material-maker/material_maker/widgets/node_editor/input.gd

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1.1 KiB
GDScript3
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tool
extends HBoxContainer
func _ready():
$Type.clear()
for tn in mm_io_types.type_names:
var t = mm_io_types.types[tn]
$Type.add_item(t.label)
func update_up_down_button() -> void:
var parent = get_parent()
if parent == null:
return
$Up.disabled = (get_index() == 0)
$Down.disabled = (get_index() == get_parent().get_child_count()-2)
func set_model_data(data) -> void:
$Name.text = data.name
$Label.text = data.label
$Type.selected = mm_io_types.type_names.find(data.type)
$Default.text = data.default
$Function.pressed = data.has("function") and data.function
func get_model_data() -> Dictionary:
var data = { name=$Name.text, label=$Label.text, default=$Default.text }
data.type = mm_io_types.type_names[$Type.selected]
if $Function.pressed:
data.function = true
return data
func _on_Delete_pressed() -> void:
var p = get_parent()
p.remove_child(self)
p.update_up_down_buttons()
queue_free()
func _on_Up_pressed() -> void:
get_parent().move_child(self, get_index() - 1)
get_parent().update_up_down_buttons()
func _on_Down_pressed() -> void:
get_parent().move_child(self, get_index() + 1)
get_parent().update_up_down_buttons()