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2020-02-24 08:32:11 +01:00
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2020-04-01 06:04:22 +02:00
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2020-02-24 08:32:11 +01:00
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2020-04-01 06:04:22 +02:00
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2020-02-24 08:32:11 +01:00
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2020-04-01 06:04:22 +02:00
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2020-02-24 08:32:11 +01:00
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2020-02-24 08:32:11 +01:00
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2020-04-01 06:04:22 +02:00
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2020-02-24 08:32:11 +01:00
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{
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2020-04-01 06:04:22 +02:00
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2020-02-24 08:32:11 +01:00
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2020-04-01 06:04:22 +02:00
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"attack": 0.01,
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2020-02-24 08:32:11 +01:00
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2020-04-01 06:04:22 +02:00
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"global": "float enveloppe(float time, float attack, float decay, float sustain, float release) {\n\tfloat rv = 0.0;\n\tif (time < attack) {\n\t\trv = time/attack;\n\t} else if (time < attack+decay) {\n\t\trv = 1.0-(1.0-sustain)*(time-attack)/(decay);\n\t} else if (time < envelope_time) {\n\t\trv = sustain;\n\t} else {\n\t\trv = sustain-sustain*(time-envelope_time)/(release);\n\t}\n\treturn clamp(rv, 0.0, 1.0);\n}",
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2020-02-24 08:32:11 +01:00
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"inputs": [
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{
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"default": "vec2(0.0)",
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"name": "in",
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"type": "sound"
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}
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2020-04-01 06:04:22 +02:00
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"name": "Envelope",
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2020-02-24 08:32:11 +01:00
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"outputs": [
|
|
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{
|
|
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"sound": "$in($uv)*enveloppe($uv.y, $attack, $decay, $sustain, $release)",
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"type": "sound"
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}
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],
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{
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"control": "None",
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"default": 0.2,
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"label": "Attack",
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"max": 10,
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"min": 0,
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"name": "attack",
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"step": 0.01,
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"type": "float"
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{
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"control": "None",
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"label": "Decay",
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"max": 10,
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"min": 0,
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"name": "decay",
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"step": 0.01,
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"type": "float"
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{
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"control": "None",
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"default": 0.5,
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"label": "Sustain",
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"max": 1,
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"min": 0,
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"name": "sustain",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "None",
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"default": 2,
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"label": "Release",
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"max": 10,
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"min": 0,
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"name": "release",
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"step": 0.01,
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"type": "float"
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}
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]
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},
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},
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{
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"name": "206_2",
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2020-04-01 06:04:22 +02:00
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"x": -896.5,
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"y": -737
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2020-02-24 08:32:11 +01:00
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},
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"parameters": {
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2020-04-01 06:04:22 +02:00
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"frequency": 440,
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"type": 0
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2020-02-24 08:32:11 +01:00
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},
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"code": "",
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"global": "",
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"inputs": [
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],
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"instance": "",
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"name": "Wave",
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"outputs": [
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{
|
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"sound": "vec2($type)",
|
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"type": "sound"
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}
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],
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"parameters": [
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{
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2020-04-01 06:04:22 +02:00
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"default": 4,
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2020-02-24 08:32:11 +01:00
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"label": "Type",
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"name": "type",
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"type": "enum",
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"values": [
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{
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"name": "Sine",
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"value": "sin($frequency*$uv.x*6.28)"
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},
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{
|
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"name": "Rect",
|
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"value": "2.0*step(fract($frequency*$uv.x), 0.5)-1.0"
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},
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{
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"name": "Sawtooth",
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"value": "2.0*fract($frequency*$uv.x)-1.0"
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},
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{
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"name": "Triangle",
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"value": "4.0*abs(fract($frequency*$uv.x)-0.5)-1.0"
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2020-04-01 06:04:22 +02:00
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},
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{
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"name": "Noise",
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"value": "2.0*fract(rand(vec2($uv.x)))-1.0"
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2020-02-24 08:32:11 +01:00
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}
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]
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},
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{
|
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"control": "None",
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"default": 440,
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"label": "Frequency",
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"max": 22000,
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"min": 0,
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"name": "frequency",
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"step": 0.1,
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"type": "float"
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}
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]
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},
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"type": "shader"
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},
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{
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"name": "audio",
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"node_position": {
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2020-04-01 06:04:22 +02:00
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"x": -369.958374,
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"y": -220.208374
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2020-02-24 08:32:11 +01:00
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},
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"parameters": {
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},
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2020-04-01 06:04:22 +02:00
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"seed_value": 57148,
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2020-02-24 08:32:11 +01:00
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"type": "audio"
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},
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{
|
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"name": "206_2_2",
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2020-04-01 06:04:22 +02:00
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"x": -984.958374,
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"y": -233.508362
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2020-02-24 08:32:11 +01:00
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},
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"parameters": {
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2020-04-01 06:04:22 +02:00
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2020-02-24 08:32:11 +01:00
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},
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"shader_model": {
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"code": "",
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"global": "",
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"inputs": [
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2020-04-01 06:04:22 +02:00
|
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{
|
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|
"default": "vec2(0.0, 0.0)",
|
|
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|
"label": "Input",
|
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|
"name": "in",
|
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"type": "sound"
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},
|
2020-02-24 08:32:11 +01:00
|
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{
|
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|
"default": "0.0",
|
2020-04-01 06:04:22 +02:00
|
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|
"label": "Control",
|
|
|
|
"name": "mod",
|
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|
|
"type": "control"
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}
|
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],
|
|
|
|
"instance": "",
|
|
|
|
"name": "Pitch control",
|
|
|
|
"outputs": [
|
|
|
|
{
|
|
|
|
"sound": "$in(vec3($uv.x*pow(1.05946309436, $mod($uv.z)), $uv.yz))",
|
|
|
|
"type": "sound"
|
|
|
|
}
|
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],
|
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"parameters": [
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]
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},
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"type": "shader"
|
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},
|
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|
{
|
|
|
|
"name": "206_2_2_2",
|
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"node_position": {
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"x": -883.583374,
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"y": -654.843384
|
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},
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"parameters": {
|
|
|
|
"detune": 0.02,
|
|
|
|
"voices": 6
|
|
|
|
},
|
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|
"shader_model": {
|
|
|
|
"code": "",
|
|
|
|
"global": "",
|
|
|
|
"inputs": [
|
|
|
|
{
|
|
|
|
"default": "vec2(0.0)",
|
|
|
|
"function": true,
|
|
|
|
"label": "",
|
|
|
|
"name": "in",
|
|
|
|
"type": "sound"
|
|
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|
}
|
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|
],
|
|
|
|
"instance": "vec2 chorus_$(name)(vec3 t, int voices, float detune, float seed) {\n\tvec2 result = vec2(0.0);\n\tfor (int i = 0; i < voices; ++i) {\n\t\tseed = rand(vec2(seed, seed));\n\t\tresult += $in(vec3(t.x*(1.0+detune*(fract(seed)-0.5)), t.yz))/float(voices);\n\t}\n\treturn result;\n}",
|
|
|
|
"name": "Chorus",
|
|
|
|
"outputs": [
|
|
|
|
{
|
|
|
|
"sound": "chorus_$(name)($uv, int($voices), $detune, float($seed))",
|
|
|
|
"type": "sound"
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"parameters": [
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 3,
|
|
|
|
"label": "Voices",
|
|
|
|
"max": 10,
|
|
|
|
"min": 1,
|
|
|
|
"name": "voices",
|
|
|
|
"step": 1,
|
|
|
|
"type": "float"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 0.2,
|
|
|
|
"label": "Detune",
|
|
|
|
"max": 2,
|
|
|
|
"min": 0,
|
|
|
|
"name": "detune",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
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|
}
|
|
|
|
]
|
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},
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|
|
"type": "shader"
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},
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{
|
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|
"name": "1289",
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"node_position": {
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"x": -1177.083374,
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"y": -237.843384
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},
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"parameters": {
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"value": 0
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},
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"seed_value": 26490,
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"shader_model": {
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"code": "",
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"global": "",
|
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"inputs": [
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],
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|
"instance": "",
|
|
|
|
"name": "Control",
|
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|
"outputs": [
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|
{
|
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|
|
"control": "$value",
|
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|
"type": "control"
|
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}
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2020-02-24 08:32:11 +01:00
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2020-04-01 06:04:22 +02:00
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2020-02-24 08:32:11 +01:00
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2020-04-01 06:04:22 +02:00
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2020-02-24 08:32:11 +01:00
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"type": "control"
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"parameters": [
|
|
|
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{
|
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|
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"default": 1,
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"label": "Type",
|
|
|
|
"name": "type",
|
|
|
|
"type": "enum",
|
|
|
|
"values": [
|
|
|
|
{
|
|
|
|
"name": "Sine",
|
|
|
|
"value": "sin($frequency*$uv*6.28)"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"name": "Rect",
|
|
|
|
"value": "clamp(10.0*sin($frequency*$uv*6.28), -1.0, 1.0)"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"name": "Sawtooth",
|
|
|
|
"value": "2.0*fract($frequency*$uv)-1.0"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"name": "Triangle",
|
|
|
|
"value": "4.0*abs(fract($frequency*$uv)-0.5)-1.0"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 1,
|
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|
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"label": "Frequency",
|
|
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|
"max": 20,
|
|
|
|
"min": 0,
|
|
|
|
"name": "frequency",
|
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|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
},
|
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|
{
|
|
|
|
"control": "None",
|
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|
"default": 0,
|
|
|
|
"label": "Center",
|
|
|
|
"max": 10,
|
|
|
|
"min": -10,
|
|
|
|
"name": "center",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 0.5,
|
|
|
|
"label": "Amplitude",
|
|
|
|
"max": 10,
|
|
|
|
"min": 0,
|
|
|
|
"name": "amplitude",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
}
|
|
|
|
]
|
|
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|
},
|
|
|
|
"type": "shader"
|
|
|
|
},
|
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|
|
{
|
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|
"name": "206_2_2_2_2_2_4_2",
|
|
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"node_position": {
|
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|
"x": -390.112122,
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"y": -790.285034
|
|
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},
|
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|
"parameters": {
|
|
|
|
"v1": 0.98,
|
|
|
|
"v2": 0.54,
|
|
|
|
"v3": 0.83,
|
|
|
|
"v4": 0.47,
|
|
|
|
"v5": 0.57,
|
|
|
|
"v6": 0.26,
|
|
|
|
"v7": 0.58,
|
|
|
|
"v8": 0.13
|
|
|
|
},
|
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|
|
"shader_model": {
|
|
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|
"code": "",
|
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|
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"global": "",
|
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"inputs": [
|
|
|
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{
|
|
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|
"default": "vec2(0.0)",
|
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|
"label": "",
|
|
|
|
"name": "in",
|
|
|
|
"type": "sound"
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"instance": "",
|
|
|
|
"name": "Harmonics",
|
|
|
|
"outputs": [
|
|
|
|
{
|
|
|
|
"sound": " $v1*$in($uv)+$v2*$in(vec3($uv.x*2.0, $uv.yz))+$v3*$in(vec3($uv.x*3.0, $uv.yz))+$v4*$in(vec3($uv.x*4.0, $uv.yz))+$v5*$in(vec3($uv.x*5.0, $uv.yz))+$v6*$in(vec3($uv.x*6.0, $uv.yz))+$v7*$in(vec3($uv.x*7.0, $uv.yz))+$v8*$in(vec3($uv.x*8.0, $uv.yz))",
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|
|
|
"type": "sound"
|
|
|
|
}
|
|
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|
],
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|
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"parameters": [
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|
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{
|
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"control": "None",
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|
"default": 1,
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|
|
|
"label": "1",
|
|
|
|
"max": 1,
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|
|
|
"min": 0,
|
|
|
|
"name": "v1",
|
|
|
|
"step": 0.01,
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|
|
|
"type": "float"
|
|
|
|
},
|
|
|
|
{
|
|
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|
"control": "None",
|
|
|
|
"default": 1,
|
|
|
|
"label": "2",
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"max": 1,
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|
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"min": 0,
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|
|
|
"name": "v2",
|
|
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"step": 0.01,
|
|
|
|
"type": "float"
|
|
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|
},
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{
|
|
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|
"control": "None",
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"default": 1,
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|
"label": "3",
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"max": 1,
|
|
|
|
"min": 0,
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|
|
|
"name": "v3",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 1,
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|
|
|
"label": "4",
|
|
|
|
"max": 1,
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|
|
|
"min": 0,
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|
|
|
"name": "v4",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 1,
|
|
|
|
"label": "5",
|
|
|
|
"max": 1,
|
|
|
|
"min": 0,
|
|
|
|
"name": "v5",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 1,
|
|
|
|
"label": "6",
|
|
|
|
"max": 1,
|
|
|
|
"min": 0,
|
|
|
|
"name": "v6",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 1,
|
|
|
|
"label": "7",
|
|
|
|
"max": 1,
|
|
|
|
"min": 0,
|
|
|
|
"name": "v7",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 1,
|
|
|
|
"label": "8",
|
|
|
|
"max": 1,
|
|
|
|
"min": 0,
|
|
|
|
"name": "v8",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
"type": "shader"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"name": "206_2_2_2_2_2_4_2_2",
|
|
|
|
"node_position": {
|
|
|
|
"x": 120.887939,
|
|
|
|
"y": -442.285034
|
|
|
|
},
|
|
|
|
"parameters": {
|
|
|
|
"t": 0
|
|
|
|
},
|
|
|
|
"seed_value": 61757,
|
|
|
|
"shader_model": {
|
|
|
|
"code": "",
|
|
|
|
"global": "",
|
|
|
|
"inputs": [
|
|
|
|
{
|
|
|
|
"default": "vec2(0.0)",
|
|
|
|
"label": "",
|
|
|
|
"name": "in",
|
|
|
|
"type": "sound"
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"instance": "",
|
|
|
|
"name": "Transpose",
|
|
|
|
"outputs": [
|
|
|
|
{
|
|
|
|
"sound": " $in(vec3($uv.x*pow(1.05946309436, $t), $uv.yz))",
|
|
|
|
"type": "sound"
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"parameters": [
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 0,
|
|
|
|
"label": "",
|
|
|
|
"max": 64,
|
|
|
|
"min": -64,
|
|
|
|
"name": "t",
|
|
|
|
"step": 1,
|
|
|
|
"type": "float"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
"type": "shader"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"name": "206_2_2_2_2_2_4_2_2_2_2_2_2",
|
|
|
|
"node_position": {
|
|
|
|
"x": -162.386047,
|
|
|
|
"y": -365.035034
|
|
|
|
},
|
|
|
|
"parameters": {
|
|
|
|
"a": 24,
|
|
|
|
"t": 0.15
|
|
|
|
},
|
|
|
|
"seed_value": 61757,
|
|
|
|
"shader_model": {
|
|
|
|
"code": "",
|
|
|
|
"global": "",
|
|
|
|
"inputs": [
|
|
|
|
{
|
|
|
|
"default": "vec2(0.0)",
|
|
|
|
"label": "",
|
|
|
|
"name": "in",
|
|
|
|
"type": "sound"
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"instance": "",
|
|
|
|
"name": "Random notes",
|
|
|
|
"outputs": [
|
|
|
|
{
|
|
|
|
"sound": "$in(vec3($uv.x*pow(1.05946309436, floor($a*(rand(vec2(floor($uv.z/$t)))-0.5))), mod($uv.z, $t), $uv.z))",
|
|
|
|
"type": "sound"
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"parameters": [
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 0.5,
|
|
|
|
"label": "Note duration",
|
|
|
|
"max": 1,
|
|
|
|
"min": 0,
|
|
|
|
"name": "t",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 12,
|
|
|
|
"label": "Amplitude",
|
|
|
|
"max": 24,
|
|
|
|
"min": 0,
|
|
|
|
"name": "a",
|
|
|
|
"step": 1,
|
|
|
|
"type": "float"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
"type": "shader"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"name": "206_2_2_2_2_2_4_2_3",
|
|
|
|
"node_position": {
|
|
|
|
"x": 118.60849,
|
|
|
|
"y": -367.035034
|
|
|
|
},
|
|
|
|
"parameters": {
|
|
|
|
"v1": 0.25,
|
|
|
|
"v2": 0.25,
|
|
|
|
"v3": 0.25,
|
|
|
|
"v4": 0.25
|
|
|
|
},
|
|
|
|
"seed_value": 61757,
|
|
|
|
"shader_model": {
|
|
|
|
"code": "",
|
|
|
|
"global": "",
|
|
|
|
"inputs": [
|
|
|
|
{
|
|
|
|
"default": "vec2(0.0)",
|
|
|
|
"label": "",
|
|
|
|
"name": "in1",
|
|
|
|
"type": "sound"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"default": "vec2(0.0)",
|
|
|
|
"label": "",
|
|
|
|
"name": "in2",
|
|
|
|
"type": "sound"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"default": "vec2(0.0)",
|
|
|
|
"label": "",
|
|
|
|
"name": "in3",
|
|
|
|
"type": "sound"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"default": "vec2(0.0)",
|
|
|
|
"label": "",
|
|
|
|
"name": "in4",
|
|
|
|
"type": "sound"
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"instance": "",
|
|
|
|
"name": "Mix",
|
|
|
|
"outputs": [
|
|
|
|
{
|
|
|
|
"sound": " $v1*$in1($uv)+$v2*$in2($uv)+$v3*$in3($uv)+$v4*$in4($uv)",
|
|
|
|
"type": "sound"
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"parameters": [
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 1,
|
|
|
|
"label": "",
|
|
|
|
"max": 1,
|
|
|
|
"min": 0,
|
|
|
|
"name": "v1",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"control": "None",
|
|
|
|
"default": 1,
|
|
|
|
"label": "",
|
|
|
|
"max": 1,
|
|
|
|
"min": 0,
|
|
|
|
"name": "v2",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
|
|
|
},
|
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{
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|
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"control": "None",
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|
"default": 1,
|
|
|
|
"label": "",
|
|
|
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"max": 1,
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"min": 0,
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"name": "v3",
|
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"step": 0.01,
|
|
|
|
"type": "float"
|
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|
},
|
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|
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{
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|
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"control": "None",
|
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"default": 1,
|
|
|
|
"label": "",
|
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|
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"max": 1,
|
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|
|
"min": 0,
|
|
|
|
"name": "v4",
|
|
|
|
"step": 0.01,
|
|
|
|
"type": "float"
|
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}
|
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|
|
]
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},
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|
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"type": "shader"
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},
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|
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{
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|
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"name": "206_3",
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"node_position": {
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"x": 93.701385,
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"y": -232.285034
|
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},
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"parameters": {
|
|
|
|
"attack": 0.01,
|
|
|
|
"decay": 0.2,
|
|
|
|
"release": 0.01,
|
|
|
|
"sustain": 1
|
|
|
|
},
|
|
|
|
"shader_model": {
|
|
|
|
"code": "",
|
|
|
|
"global": "float enveloppe(float time, float attack, float decay, float sustain, float release) {\n\tfloat rv = 0.0;\n\tif (time < attack) {\n\t\trv = time/attack;\n\t} else if (time < attack+decay) {\n\t\trv = 1.0-(1.0-sustain)*(time-attack)/(decay);\n\t} else {\n\t\trv = sustain-sustain*(time-attack-decay)/(release);\n\t}\n\treturn clamp(rv, 0.0, 1.0);\n}",
|
|
|
|
"inputs": [
|
|
|
|
{
|
|
|
|
"default": "vec2(0.0)",
|
|
|
|
"label": "",
|
|
|
|
"name": "in",
|
|
|
|
"type": "sound"
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"instance": "",
|
|
|
|
"name": "Enveloppe",
|
|
|
|
"outputs": [
|
|
|
|
{
|
|
|
|
"sound": "$in($uv)*enveloppe($uv.y, $attack, $decay, $sustain, $release)",
|
|
|
|
"type": "sound"
|
|
|
|
}
|
|
|
|
],
|
|
|
|
"parameters": [
|
|
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{
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"control": "None",
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{
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"control": "None",
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"default": 0.5,
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"label": "Sustain",
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"max": 1,
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"name": "sustain",
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{
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"control": "None",
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"default": 2,
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"label": "Release",
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"max": 10,
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"min": 0,
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"name": "release",
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"type": "shader"
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{
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"name": "206_2_2_2_2_2_4_2_2_2_2_2_2_2",
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"x": 75.701385,
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"a": 10,
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"t": 0.25
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"inputs": [
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{
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"default": "vec2(0.0)",
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"label": "",
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"name": "in",
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"type": "sound"
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}
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],
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"instance": "",
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"name": "Random notes",
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"outputs": [
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{
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"sound": "$in(vec3($uv.x*pow(1.05946309436, floor($a*(rand(vec2(floor($uv.z/$t)))-0.5))), mod($uv.z, $t), $uv.z))",
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"type": "sound"
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}
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"parameters": [
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{
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"control": "None",
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"default": 0.5,
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"label": "Note duration",
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"max": 1,
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{
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"control": "None",
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"default": 12,
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"label": "Amplitude",
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"max": 24,
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"min": 0,
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"name": "a",
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"step": 1,
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"type": "float"
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"type": "shader"
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},
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{
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"name": "206_2_4",
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"node_position": {
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"x": -51.601471,
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"y": -734.059387
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},
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"parameters": {
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"frequency": 440,
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"type": 0
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"shader_model": {
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"code": "",
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"global": "",
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"inputs": [
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],
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"instance": "",
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"name": "Wave",
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"outputs": [
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{
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"sound": "vec2($type)",
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"type": "sound"
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}
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],
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"parameters": [
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{
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"default": 4,
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"label": "Type",
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"name": "type",
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"type": "enum",
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"values": [
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{
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"name": "Sine",
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"value": "sin($frequency*$uv.x*6.28)"
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},
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{
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"name": "Rect",
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"value": "2.0*step(fract($frequency*$uv.x), 0.5)-1.0"
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},
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{
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"name": "Sawtooth",
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"value": "2.0*fract($frequency*$uv.x)-1.0"
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},
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{
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"name": "Triangle",
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"value": "4.0*abs(fract($frequency*$uv.x)-0.5)-1.0"
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},
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{
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"name": "Noise",
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"value": "2.0*fract(rand(vec2($uv.x)))-1.0"
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}
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]
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},
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{
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"control": "None",
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"default": 440,
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"label": "Frequency",
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"max": 22000,
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"min": 0,
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"name": "frequency",
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"step": 0.1,
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"type": "float"
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}
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]
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},
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"type": "shader"
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},
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{
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"name": "206_2_2_2_2_2_4_3",
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|
"node_position": {
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"x": -373.55423,
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"y": -455.029663
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},
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"parameters": {
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"b": 0
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},
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"seed_value": 61757,
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"shader_model": {
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"code": "",
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"global": "",
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"inputs": [
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{
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"default": "vec2(0.0)",
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"label": "",
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"name": "in",
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"type": "sound"
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},
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{
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"default": "0.0",
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"label": "",
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"name": "control",
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"type": "control"
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}
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],
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"instance": "",
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"name": "Balance",
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"outputs": [
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{
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|
"sound": "$in($uv)*clamp(vec2(1.0)-($b+$control($uv.z))*vec2(1.0, -1.0), vec2(0.0), vec2(1.0))",
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"type": "sound"
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}
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],
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"parameters": [
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{
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"control": "None",
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"default": 0,
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|
"label": "",
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"max": 1,
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"min": -1,
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"name": "b",
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"step": 0.01,
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"type": "float"
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}
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]
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},
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"type": "shader"
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},
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{
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"name": "206_2_2_2_2_2_2_2_2",
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"node_position": {
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"x": -101.133057,
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"y": -519.703552
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},
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"parameters": {
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},
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"seed_value": 47451,
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"shader_model": {
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"code": "",
|
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"global": "vec2 overdrive(vec2 x) {\n\tvec2 ax = abs(x);\n\tvec2 sx = sign(x);\n\tvec2 absx3 = 3.0*ax;\n\treturn sx*mix(mix(2.0*ax, 1.0-((2.0-absx3)*(2.0-absx3))/3.0, step(vec2(1.0), absx3)), vec2(1.0), step(vec2(2.0), absx3));\n}",
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"inputs": [
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{
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"default": "vec2(0.0)",
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"label": "",
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"name": "in",
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"type": "sound"
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}
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],
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"instance": "",
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|
|
"name": "Overdrive",
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"outputs": [
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|
{
|
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|
|
"sound": "overdrive($in($uv))",
|
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|
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"type": "sound"
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}
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],
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"parameters": [
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]
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},
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"type": "shader"
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},
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{
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"name": "206_2_2_2_2_2_2_2_3",
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"node_position": {
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"x": -101.555511,
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"y": -467.958374
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},
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"parameters": {
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"a": 0.8
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},
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"seed_value": 47451,
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"shader_model": {
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"code": "",
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"global": "vec2 distorsion(vec2 x, float a) {\n\treturn sign(x)*(vec2(1.0)-pow(vec2(2.71828182846), (a*abs(x))));\n}",
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"inputs": [
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{
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"default": "vec2(0.0)",
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"label": "",
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"name": "in",
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"type": "sound"
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},
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{
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|
"default": "1.0",
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"label": "",
|
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|
"name": "control",
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"type": "control"
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}
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],
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|
|
"instance": "",
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|
|
|
"name": "Distorsion",
|
|
|
|
"outputs": [
|
|
|
|
{
|
|
|
|
"sound": "distorsion($in($uv), $control($uv.z)*$a)",
|
|
|
|
"type": "sound"
|
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}
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|
],
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"parameters": [
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{
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"control": "None",
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"default": 1,
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"label": "",
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"max": 3,
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"min": 0,
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"name": "a",
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"step": 0.01,
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"type": "float"
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}
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]
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},
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|
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"type": "shader"
|
2020-02-24 08:32:11 +01:00
|
|
|
}
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],
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"parameters": {
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},
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"type": "graph"
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}
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