mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
Implemented color, perlin and shape as generic nodes.
This commit is contained in:
parent
166e0891e9
commit
0a4e84ec06
@ -13,45 +13,6 @@ vec3 rand3(vec2 x) {
|
|||||||
dot(x, vec2(13.254, 5.867)))) * 43758.5453);
|
dot(x, vec2(13.254, 5.867)))) * 43758.5453);
|
||||||
}
|
}
|
||||||
|
|
||||||
float circle(vec2 uv, float sides, float size, float edge) {
|
|
||||||
uv = 2.0*uv-1.0;
|
|
||||||
edge = max(edge, 1.0e-8);
|
|
||||||
float distance = length(uv);
|
|
||||||
return clamp((1.0-distance/size)/edge, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
float polygon(vec2 uv, float sides, float size, float edge) {
|
|
||||||
uv = 2.0*uv-1.0;
|
|
||||||
edge = max(edge, 1.0e-8);
|
|
||||||
float angle = atan(uv.x, uv.y)+3.14159265359;
|
|
||||||
float slice = 6.28318530718/sides;
|
|
||||||
return clamp((size-cos(floor(0.5+angle/slice)*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
float star(vec2 uv, float sides, float size, float edge) {
|
|
||||||
uv = 2.0*uv-1.0;
|
|
||||||
edge = max(edge, 1.0e-8);
|
|
||||||
float angle = atan(uv.x, uv.y);
|
|
||||||
float slice = 6.28318530718/sides;
|
|
||||||
return clamp((size-cos(floor(1.5+angle/slice-2.0*step(0.5*slice, mod(angle, slice)))*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
float curved_star(vec2 uv, float sides, float size, float edge) {
|
|
||||||
uv = 2.0*uv-1.0;
|
|
||||||
edge = max(edge, 1.0e-8);
|
|
||||||
float angle = 2.0*(atan(uv.x, uv.y)+3.14159265359);
|
|
||||||
float slice = 6.28318530718/sides;
|
|
||||||
return clamp((size-cos(floor(0.5+0.5*angle/slice)*2.0*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
float rays(vec2 uv, float sides, float size, float edge) {
|
|
||||||
uv = 2.0*uv-1.0;
|
|
||||||
edge = 0.5*max(edge, 1.0e-8)*size;
|
|
||||||
float slice = 6.28318530718/sides;
|
|
||||||
float angle = mod(atan(uv.x, uv.y)+3.14159265359, slice)/slice;
|
|
||||||
return clamp(min((size-angle)/edge, angle/edge), 0.0, 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
float wave_constant(float x) {
|
float wave_constant(float x) {
|
||||||
return 1.0;
|
return 1.0;
|
||||||
}
|
}
|
||||||
@ -184,36 +145,6 @@ vec2 transform_norepeat(vec2 uv, vec2 translate, float rotate, vec2 scale) {
|
|||||||
return clamp(transform(uv, translate, rotate, scale), vec2(0.0), vec2(1.0));
|
return clamp(transform(uv, translate, rotate, scale), vec2(0.0), vec2(1.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
float dots(vec2 uv, float size, float density, int seed) {
|
|
||||||
vec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));
|
|
||||||
uv /= size;
|
|
||||||
vec2 point_pos = floor(uv)+vec2(0.5);
|
|
||||||
float color = step(rand(seed2+point_pos), density);
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
|
|
||||||
float perlin(vec2 uv, vec2 size, int iterations, float persistence, int seed) {
|
|
||||||
vec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));
|
|
||||||
float rv = 0.0;
|
|
||||||
float coef = 1.0;
|
|
||||||
float acc = 0.0;
|
|
||||||
for (int i = 0; i < iterations; ++i) {
|
|
||||||
vec2 step = vec2(1.0)/size;
|
|
||||||
vec2 xy = floor(uv*size);
|
|
||||||
float f0 = rand(seed2+mod(xy, size));
|
|
||||||
float f1 = rand(seed2+mod(xy+vec2(1.0, 0.0), size));
|
|
||||||
float f2 = rand(seed2+mod(xy+vec2(0.0, 1.0), size));
|
|
||||||
float f3 = rand(seed2+mod(xy+vec2(1.0, 1.0), size));
|
|
||||||
vec2 mixval = smoothstep(0.0, 1.0, fract(uv*size));
|
|
||||||
rv += coef * mix(mix(f0, f1, mixval.x), mix(f2, f3, mixval.x), mixval.y);
|
|
||||||
acc += coef;
|
|
||||||
size *= 2.0;
|
|
||||||
coef *= persistence;
|
|
||||||
}
|
|
||||||
|
|
||||||
return rv / acc;
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 voronoi(vec2 uv, vec2 size, float intensity, int seed) {
|
vec4 voronoi(vec2 uv, vec2 size, float intensity, int seed) {
|
||||||
vec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));
|
vec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));
|
||||||
uv *= size;
|
uv *= size;
|
||||||
|
@ -1 +1 @@
|
|||||||
{"connections":[{"from":"colorize_0","from_port":0,"to":"Material","to_port":0},{"from":"custom_0","from_port":0,"to":"colorize_0","to_port":0}],"nodes":[{"albedo_color":{"a":1,"b":1,"g":1,"r":1,"type":"Color"},"ao_light_affect":1,"depth_scale":1,"emission_energy":1,"metallic":1,"name":"Material","node_position":{"x":200,"y":0},"normal_scale":1,"resolution":1,"roughness":1,"type":"material"},{"gradient":{"points":[{"b":0,"g":0,"pos":0,"r":1},{"b":0,"g":0.96875,"pos":0.2,"r":1},{"b":0.0625,"g":1,"pos":0.4,"r":0},{"b":1,"g":1,"pos":0.618182,"r":0},{"b":0.965909,"g":0,"pos":0.818182,"r":0},{"b":1,"g":0,"pos":1,"r":0.9375}],"type":"Gradient"},"name":"colorize_0","node_position":{"x":1.25,"y":77.75},"type":"colorize"},{"contrast":1,"model_data":{"global":"float mandelbrot(vec2 uv) {\n float di = 1.0;\n vec2 z = vec2(0.0);\n float m2 = 0.0;\n vec2 dz = vec2(0.0);\n for( int i=0; i<200; i++ )\n {\n if (m2>1024.0 ) {\n\t\t\tdi=0.0;\n\t\t\tbreak;\n\t\t}\n\n\t\t// Z' -> 2·Z·Z' + 1\n dz = 2.0*vec2(z.x*dz.x-z.y*dz.y, z.x*dz.y + z.y*dz.x) + vec2(1.0,0.0);\n\t\t\t\n // Z -> Z² + c\t\t\t\n z = vec2( z.x*z.x - z.y*z.y, 2.0*z.x*z.y ) + uv;\n\t\t\t\n m2 = dot(z,z);\n }\n\n // distance\t\n\t// d(c) = |Z|·log|Z|/|Z'|\n\tfloat d = 0.5*sqrt(dot(z,z)/dot(dz,dz))*log(dot(z,z));\n if( di>0.5 ) d=0.0;\n\treturn d;\n}","instance":"float $(name)_xyz(vec2 uv) {\n\treturn mandelbrot(uv);\n}","name":"Mandelbrot","outputs":[{"f":"clamp($(name)_xyz(vec2($(x), $(y))+$(scale)*(2.0*$(uv)-1.0))*$(contrast), 0.0, 1.0)"}],"parameters":[{"label":"Scale","max":3,"min":0,"name":"scale","step":0.0001,"type":"float","widget":"spinbox"},{"label":"X","max":2,"min":-2,"name":"x","step":0.0001,"type":"float","widget":"spinbox"},{"label":"Y","max":2,"min":-2,"name":"y","step":0.0001,"type":"float","widget":"spinbox"},{"label":"Contrast","max":10000,"min":1,"name":"contrast","step":0.0001,"type":"float","widget":"spinbox"}]},"name":"custom_0","node_position":{"x":-211,"y":208},"scale":0,"type":"custom","x":0,"y":0}]}
|
{"connections":[{"from":"colorize_0","from_port":0,"to":"Material","to_port":0},{"from":"custom_0","from_port":0,"to":"colorize_0","to_port":0}],"nodes":[{"albedo_color":{"a":1,"b":1,"g":1,"r":1,"type":"Color"},"ao_light_affect":1,"depth_scale":1,"emission_energy":1,"metallic":1,"name":"Material","node_position":{"x":200,"y":0},"normal_scale":1,"resolution":1,"roughness":1,"type":"material"},{"gradient":{"points":[{"b":0,"g":0,"pos":0,"r":1},{"b":0,"g":0.96875,"pos":0.2,"r":1},{"b":0.0625,"g":1,"pos":0.4,"r":0},{"b":1,"g":1,"pos":0.618182,"r":0},{"b":0.965909,"g":0,"pos":0.818182,"r":0},{"b":1,"g":0,"pos":1,"r":0.9375}],"type":"Gradient"},"name":"colorize_0","node_position":{"x":1.25,"y":77.75},"type":"colorize"},{"contrast":10,"model_data":{"global":"float mandelbrot(vec2 uv) {\n float di = 1.0;\n vec2 z = vec2(0.0);\n float m2 = 0.0;\n vec2 dz = vec2(0.0);\n for( int i=0; i<200; i++ )\n {\n if (m2>1024.0 ) {\n\t\t\tdi=0.0;\n\t\t\tbreak;\n\t\t}\n\n\t\t// Z' -> 2·Z·Z' + 1\n dz = 2.0*vec2(z.x*dz.x-z.y*dz.y, z.x*dz.y + z.y*dz.x) + vec2(1.0,0.0);\n\t\t\t\n // Z -> Z² + c\t\t\t\n z = vec2( z.x*z.x - z.y*z.y, 2.0*z.x*z.y ) + uv;\n\t\t\t\n m2 = dot(z,z);\n }\n\n // distance\t\n\t// d(c) = |Z|·log|Z|/|Z'|\n\tfloat d = 0.5*sqrt(dot(z,z)/dot(dz,dz))*log(dot(z,z));\n if( di>0.5 ) d=0.0;\n\treturn d;\n}","instance":"float $(name)_xyz(vec2 uv) {\n\treturn mandelbrot(uv);\n}","name":"Mandelbrot","outputs":[{"f":"clamp($(name)_xyz(vec2($(x), $(y))+$(scale)*(2.0*$(uv)-1.0))*$(contrast), 0.0, 1.0)"}],"parameters":[{"label":"Scale","max":3,"min":0,"name":"scale","step":0.0001,"type":"float","widget":"spinbox"},{"label":"X","max":2,"min":-2,"name":"x","step":0.0001,"type":"float","widget":"spinbox"},{"label":"Y","max":2,"min":-2,"name":"y","step":0.0001,"type":"float","widget":"spinbox"},{"label":"Contrast","max":10000,"min":1,"name":"contrast","step":0.0001,"type":"float","widget":"spinbox"}]},"name":"custom_0","node_position":{"x":-211,"y":208},"scale":1,"type":"custom","x":0,"y":0}]}
|
1
addons/material_maker/nodes/color.mmn
Normal file
1
addons/material_maker/nodes/color.mmn
Normal file
@ -0,0 +1 @@
|
|||||||
|
{"global":"","instance":"","name":"Uniform","outputs":[{"rgba":"$(color)"}],"parameters":[{"default":{"a":1,"b":1,"g":1,"r":1},"label":"","name":"color","type":"color"}]}
|
@ -1,27 +1 @@
|
|||||||
{
|
{"global":"float dots(vec2 uv, float size, float density, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n\tuv /= size;\n\tvec2 point_pos = floor(uv)+vec2(0.5);\n\tfloat color = step(rand(seed2+point_pos), density);\n return color;\n}","instance":"\n\t\tfloat $(name)_f(vec2 uv) {\n\t\t\treturn dots(uv, 1.0/$(size), $(density), $(seed));\n\t\t}","name":"Noise","outputs":[{"f":"$(name)_f($(uv))"}],"parameters":[{"default":8,"first":2,"label":"Grid Size:","last":8,"name":"size","type":"size"},{"default":0.5,"label":"Density:","max":1,"min":0,"name":"density","step":0,"type":"float"}]}
|
||||||
"name":"Noise",
|
|
||||||
"parameters":[
|
|
||||||
{ "name":"size", "label":"Grid Size:", "type":"size", "first":2, "last":12, "default":8 },
|
|
||||||
{ "name":"density", "label":"Density:", "type":"float", "min":0.0, "max":1.0 }
|
|
||||||
],
|
|
||||||
"global":"
|
|
||||||
float rand(vec2 x) {
|
|
||||||
return fract(cos(dot(x, vec2(13.9898, 8.141))) * 43758.5453);
|
|
||||||
}
|
|
||||||
vec2 rand2(vec2 x) {
|
|
||||||
return fract(cos(vec2(dot(x, vec2(13.9898, 8.141)),
|
|
||||||
dot(x, vec2(3.4562, 17.398)))) * 43758.5453);
|
|
||||||
}
|
|
||||||
vec3 rand3(vec2 x) {
|
|
||||||
return fract(cos(vec3(dot(x, vec2(13.9898, 8.141)),
|
|
||||||
dot(x, vec2(3.4562, 17.398)),
|
|
||||||
dot(x, vec2(13.254, 5.867)))) * 43758.5453);
|
|
||||||
}",
|
|
||||||
"instance":"
|
|
||||||
float $(name)_f(vec2 uv) {
|
|
||||||
return dots(uv, 1.0/$(size), $(density), $(seed));
|
|
||||||
}",
|
|
||||||
"outputs":[
|
|
||||||
{ "f":"$(name)_f($(uv))" }
|
|
||||||
]
|
|
||||||
}
|
|
1
addons/material_maker/nodes/perlin.mmn
Normal file
1
addons/material_maker/nodes/perlin.mmn
Normal file
@ -0,0 +1 @@
|
|||||||
|
{"global":"float perlin(vec2 uv, vec2 size, int iterations, float persistence, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n float rv = 0.0;\n float coef = 1.0;\n float acc = 0.0;\n for (int i = 0; i < iterations; ++i) {\n \tvec2 step = vec2(1.0)/size;\n\t\tvec2 xy = floor(uv*size);\n float f0 = rand(seed2+mod(xy, size));\n float f1 = rand(seed2+mod(xy+vec2(1.0, 0.0), size));\n float f2 = rand(seed2+mod(xy+vec2(0.0, 1.0), size));\n float f3 = rand(seed2+mod(xy+vec2(1.0, 1.0), size));\n vec2 mixval = smoothstep(0.0, 1.0, fract(uv*size));\n rv += coef * mix(mix(f0, f1, mixval.x), mix(f2, f3, mixval.x), mixval.y);\n acc += coef;\n size *= 2.0;\n coef *= persistence;\n }\n \n return rv / acc;\n}\n","instance":"","name":"Perlin","outputs":[{"f":"perlin($(uv), vec2($(scale_x), $(scale_y)), int($(iterations)), $(persistence), $(seed))"}],"parameters":[{"default":4,"label":"Scale X","max":32,"min":1,"name":"scale_x","step":1,"type":"float","widget":"spinbox"},{"default":4,"label":"Scale Y","max":32,"min":1,"name":"scale_y","step":1,"type":"float","widget":"spinbox"},{"default":3,"label":"Iterations","max":10,"min":1,"name":"iterations","step":1,"type":"float","widget":"spinbox"},{"default":0.5,"label":"Persistance","max":1,"min":0,"name":"persistence","step":0.05,"type":"float","widget":"spinbox"}]}
|
@ -2,7 +2,6 @@
|
|||||||
|
|
||||||
[ext_resource path="res://addons/material_maker/nodes/perlin/perlin.gd" type="Script" id=1]
|
[ext_resource path="res://addons/material_maker/nodes/perlin/perlin.gd" type="Script" id=1]
|
||||||
|
|
||||||
|
|
||||||
[sub_resource type="Theme" id=1]
|
[sub_resource type="Theme" id=1]
|
||||||
|
|
||||||
|
|
||||||
@ -35,7 +34,7 @@ slot/0/left_type = 0
|
|||||||
slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
|
slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
|
||||||
slot/0/right_enabled = true
|
slot/0/right_enabled = true
|
||||||
slot/0/right_type = 0
|
slot/0/right_type = 0
|
||||||
slot/0/right_color = Color( 0.756863, 0.756863, 0.756863, 1 )
|
slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
_sections_unfolded = [ "Theme", "slot", "slot/0" ]
|
_sections_unfolded = [ "Theme", "slot", "slot/0" ]
|
||||||
|
|
||||||
|
1
addons/material_maker/nodes/shape.mmn
Normal file
1
addons/material_maker/nodes/shape.mmn
Normal file
@ -0,0 +1 @@
|
|||||||
|
{"global":"float shape_circle(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float distance = length(uv);\n return clamp((1.0-distance/size)/edge, 0.0, 1.0);\n}\n\nfloat shape_polygon(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float angle = atan(uv.x, uv.y)+3.14159265359;\n float slice = 6.28318530718/sides;\n return clamp((size-cos(floor(0.5+angle/slice)*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);\n}\n\nfloat shape_star(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float angle = atan(uv.x, uv.y);\n float slice = 6.28318530718/sides;\n return clamp((size-cos(floor(1.5+angle/slice-2.0*step(0.5*slice, mod(angle, slice)))*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);\n}\n\nfloat shape_curved_star(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float angle = 2.0*(atan(uv.x, uv.y)+3.14159265359);\n float slice = 6.28318530718/sides;\n return clamp((size-cos(floor(0.5+0.5*angle/slice)*2.0*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);\n}\n\nfloat shape_rays(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = 0.5*max(edge, 1.0e-8)*size;\n\tfloat slice = 6.28318530718/sides;\n float angle = mod(atan(uv.x, uv.y)+3.14159265359, slice)/slice;\n return clamp(min((size-angle)/edge, angle/edge), 0.0, 1.0);\n}\n\n","instance":"","name":"Shape","outputs":[{"f":"shape_$(shape)($(uv), $(sides), $(radius), $(edge))"}],"parameters":[{"default":0,"label":"","name":"shape","type":"enum","values":[{"name":"Circle","value":"circle"},{"name":"Polygon","value":"polygon"},{"name":"Star","value":"star"},{"name":"Curved star","value":"curved_star"},{"name":"Rays","value":"rays"}]},{"default":3,"label":"","max":32,"min":2,"name":"sides","step":1,"type":"float"},{"default":1,"label":"","max":1,"min":0,"name":"radius","step":0,"type":"float"},{"default":0.2,"label":"","max":1,"min":0,"name":"edge","step":0,"type":"float"}]}
|
Loading…
Reference in New Issue
Block a user