"y":-144.5},"type":"colorize"},{"gradient":[{"b":0,"g":0,"pos":0,"r":0},{"b":0,"g":0,"pos":1,"r":0}],"name":"colorize_4","node_position":{"x":732,"y":116},"type":"colorize"},{"amount":0.4,"name":"normal_map_0","node_position":{"x":724.633789,"y":345.5},"type":"normal_map"},{"amount":0.5,"blend_type":0,"name":"blend_1","node_position":{"x":707.633789,"y":-68},"type":"blend"},{"amount":1,"blend_type":2,"name":"blend_0","node_position":{"x":271,"y":306.5},"type":"blend"},{"gradient":[{"b":1,"g":1,"pos":0,"r":1},{"b":0,"g":0,"pos":1,"r":0}],"name":"colorize_5","node_position":{"x":503,"y":336.5},"type":"colorize"}]}
|
164
main_window.tscn
Normal file
164
main_window.tscn
Normal file
@ -0,0 +1,164 @@
|
||||
[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/procedural_material/graph_edit.tscn" type="PackedScene" id=1]
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[node name="PanelContainer" type="Panel"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Rect", "Size Flags", "custom_constants" ]
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[node name="VBoxContainer" type="VBoxContainer" parent="." index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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alignment = 0
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_sections_unfolded = [ "Anchor", "Margin", "Size Flags" ]
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[node name="Menu" type="HBoxContainer" parent="VBoxContainer" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 1280.0
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margin_bottom = 20.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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alignment = 0
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[node name="FileMenu" type="MenuButton" parent="VBoxContainer/Menu" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 35.0
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margin_bottom = 20.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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toggle_mode = false
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action_mode = 0
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enabled_focus_mode = 0
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shortcut = null
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group = null
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text = "File"
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flat = true
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align = 1
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items = [ ]
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[node name="HelpMenu" type="MenuButton" parent="VBoxContainer/Menu" index="1"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 39.0
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margin_right = 81.0
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margin_bottom = 20.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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toggle_mode = false
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action_mode = 0
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enabled_focus_mode = 0
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shortcut = null
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group = null
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text = "Help"
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flat = true
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align = 1
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items = [ ]
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[node name="HBoxContainer" type="HSplitContainer" parent="VBoxContainer" index="1"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_top = 24.0
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margin_right = 1280.0
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margin_bottom = 720.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 3
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split_offset = 0
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collapsed = false
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dragger_visibility = 0
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_sections_unfolded = [ "Size Flags" ]
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[node name="Panel" type="Panel" parent="VBoxContainer/HBoxContainer" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 100.0
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margin_bottom = 696.0
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rect_min_size = Vector2( 100, 100 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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_sections_unfolded = [ "Rect" ]
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[node name="Projects" type="TabContainer" parent="VBoxContainer/HBoxContainer" index="1"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 112.0
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margin_right = 1280.0
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margin_bottom = 696.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 3
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tab_align = 0
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tabs_visible = true
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_sections_unfolded = [ "Size Flags" ]
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|
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[node name="blah" parent="VBoxContainer/HBoxContainer/Projects" index="0" instance=ExtResource( 1 )]
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||||
anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 4.0
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||||
margin_top = 32.0
|
||||
margin_right = -4.0
|
||||
margin_bottom = -4.0
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user