mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
More refactoring and added image "generator"
This commit is contained in:
parent
9d650c98a1
commit
0bcdbb2204
@ -2,6 +2,10 @@ tool
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extends Node
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class_name MMGenBase
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"""
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Base class for texture generators, that defines their API
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"""
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class OutputPort:
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var generator : MMGenBase = null
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var output_index : int = 0
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@ -21,7 +25,6 @@ func _ready():
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func init_parameters():
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for p in get_parameter_defs():
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print(p)
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if !parameters.has(p.name):
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if p.has("default"):
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parameters[p.name] = MMType.deserialize_value(p.default)
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@ -40,6 +43,9 @@ func get_type_name():
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func get_parameter_defs():
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return []
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func set_parameter(n : String, v):
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parameters[n] = v
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func get_input_defs():
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return []
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@ -1,8 +1,11 @@
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tool
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extends MMGenBase
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extends MMGenTexture
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class_name MMGenBuffer
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var texture : ImageTexture = ImageTexture.new()
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"""
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Texture generator buffers, that render their input in a specific resolution and provide the result as output.
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This is useful when using generators that sample their inputs several times (such as convolutions)
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"""
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func _ready():
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if !parameters.has("size"):
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@ -20,9 +23,6 @@ func get_parameter_defs():
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func get_input_defs():
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return [ { name="in", type="rgba" } ]
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func get_output_defs():
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return [ { rgba="" } ]
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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var source = get_source(0)
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if source != null:
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@ -34,12 +34,7 @@ func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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var image : Image = context.renderer.get_texture().get_data()
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texture.create_from_image(image)
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texture.flags = 0
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var rv = { defs="" }
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var variant_index = context.get_variant(self, uv)
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if variant_index == -1:
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variant_index = context.get_variant(self, uv)
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var texture_name = name+"_tex"
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rv.code = "vec4 %s_%d = texture(%s, %s);\n" % [ name, variant_index, texture_name, uv ]
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rv.rgba = "%s_%d" % [ name, variant_index ]
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rv.textures = { texture_name:texture }
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var rv = ._get_shader_code(uv, output_index, context)
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while rv is GDScriptFunctionState:
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rv = yield(rv, "completed")
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return rv
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21
addons/material_maker/engine/gen_image.gd
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21
addons/material_maker/engine/gen_image.gd
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@ -0,0 +1,21 @@
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tool
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extends MMGenTexture
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class_name MMGenImage
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"""
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Texture generator from image
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"""
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func get_type():
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return "image"
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func get_type_name():
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return "Image"
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func get_parameter_defs():
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return [ { name="image", type="path" } ]
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func set_parameter(n : String, v):
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.set_parameter(n, v)
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if n == "image":
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texture.load(v)
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23
addons/material_maker/engine/gen_texture.gd
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23
addons/material_maker/engine/gen_texture.gd
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@ -0,0 +1,23 @@
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tool
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extends MMGenBase
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class_name MMGenTexture
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"""
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Base class for texture generators that provide a texture as output
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"""
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var texture : ImageTexture = ImageTexture.new()
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func get_output_defs():
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return [ { rgba="" } ]
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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var rv = { defs="" }
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var variant_index = context.get_variant(self, uv)
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if variant_index == -1:
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variant_index = context.get_variant(self, uv)
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var texture_name = name+"_tex"
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rv.code = "vec4 %s_%d = texture(%s, %s);\n" % [ name, variant_index, texture_name, uv ]
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rv.rgba = "%s_%d" % [ name, variant_index ]
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rv.textures = { texture_name:texture }
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return rv
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@ -40,6 +40,8 @@ func create_gen(data) -> MMGenBase:
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generator = MMGenMaterial.new()
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elif data.type == "buffer":
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generator = MMGenBuffer.new()
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elif data.type == "image":
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generator = MMGenImage.new()
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else:
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var file = File.new()
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if file.open("res://addons/material_maker/library/"+data.type+".mml", File.READ) == OK:
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@ -7,7 +7,6 @@ self_modulate = Color( 1, 1, 1, 0 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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right_disconnects = true
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scroll_offset = Vector2( -325, -250 )
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use_snap = false
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script = ExtResource( 1 )
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@ -4,18 +4,13 @@ var generator = null setget set_generator
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var controls = []
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var uses_seed : bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func set_generator(g):
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generator = g
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if g.get("shader_model") != null:
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update_node(g.shader_model)
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else:
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update_node({})
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update_node()
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func initialize_properties():
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for o in controls:
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@ -69,9 +64,7 @@ func _on_gradient_changed(new_gradient, variable):
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generator.parameters[variable] = new_gradient
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update_shaders()
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func update_node(data):
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if typeof(data) != TYPE_DICTIONARY:
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return
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func update_node():
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# Clean node
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var custom_node_buttons = null
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for c in get_children():
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@ -82,9 +75,6 @@ func update_node(data):
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custom_node_buttons = c
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# Rebuild node
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title = generator.get_type_name()
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uses_seed = false
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if data.has("instance") and data.instance.find("$(seed)"):
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uses_seed = true
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# Parameters
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controls = []
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var sizer = null
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30
addons/material_maker/nodes/image.gd
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30
addons/material_maker/nodes/image.gd
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@ -0,0 +1,30 @@
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tool
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extends "res://addons/material_maker/node_base.gd"
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var generator = null
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func _ready():
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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func set_texture(path):
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if path == null:
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return
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if generator != null:
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generator.set_parameter("image", path)
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$TextureButton.texture_normal = generator.texture
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func get_textures():
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var list = {}
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list[name] = $TextureButton.texture_normal
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return list
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func _on_TextureButton_pressed():
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var dialog = FileDialog.new()
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add_child(dialog)
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dialog.rect_min_size = Vector2(500, 500)
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.mode = FileDialog.MODE_OPEN_FILE
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dialog.add_filter("*.png;PNG image")
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dialog.add_filter("*.jpg;JPG image")
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dialog.connect("file_selected", self, "set_texture")
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dialog.popup_centered()
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@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/material_maker/nodes/image/image.gd" type="Script" id=1]
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[ext_resource path="res://addons/material_maker/nodes/image.gd" type="Script" id=1]
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[ext_resource path="res://addons/material_maker/nodes/image/godot_logo.png" type="Texture" id=2]
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[sub_resource type="Theme" id=1]
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@ -20,7 +20,7 @@ slot/0/left_type = 0
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slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/0/right_enabled = true
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slot/0/right_type = 0
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slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
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slot/0/right_color = Color( 0, 1, 0, 0.501961 )
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script = ExtResource( 1 )
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[node name="TextureButton" type="TextureButton" parent="."]
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@ -33,5 +33,4 @@ rect_clip_content = true
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texture_normal = ExtResource( 2 )
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expand = true
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stretch_mode = 5
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[connection signal="pressed" from="TextureButton" to="." method="_on_TextureButton_pressed"]
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@ -1,53 +0,0 @@
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tool
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extends "res://addons/material_maker/node_base.gd"
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var file_path = null
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func _ready():
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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func set_texture(path):
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file_path = path
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var texture = ImageTexture.new()
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if path != null:
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texture.load(path)
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$TextureButton.texture_normal = texture
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update_shaders()
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func get_textures():
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var list = {}
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list[name] = $TextureButton.texture_normal
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return list
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func _get_shader_code(uv, slot = 0):
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var rv = { defs="", code="" }
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if generated_variants.empty():
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rv.defs = "uniform sampler2D %s_tex;\n" % [ name ]
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var variant_index = generated_variants.find(uv)
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = "vec4 %s_%d_rgba = texture(%s_tex, %s);\n" % [ name, variant_index, name, uv ]
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rv.rgba = "%s_%d_rgba" % [ name, variant_index ]
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return rv
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func _on_TextureButton_pressed():
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var dialog = FileDialog.new()
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add_child(dialog)
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dialog.rect_min_size = Vector2(500, 500)
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.mode = FileDialog.MODE_OPEN_FILE
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dialog.add_filter("*.png;PNG image")
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dialog.add_filter("*.jpg;JPG image")
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dialog.connect("file_selected", self, "set_texture")
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dialog.popup_centered()
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func serialize():
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var data = .serialize()
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data.file_path = file_path
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return data
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func deserialize(data):
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if data.has("file_path"):
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set_texture(data.file_path)
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.deserialize(data)
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@ -2,34 +2,17 @@
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[ext_resource path="res://addons/material_maker/nodes/switch/switch.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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[node name="Switch" type="GraphNode" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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[node name="Switch" type="GraphNode"]
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margin_left = 1.0
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margin_top = 1.0
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margin_right = 87.0
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margin_bottom = 89.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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margin_right = 100.0
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margin_bottom = 110.0
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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theme = SubResource( 1 )
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title = "Switch"
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offset = Vector2( 0, 0 )
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show_close = true
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resizable = false
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selected = false
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comment = false
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overlay = 0
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slot/0/left_enabled = false
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slot/0/left_type = 0
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slot/0/left_color = Color( 0.498039, 0.498039, 1, 1 )
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@ -61,190 +44,64 @@ slot/4/right_enabled = false
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slot/4/right_type = 0
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slot/4/right_color = Color( 1, 0, 0, 1 )
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script = ExtResource( 1 )
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_sections_unfolded = [ "Theme", "slot", "slot/0", "slot/1", "slot/2", "slot/3", "slot/4" ]
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[node name="source" type="OptionButton" parent="." index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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[node name="source" type="OptionButton" parent="."]
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margin_left = 16.0
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margin_top = 24.0
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margin_right = 70.0
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margin_right = 83.0
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margin_bottom = 44.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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toggle_mode = false
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action_mode = 0
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enabled_focus_mode = 2
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shortcut = null
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group = null
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text = "1"
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flat = false
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align = 0
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items = [ "1", null, false, 0, null, "2", null, false, 1, null ]
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selected = 0
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[node name="Label1" type="Label" parent="." index="1"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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[node name="Label1" type="Label" parent="."]
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margin_left = 16.0
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margin_top = 44.0
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margin_right = 70.0
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margin_right = 83.0
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margin_bottom = 58.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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text = "A1"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="HBoxContainer1" type="HBoxContainer" parent="." index="2"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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[node name="HBoxContainer1" type="HBoxContainer" parent="."]
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margin_left = 16.0
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margin_top = 59.0
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margin_right = 70.0
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margin_right = 83.0
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margin_bottom = 73.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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alignment = 0
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[node name="Label1" type="Label" parent="HBoxContainer1" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 41.0
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margin_bottom = 14.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 3
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size_flags_vertical = 4
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text = "B1"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="Label2" type="Label" parent="HBoxContainer1" index="1"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 45.0
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[node name="Label1" type="Label" parent="HBoxContainer1"]
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margin_right = 54.0
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margin_bottom = 14.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 3
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text = "B1"
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[node name="Label2" type="Label" parent="HBoxContainer1"]
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margin_left = 58.0
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margin_right = 67.0
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margin_bottom = 14.0
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size_flags_horizontal = 9
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size_flags_vertical = 4
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text = "A"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="HBoxContainer2" type="HBoxContainer" parent="." index="3"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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[node name="HBoxContainer2" type="HBoxContainer" parent="."]
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margin_left = 16.0
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margin_top = 74.0
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margin_right = 70.0
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margin_right = 83.0
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margin_bottom = 88.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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alignment = 0
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[node name="Label1" type="Label" parent="HBoxContainer2" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 41.0
|
||||
margin_bottom = 14.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 4
|
||||
text = "A2"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="Label2" type="Label" parent="HBoxContainer2" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 45.0
|
||||
[node name="Label1" type="Label" parent="HBoxContainer2"]
|
||||
margin_right = 54.0
|
||||
margin_bottom = 14.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 3
|
||||
text = "A2"
|
||||
|
||||
[node name="Label2" type="Label" parent="HBoxContainer2"]
|
||||
margin_left = 58.0
|
||||
margin_right = 67.0
|
||||
margin_bottom = 14.0
|
||||
size_flags_horizontal = 9
|
||||
size_flags_vertical = 4
|
||||
text = "B"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="Label2" type="Label" parent="." index="4"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
[node name="Label2" type="Label" parent="."]
|
||||
margin_left = 16.0
|
||||
margin_top = 89.0
|
||||
margin_right = 70.0
|
||||
margin_right = 83.0
|
||||
margin_bottom = 103.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
text = "B2"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
|
||||
|
@ -14,7 +14,7 @@ _global_script_classes=[ {
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/material_maker/engine/gen_base.gd"
|
||||
}, {
|
||||
"base": "MMGenBase",
|
||||
"base": "MMGenTexture",
|
||||
"class": "MMGenBuffer",
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/material_maker/engine/gen_buffer.gd"
|
||||
@ -34,6 +34,11 @@ _global_script_classes=[ {
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/material_maker/engine/gen_graph.gd"
|
||||
}, {
|
||||
"base": "MMGenTexture",
|
||||
"class": "MMGenImage",
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/material_maker/engine/gen_image.gd"
|
||||
}, {
|
||||
"base": "Object",
|
||||
"class": "MMGenLoader",
|
||||
"language": "GDScript",
|
||||
@ -54,6 +59,11 @@ _global_script_classes=[ {
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/material_maker/engine/gen_shader.gd"
|
||||
}, {
|
||||
"base": "MMGenBase",
|
||||
"class": "MMGenTexture",
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/material_maker/engine/gen_texture.gd"
|
||||
}, {
|
||||
"base": "Object",
|
||||
"class": "MMGradient",
|
||||
"language": "GDScript",
|
||||
@ -70,10 +80,12 @@ _global_script_class_icons={
|
||||
"MMGenContext": "",
|
||||
"MMGenConvolution": "",
|
||||
"MMGenGraph": "",
|
||||
"MMGenImage": "",
|
||||
"MMGenLoader": "",
|
||||
"MMGenMaterial": "",
|
||||
"MMGenRenderer": "",
|
||||
"MMGenShader": "",
|
||||
"MMGenTexture": "",
|
||||
"MMGradient": "",
|
||||
"MMType": ""
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user