material-maker/addons/material_maker/engine/gen_ios.gd

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1.3 KiB
GDScript3
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tool
extends MMGenBase
class_name MMGenIOs
"""
IOs just forward their inputs to their outputs and are used to specify graph interfaces
"""
var mask : int = 3
var ports : Array = []
func _ready():
if !parameters.has("size"):
parameters.size = 4
func get_type():
return "buffer"
func get_type_name():
match mask:
1: return "Inputs"
2: return "Output"
_: return "IOs"
return "Buffer"
func get_input_defs():
var rv : Array = []
if mask != 2:
for p in ports:
rv.push_back({ name=p.name, type="rgba" })
return rv
func get_output_defs():
var rv : Array = []
if mask != 2:
for p in ports:
rv.push_back({ name=p.name, type="rgba" })
return rv
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func source_changed(input_index : int):
if name == "gen_outputs":
get_parent().notify_output_change(input_index)
else:
notify_output_change(input_index)
func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
if mask != 2:
var source = get_source(output_index)
if source != null:
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var rv = source.generator._get_shader_code(uv, source.output_index, context)
while rv is GDScriptFunctionState:
rv = yield(rv, "completed")
return rv
return { defs="", code="", textures={} }
func _serialize(data):
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data.type = "ios"
data.mask = mask
data.ports = ports
return data