mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
Updated all nodes and added warp
- updated all nodes (load/save support and shader generation) - added warp node
This commit is contained in:
parent
4c9e5762b1
commit
0cd0609541
@ -7,7 +7,7 @@ var generated_variants = []
|
||||
var property_widgets = []
|
||||
|
||||
func _ready():
|
||||
print("ready: "+name)
|
||||
pass
|
||||
|
||||
func initialize_properties(object_list):
|
||||
property_widgets = object_list
|
||||
@ -41,6 +41,16 @@ func get_source(index = 0):
|
||||
return c
|
||||
return null
|
||||
|
||||
func get_source_f(source):
|
||||
var rv
|
||||
if source.has("rgb"):
|
||||
rv = source.rgb+".r"
|
||||
elif source.has("f"):
|
||||
rv = source.f
|
||||
else:
|
||||
rv = "***error***"
|
||||
return rv
|
||||
|
||||
func get_source_rgb(source):
|
||||
var rv
|
||||
if source.has("rgb"):
|
||||
@ -71,14 +81,16 @@ func serialize():
|
||||
type = type.right(type.find_last("/")+1)
|
||||
type = type.left(type.find_last("."))
|
||||
var data = { name=name, type=type, node_position={x=offset.x, y=offset.y} }
|
||||
for v in _get_state_variables():
|
||||
for w in property_widgets:
|
||||
var v = w.name
|
||||
data[v] = serialize_element(get(v))
|
||||
return data
|
||||
|
||||
func deserialize(data):
|
||||
print("deserialize: "+name)
|
||||
offset = Vector2(data.node_position.x, data.node_position.y)
|
||||
for v in _get_state_variables():
|
||||
for w in property_widgets:
|
||||
var v = w.name
|
||||
set(v, deserialize_element(data[v]))
|
||||
print(" "+v+" = "+str(deserialize_element(data[v])))
|
||||
update_property_widgets()
|
||||
|
@ -13,7 +13,7 @@ func color_to_string(c):
|
||||
return "vec3("+str(c.r)+","+str(c.g)+","+str(c.b)+")"
|
||||
|
||||
func get_shader_code(uv):
|
||||
var rv = { defs="", code="", uv=null, rgb=null, f=null }
|
||||
var rv = { defs="", code="" }
|
||||
var src0 = get_source(0)
|
||||
var src1 = get_source(1)
|
||||
var src2 = get_source(2)
|
||||
@ -26,12 +26,15 @@ func get_shader_code(uv):
|
||||
if src2 != null:
|
||||
src2_code = src2.get_shader_code(uv)
|
||||
amount_str = str(src2_code.f)
|
||||
if !generated:
|
||||
if generated_variants.empty():
|
||||
rv.defs = src0_code.defs+src1_code.defs+src2_code.defs
|
||||
var variant_index = generated_variants.find(uv)
|
||||
if variant_index == -1:
|
||||
variant_index = generated_variants.size()
|
||||
generated_variants.append(uv)
|
||||
rv.code = src0_code.code+src1_code.code+src2_code.code
|
||||
rv.code += "vec3 "+name+"_rgb = mix("+get_source_rgb(src0_code)+", "+get_source_rgb(src1_code)+", "+amount_str+");\n"
|
||||
generated = true
|
||||
rv.rgb = name+"_rgb"
|
||||
rv.code += "vec3 "+name+"_"+str(variant_index)+"_rgb = mix("+get_source_rgb(src0_code)+", "+get_source_rgb(src1_code)+", "+amount_str+");\n"
|
||||
rv.rgb = name+"_"+str(variant_index)+"_rgb"
|
||||
return rv
|
||||
|
||||
func _get_state_variables():
|
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/blend.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/procedural_material/nodes/blend.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
|
||||
@ -11,10 +11,10 @@ anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 618.0
|
||||
margin_top = 148.0
|
||||
margin_right = 751.0
|
||||
margin_bottom = 310.0
|
||||
margin_left = 3.0
|
||||
margin_top = 4.0
|
||||
margin_right = 93.0
|
||||
margin_bottom = 87.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
||||
@ -35,18 +35,18 @@ slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/0/right_enabled = true
|
||||
slot/0/right_type = 0
|
||||
slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/1/left_enabled = false
|
||||
slot/1/left_enabled = true
|
||||
slot/1/left_type = 0
|
||||
slot/1/left_color = Color( 1, 1, 1, 1 )
|
||||
slot/1/left_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/1/right_enabled = false
|
||||
slot/1/right_type = 0
|
||||
slot/1/right_color = Color( 1, 1, 1, 1 )
|
||||
slot/2/left_enabled = false
|
||||
slot/1/right_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/2/left_enabled = true
|
||||
slot/2/left_type = 0
|
||||
slot/2/left_color = Color( 1, 1, 1, 1 )
|
||||
slot/2/left_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/2/right_enabled = false
|
||||
slot/2/right_type = 0
|
||||
slot/2/right_color = Color( 1, 1, 1, 1 )
|
||||
slot/2/right_color = Color( 0.5, 0.5, 1, 1 )
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Theme" ]
|
||||
|
||||
@ -58,7 +58,7 @@ anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 24.0
|
||||
margin_right = 117.0
|
||||
margin_right = 74.0
|
||||
margin_bottom = 38.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
@ -79,7 +79,7 @@ anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 38.0
|
||||
margin_right = 117.0
|
||||
margin_right = 74.0
|
||||
margin_bottom = 52.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
@ -100,7 +100,7 @@ anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 53.0
|
||||
margin_right = 117.0
|
||||
margin_right = 74.0
|
||||
margin_bottom = 77.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/bricks.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/procedural_material/nodes/bricks.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
|
@ -12,17 +12,20 @@ func color_to_string(c):
|
||||
return "vec3("+str(c.r)+","+str(c.g)+","+str(c.b)+")"
|
||||
|
||||
func get_shader_code(uv):
|
||||
var rv = { defs="", code="", uv=null, rgb=null, f=null }
|
||||
var rv = { defs="", code="" }
|
||||
var src = get_source()
|
||||
if src == null:
|
||||
return rv
|
||||
var src_code = src.get_shader_code(uv)
|
||||
if !generated:
|
||||
if generated_variants.empty():
|
||||
rv.defs = src_code.defs;
|
||||
rv.code = src_code.code+"vec3 "+name+"_rgb = mix("+color_to_string(color0)+", "+color_to_string(color1)+", "+src_code.f+");\n"
|
||||
generated = true
|
||||
var variant_index = generated_variants.find(uv)
|
||||
if variant_index == -1:
|
||||
variant_index = generated_variants.size()
|
||||
generated_variants.append(uv)
|
||||
rv.code = src_code.code+"vec3 "+name+"_"+str(variant_index)+"_rgb = mix("+color_to_string(color0)+", "+color_to_string(color1)+", "+src_code.f+");\n"
|
||||
rv.f = src_code.f
|
||||
rv.rgb = name+"_rgb"
|
||||
rv.rgb = name+"_"+str(variant_index)+"_rgb"
|
||||
return rv
|
||||
|
||||
func _get_state_variables():
|
@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/colorize.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/procedural_material/nodes/colorize.gd" type="Script" id=1]
|
||||
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
|
||||
@ -11,10 +12,10 @@ anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 618.0
|
||||
margin_top = 148.0
|
||||
margin_right = 751.0
|
||||
margin_bottom = 310.0
|
||||
margin_left = 1.0
|
||||
margin_top = 4.0
|
||||
margin_right = 98.0
|
||||
margin_bottom = 74.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
||||
@ -52,7 +53,7 @@ anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 24.0
|
||||
margin_right = 117.0
|
||||
margin_right = 81.0
|
||||
margin_bottom = 44.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
@ -80,7 +81,7 @@ anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 44.0
|
||||
margin_right = 117.0
|
||||
margin_right = 81.0
|
||||
margin_bottom = 64.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
@ -11,8 +11,12 @@ func _ready():
|
||||
|
||||
func get_shader_code(uv):
|
||||
var rv = { defs="", code="" }
|
||||
if !generated:
|
||||
if generated_variants.empty():
|
||||
rv.defs = "float "+name+"_f(vec2 uv) { return iqnoise(uv, "+str(subdivide)+", "+str(u)+", "+str(v)+"); }\n"
|
||||
generated = true
|
||||
rv.f = name+"_f("+uv+")"
|
||||
var variant_index = generated_variants.find(uv)
|
||||
if variant_index == -1:
|
||||
variant_index = generated_variants.size()
|
||||
generated_variants.append(uv)
|
||||
rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n"
|
||||
rv.f = name+"_"+str(variant_index)+"_f"
|
||||
return rv
|
@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/iqnoise.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/procedural_material/nodes/iqnoise.gd" type="Script" id=1]
|
||||
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
|
@ -5,7 +5,7 @@ func _ready():
|
||||
set_slot(0, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
|
||||
|
||||
func get_shader_code(uv):
|
||||
var rv = { defs="", code="", rgb=null, f=null }
|
||||
var rv = { defs="", code="" }
|
||||
var src = get_source()
|
||||
if src == null:
|
||||
rv.code += "void fragment() {\n"
|
@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/material.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/procedural_material/nodes/material.gd" type="Script" id=1]
|
||||
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
|
||||
@ -11,10 +12,8 @@ anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 550.0
|
||||
margin_top = 226.0
|
||||
margin_right = 683.0
|
||||
margin_bottom = 419.0
|
||||
margin_right = 84.0
|
||||
margin_bottom = 43.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
||||
@ -46,7 +45,7 @@ anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 24.0
|
||||
margin_right = 117.0
|
||||
margin_right = 68.0
|
||||
margin_bottom = 38.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
@ -10,8 +10,12 @@ func _ready():
|
||||
|
||||
func get_shader_code(uv):
|
||||
var rv = { defs="", code="" }
|
||||
if !generated:
|
||||
if generated_variants.empty():
|
||||
rv.defs = "float "+name+"_f(vec2 uv) { return perlin(uv, "+str(iterations)+", "+str(turbulence)+"); }\n"
|
||||
generated = true
|
||||
rv.f = name+"_f("+uv+")"
|
||||
var variant_index = generated_variants.find(uv)
|
||||
if variant_index == -1:
|
||||
variant_index = generated_variants.size()
|
||||
generated_variants.append(uv)
|
||||
rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n"
|
||||
rv.f = name+"_"+str(variant_index)+"_f"
|
||||
return rv
|
@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/perlin.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/procedural_material/nodes/perlin.gd" type="Script" id=1]
|
||||
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
|
21
addons/procedural_material/nodes/sine.gd
Normal file
21
addons/procedural_material/nodes/sine.gd
Normal file
@ -0,0 +1,21 @@
|
||||
tool
|
||||
extends "res://addons/procedural_material/node_base.gd"
|
||||
|
||||
var waves = 1.0
|
||||
var sharpness = 1.0
|
||||
|
||||
func _ready():
|
||||
set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
|
||||
initialize_properties([ $waves, $sharpness ])
|
||||
|
||||
func get_shader_code(uv):
|
||||
var rv = { defs="", code="" }
|
||||
if generated_variants.empty():
|
||||
rv.defs = "float "+name+"_f(vec2 uv) { return sine(uv, "+str(waves)+", "+str(sharpness)+"); }\n"
|
||||
var variant_index = generated_variants.find(uv)
|
||||
if variant_index == -1:
|
||||
variant_index = generated_variants.size()
|
||||
generated_variants.append(uv)
|
||||
rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n"
|
||||
rv.f = name+"_"+str(variant_index)+"_f"
|
||||
return rv
|
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/sine.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/procedural_material/nodes/sine.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
|
||||
@ -97,8 +97,4 @@ _sections_unfolded = [ "Caret", "Placeholder" ]
|
||||
|
||||
[connection signal="close_request" from="." to="." method="queue_free"]
|
||||
|
||||
[connection signal="text_changed" from="waves" to="." method="_on_Count_text_changed"]
|
||||
|
||||
[connection signal="text_changed" from="sharpness" to="." method="_on_Sharpness_text_changed"]
|
||||
|
||||
|
@ -8,7 +8,7 @@ func _ready():
|
||||
initialize_properties([ $rotate ])
|
||||
|
||||
func get_shader_code(uv):
|
||||
var rv = { defs="", code="", uv=null }
|
||||
var rv = { defs="", code="" }
|
||||
var src = get_source()
|
||||
if src == null:
|
||||
return rv
|
||||
@ -16,8 +16,8 @@ func get_shader_code(uv):
|
||||
var src_code = src.get_shader_code(rv.uv)
|
||||
if !generated:
|
||||
rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return rotate(uv, "+str(angle)+"); }\n"
|
||||
rv.code = src_code.code;
|
||||
generated = true
|
||||
rv.code = src_code.code;
|
||||
if src_code.has("f"):
|
||||
rv.f = src_code.f
|
||||
if src_code.has("rgb"):
|
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/transform.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/procedural_material/nodes/transform.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
|
||||
@ -11,10 +11,10 @@ anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 329.0
|
||||
margin_top = 117.0
|
||||
margin_right = 462.0
|
||||
margin_bottom = 279.0
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 134.0
|
||||
margin_bottom = 163.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
35
addons/procedural_material/nodes/warp.gd
Normal file
35
addons/procedural_material/nodes/warp.gd
Normal file
@ -0,0 +1,35 @@
|
||||
tool
|
||||
extends "res://addons/procedural_material/node_base.gd"
|
||||
|
||||
var amount = 0.0
|
||||
|
||||
func _ready():
|
||||
set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
|
||||
set_slot(1, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
|
||||
initialize_properties([ $amount ])
|
||||
|
||||
func get_shader_code(uv):
|
||||
var rv = { defs="", code="" }
|
||||
var src0 = get_source(0)
|
||||
var src1 = get_source(1)
|
||||
if src0 == null || src1 == null:
|
||||
return rv
|
||||
var variant_index = generated_variants.find(uv)
|
||||
if variant_index == -1:
|
||||
variant_index = generated_variants.size()
|
||||
generated_variants.append(uv)
|
||||
var src1_code0 = src1.get_shader_code(uv+"+vec2(0.01, 0.0)")
|
||||
var src1_code1 = src1.get_shader_code(uv+"-vec2(0.01, 0.0)")
|
||||
var src1_code2 = src1.get_shader_code(uv+"+vec2(0.0, 0.01)")
|
||||
var src1_code3 = src1.get_shader_code(uv+"-vec2(0.0, 0.01)")
|
||||
rv.defs = src1_code0.defs
|
||||
rv.code = src1_code0.code+src1_code1.code+src1_code2.code+src1_code3.code
|
||||
rv.code += "vec2 "+name+"_"+str(variant_index)+"_uv = "+uv+"+"+str(amount)+"*vec2("+get_source_f(src1_code0)+"-"+get_source_f(src1_code1)+", "+get_source_f(src1_code2)+"-"+get_source_f(src1_code3)+");\n"
|
||||
var src0_code = src0.get_shader_code(name+"_"+str(variant_index)+"_uv")
|
||||
rv.defs += src0_code.defs
|
||||
rv.code += src0_code.code
|
||||
rv.code += "vec3 "+name+"_"+str(variant_index)+"_rgb = "+get_source_rgb(src0_code)+";\n"
|
||||
rv.code += "float "+name+"_"+str(variant_index)+"_f = "+get_source_f(src0_code)+";\n"
|
||||
rv.rgb = name+"_"+str(variant_index)+"_rgb"
|
||||
rv.f = name+"_"+str(variant_index)+"_f"
|
||||
return rv
|
125
addons/procedural_material/nodes/warp.tscn
Normal file
125
addons/procedural_material/nodes/warp.tscn
Normal file
@ -0,0 +1,125 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/nodes/warp.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
|
||||
|
||||
[node name="Warp" type="GraphNode" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 91.0
|
||||
margin_bottom = 84.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
theme = SubResource( 1 )
|
||||
title = "Warp"
|
||||
offset = Vector2( 0, 0 )
|
||||
show_close = true
|
||||
resizable = false
|
||||
selected = false
|
||||
comment = false
|
||||
overlay = 0
|
||||
slot/0/left_enabled = true
|
||||
slot/0/left_type = 0
|
||||
slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/0/right_enabled = true
|
||||
slot/0/right_type = 0
|
||||
slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/1/left_enabled = true
|
||||
slot/1/left_type = 0
|
||||
slot/1/left_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/1/right_enabled = false
|
||||
slot/1/right_type = 0
|
||||
slot/1/right_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/2/left_enabled = false
|
||||
slot/2/left_type = 0
|
||||
slot/2/left_color = Color( 1, 1, 1, 1 )
|
||||
slot/2/right_enabled = false
|
||||
slot/2/right_type = 0
|
||||
slot/2/right_color = Color( 1, 1, 1, 1 )
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Theme" ]
|
||||
|
||||
[node name="Label1" type="Label" parent="." index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 24.0
|
||||
margin_right = 74.0
|
||||
margin_bottom = 38.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
text = "Source"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="Label2" type="Label" parent="." index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 38.0
|
||||
margin_right = 74.0
|
||||
margin_bottom = 52.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
text = "Displace"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="amount" type="LineEdit" parent="." index="2"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 53.0
|
||||
margin_right = 74.0
|
||||
margin_bottom = 77.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 1
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
text = "0.5"
|
||||
focus_mode = 2
|
||||
context_menu_enabled = true
|
||||
placeholder_alpha = 0.6
|
||||
caret_blink = false
|
||||
caret_blink_speed = 0.65
|
||||
caret_position = 0
|
||||
_sections_unfolded = [ "Caret", "Placeholder" ]
|
||||
|
||||
[connection signal="close_request" from="." to="." method="queue_free"]
|
||||
|
||||
[connection signal="text_changed" from="amount" to="." method="_on_Rotate_text_changed"]
|
||||
|
||||
|
@ -11,6 +11,7 @@ const MENU = [
|
||||
{ name="iqnoise", description="IQ Noise" },
|
||||
{ name="perlin", description="Perlin noise" },
|
||||
{ name="transform", description="Transform" },
|
||||
{ name="warp", description="Warp" },
|
||||
{ name="colorize", description="Colorize" },
|
||||
{ name="blend", description="Blend" }
|
||||
]
|
||||
@ -30,7 +31,7 @@ func _on_PopupMenu_id_pressed(id):
|
||||
if MENU[id].has("command"):
|
||||
call(MENU[id].command)
|
||||
elif MENU[id].has("name"):
|
||||
node_type = load("res://addons/procedural_material/"+MENU[id].name+".tscn")
|
||||
node_type = load("res://addons/procedural_material/nodes/"+MENU[id].name+".tscn")
|
||||
if node_type != null:
|
||||
var node = node_type.instance()
|
||||
$GraphEdit.add_child(node)
|
||||
@ -56,7 +57,7 @@ func load_file(filename):
|
||||
var file = File.new()
|
||||
if file.open(filename, File.READ) != OK:
|
||||
return
|
||||
var data = file.get_var()
|
||||
var data = parse_json(file.get_as_text())
|
||||
file.close()
|
||||
$GraphEdit.clear_connections()
|
||||
for c in $GraphEdit.get_children():
|
||||
@ -64,7 +65,9 @@ func load_file(filename):
|
||||
$GraphEdit.remove_child(c)
|
||||
c.free()
|
||||
for n in data.nodes:
|
||||
var node_type = load("res://addons/procedural_material/"+n.type+".tscn")
|
||||
if !n.has("type"):
|
||||
continue
|
||||
var node_type = load("res://addons/procedural_material/nodes/"+n.type+".tscn")
|
||||
if node_type != null:
|
||||
var node = node_type.instance()
|
||||
node.name = n.name
|
||||
@ -91,7 +94,7 @@ func save_file(filename):
|
||||
data.connections = $GraphEdit.get_connection_list()
|
||||
var file = File.new()
|
||||
if file.open(filename, File.WRITE) == OK:
|
||||
file.store_var(data)
|
||||
file.store_string(to_json(data))
|
||||
file.close()
|
||||
|
||||
func generate_shader():
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2]
|
||||
[ext_resource path="res://addons/procedural_material/material.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://addons/procedural_material/nodes/material.tscn" type="PackedScene" id=3]
|
||||
|
||||
[sub_resource type="Shader" id=1]
|
||||
|
||||
@ -100,11 +100,17 @@ float perlin(vec2 uv, int iterations, float turbulence) {
|
||||
return f/m;
|
||||
}
|
||||
|
||||
float Bricks_f(vec2 uv) { return bricks(uv, vec2(Null, Null), Null, Null, 0.2); }
|
||||
float Perlin_f(vec2 uv) { return perlin(uv, 9, 0.5); }
|
||||
float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.1, 0.1); }
|
||||
void fragment() {
|
||||
float Bricks_0_f = Bricks_f(UV);
|
||||
vec3 Colorize_rgb = mix(vec3(0.859375,0.198059,0.198059), vec3(0.890625,0.330505,0.111328), Bricks_0_f);
|
||||
vec3 Material_rgb = Colorize_rgb;
|
||||
float Perlin_0_f = Perlin_f(UV+vec2(0.01, 0.0));
|
||||
float Perlin_1_f = Perlin_f(UV-vec2(0.01, 0.0));
|
||||
float Perlin_2_f = Perlin_f(UV+vec2(0.0, 0.01));
|
||||
float Perlin_3_f = Perlin_f(UV-vec2(0.0, 0.01));
|
||||
vec2 Warp_0_uv = UV+0.5*vec2(Perlin_0_f-Perlin_1_f, Perlin_2_f-Perlin_3_f);
|
||||
float Bricks_0_f = Bricks_f(Warp_0_uv);
|
||||
vec3 Warp_0_rgb = vec3(Bricks_0_f);
|
||||
vec3 Material_rgb = Warp_0_rgb;
|
||||
COLOR = vec4(Material_rgb, 1.0);
|
||||
}
|
||||
"
|
||||
@ -156,10 +162,6 @@ _sections_unfolded = [ "Mouse" ]
|
||||
|
||||
[node name="Material" parent="GraphEdit" index="0" instance=ExtResource( 3 )]
|
||||
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 84.0
|
||||
margin_bottom = 43.0
|
||||
_sections_unfolded = [ "Anchor", "Margin", "Mouse", "Theme", "slot" ]
|
||||
|
||||
[node name="PopupMenu" type="PopupMenu" parent="GraphEdit" index="1"]
|
||||
@ -181,7 +183,7 @@ mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
popup_exclusive = false
|
||||
items = [ "Load texture", null, 0, false, false, 0, 0, null, "", false, "Save texture", null, 0, false, false, 1, 0, null, "", false, "Sine", null, 0, false, false, 2, 0, null, "", false, "Bricks", null, 0, false, false, 3, 0, null, "", false, "IQ Noise", null, 0, false, false, 4, 0, null, "", false, "Perlin noise", null, 0, false, false, 5, 0, null, "", false, "Transform", null, 0, false, false, 6, 0, null, "", false, "Colorize", null, 0, false, false, 7, 0, null, "", false, "Blend", null, 0, false, false, 8, 0, null, "", false ]
|
||||
items = [ "Load texture", null, 0, false, false, 0, 0, null, "", false, "Save texture", null, 0, false, false, 1, 0, null, "", false, "Sine", null, 0, false, false, 2, 0, null, "", false, "Bricks", null, 0, false, false, 3, 0, null, "", false, "IQ Noise", null, 0, false, false, 4, 0, null, "", false, "Perlin noise", null, 0, false, false, 5, 0, null, "", false, "Transform", null, 0, false, false, 6, 0, null, "", false, "Warp", null, 0, false, false, 7, 0, null, "", false, "Colorize", null, 0, false, false, 8, 0, null, "", false, "Blend", null, 0, false, false, 9, 0, null, "", false ]
|
||||
hide_on_state_item_selection = false
|
||||
_sections_unfolded = [ "Rect" ]
|
||||
|
||||
|
@ -1,28 +0,0 @@
|
||||
tool
|
||||
extends "res://addons/procedural_material/node_base.gd"
|
||||
|
||||
var waves = 1.0
|
||||
var sharpness = 1.0
|
||||
|
||||
func _ready():
|
||||
set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
|
||||
initialize_properties([ $waves, $sharpness ])
|
||||
|
||||
func get_shader_code(uv):
|
||||
var rv = { defs="", code="", rgb=null, f=null }
|
||||
if !generated:
|
||||
rv.defs = "float "+name+"_f(vec2 uv) { return sine(uv, "+str(waves)+", "+str(sharpness)+"); }\n"
|
||||
generated = true
|
||||
rv.f = name+"_f("+uv+")"
|
||||
return rv
|
||||
|
||||
func _on_Count_text_changed(new_text):
|
||||
waves = float(new_text)
|
||||
get_parent().get_parent().generate_shader()
|
||||
|
||||
func _on_Sharpness_text_changed(new_text):
|
||||
sharpness = float(new_text)
|
||||
get_parent().get_parent().generate_shader()
|
||||
|
||||
func _get_state_variables():
|
||||
return [ "waves", "sharpness" ]
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user