mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
Updated histogram for alpha channel
This commit is contained in:
parent
ef4fbac0a4
commit
08f5d007ae
@ -4,6 +4,7 @@
|
||||
|
||||
[sub_resource type="Shader" id=1]
|
||||
code = "shader_type canvas_item;
|
||||
render_mode blend_disabled;
|
||||
|
||||
uniform sampler2D tex;
|
||||
|
||||
@ -13,9 +14,6 @@ void fragment() {
|
||||
"
|
||||
|
||||
[sub_resource type="ImageTexture" id=2]
|
||||
resource_local_to_scene = true
|
||||
flags = 0
|
||||
flags = 0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=3]
|
||||
resource_local_to_scene = true
|
||||
@ -24,6 +22,7 @@ shader_param/tex = SubResource( 2 )
|
||||
|
||||
[sub_resource type="Shader" id=4]
|
||||
code = "shader_type canvas_item;
|
||||
render_mode blend_disabled;
|
||||
|
||||
uniform sampler2D tex;
|
||||
|
||||
@ -32,7 +31,7 @@ void fragment() {
|
||||
for (int i = 0; i < 128; ++i) {
|
||||
sum += step(abs(texture(tex, vec2(UV.x, float(i)/127.0))-UV.y), vec4(0.02));
|
||||
}
|
||||
COLOR = vec4(sum.xyz/255.0, 1.0);
|
||||
COLOR = sum/255.0;
|
||||
}
|
||||
"
|
||||
|
||||
@ -46,6 +45,7 @@ shader_param/tex = SubResource( 5 )
|
||||
|
||||
[sub_resource type="Shader" id=7]
|
||||
code = "shader_type canvas_item;
|
||||
render_mode blend_disabled;
|
||||
|
||||
uniform sampler2D tex;
|
||||
|
||||
@ -54,7 +54,7 @@ void fragment() {
|
||||
for (int i = 0; i < 128; ++i) {
|
||||
sum += texture(tex, vec2(float(i)/127.0, UV.x));
|
||||
}
|
||||
COLOR = vec4(sum.xyz/255.0, 1.0);
|
||||
COLOR = sum/255.0;
|
||||
}"
|
||||
|
||||
[sub_resource type="ViewportTexture" id=8]
|
||||
@ -69,6 +69,7 @@ shader_param/tex = SubResource( 8 )
|
||||
code = "shader_type canvas_item;
|
||||
|
||||
uniform sampler2D tex;
|
||||
render_mode blend_disabled;
|
||||
|
||||
void fragment() {
|
||||
if (abs(fract(UV.y+0.05)) < 0.1) {
|
||||
@ -78,7 +79,7 @@ void fragment() {
|
||||
for (int i = 0; i < 128; ++i) {
|
||||
highest = max(highest, texture(tex, vec2(float(i)/128.0, 0.0)));
|
||||
}
|
||||
vec4 value = step(vec4(0.95-UV.y)*highest/0.9, 0.5*(texture(tex, vec2(max(0.0, UV.x-0.01), 0.0))+texture(tex, vec2(min(1.0, UV.x+0.01), 0.0))));
|
||||
vec4 value = step(vec4(0.95-UV.y)*highest/0.9, 0.5*(texture(tex, vec2(max(0.0, UV.x-0.015), 0.0))+texture(tex, vec2(min(1.0, UV.x+0.015), 0.0))));
|
||||
float alpha = step(0.1, dot(value, vec4(1.0)));
|
||||
COLOR = vec4(mix(value.rgb, vec3(0.5), 0.3*value.a), alpha);
|
||||
}
|
||||
@ -132,8 +133,8 @@ __meta__ = {
|
||||
|
||||
[node name="ViewportImage" type="Viewport" parent="."]
|
||||
size = Vector2( 256, 256 )
|
||||
disable_3d = true
|
||||
keep_3d_linear = true
|
||||
transparent_bg = true
|
||||
hdr = false
|
||||
usage = 0
|
||||
render_target_v_flip = true
|
||||
render_target_update_mode = 3
|
||||
@ -146,8 +147,9 @@ rect_min_size = Vector2( 256, 256 )
|
||||
|
||||
[node name="ViewportHistogram1" type="Viewport" parent="."]
|
||||
size = Vector2( 128, 128 )
|
||||
disable_3d = true
|
||||
keep_3d_linear = true
|
||||
own_world = true
|
||||
transparent_bg = true
|
||||
hdr = false
|
||||
usage = 0
|
||||
render_target_v_flip = true
|
||||
render_target_update_mode = 3
|
||||
@ -160,6 +162,7 @@ rect_min_size = Vector2( 128, 128 )
|
||||
|
||||
[node name="ViewportHistogram2" type="Viewport" parent="."]
|
||||
size = Vector2( 128, 2 )
|
||||
transparent_bg = true
|
||||
disable_3d = true
|
||||
keep_3d_linear = true
|
||||
usage = 0
|
||||
|
Loading…
Reference in New Issue
Block a user