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< title > Texture nodes — Material Maker documentation< / title >
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< h1 > Texture nodes< a class = "headerlink" href = "#texture-nodes" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > Texture nodes are nodes that actually hold and output an image (and as a consequence,
they are resolution dependant). There are two kinds of texture nodes: the image and
the buffer.< / p >
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< h2 > Image node< a class = "headerlink" href = "#image-node" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > The image node outputs a single image from a file. Its unique parameter is
the path of the image file.< / p >
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< h2 > Buffer node< a class = "headerlink" href = "#buffer-node" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > The buffer node has a single input and two outputs. It renders its input into a buffer,
and its outputs will read from that buffer. The first output emits the buffer in full
resolution, and the second output will generate a given level of detail.< / p >
< p > The buffer node has two parameters:< / p >
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< li > < p > the size of the buffer< / p > < / li >
< li > < p > the detail level of the second output< / p > < / li >
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< p > Buffer nodes are generally used as input of shader nodes that sample their inputs multiple
times (such as convolution nodes).< / p >
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