mirror of
https://github.com/Relintai/material-maker.git
synced 2025-02-27 12:04:19 +01:00
75 lines
1.9 KiB
Plaintext
75 lines
1.9 KiB
Plaintext
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://material_maker/nodes/audio.gd" type="Script" id=1]
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[sub_resource type="AudioStreamGenerator" id=1]
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buffer_length = 0.1
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[sub_resource type="Shader" id=2]
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resource_local_to_scene = true
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[sub_resource type="ShaderMaterial" id=3]
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resource_local_to_scene = true
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shader = SubResource( 2 )
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[node name="Audio" type="GraphNode"]
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margin_right = 96.0
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margin_bottom = 115.0
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title = "Audio"
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show_close = true
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slot/0/left_enabled = true
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slot/0/left_type = 4
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slot/0/left_color = Color( 1, 1, 0, 1 )
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slot/0/right_enabled = false
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slot/0/right_type = 0
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slot/0/right_color = Color( 1, 1, 1, 1 )
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slot/1/left_enabled = false
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slot/1/left_type = 0
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slot/1/left_color = Color( 1, 1, 1, 1 )
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slot/1/right_enabled = false
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slot/1/right_type = 0
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slot/1/right_color = Color( 1, 1, 1, 1 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": ""
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}
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[node name="Button" type="Button" parent="."]
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margin_left = 16.0
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margin_top = 24.0
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margin_right = 80.0
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margin_bottom = 44.0
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text = "Play"
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = SubResource( 1 )
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[node name="ViewportContainer" type="ViewportContainer" parent="."]
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margin_left = 16.0
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margin_top = 45.0
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margin_right = 80.0
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margin_bottom = 109.0
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rect_min_size = Vector2( 64, 64 )
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mouse_filter = 2
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[node name="Viewport" type="Viewport" parent="ViewportContainer"]
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size = Vector2( 64, 64 )
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transparent_bg = true
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handle_input_locally = false
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usage = 0
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render_target_v_flip = true
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render_target_update_mode = 3
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[node name="ColorRect" type="ColorRect" parent="ViewportContainer/Viewport"]
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material = SubResource( 3 )
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margin_right = 64.0
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margin_bottom = 64.0
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rect_min_size = Vector2( 64, 64 )
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.1
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one_shot = true
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[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
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[connection signal="timeout" from="Timer" to="." method="update_shader"]
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