2019-08-09 08:16:24 +02:00
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/material_maker/engine/renderer.gd" type="Script" id=1]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item;
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void fragment() {
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COLOR = vec4(1.0);
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}
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"
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[sub_resource type="ShaderMaterial" id=2]
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shader = SubResource( 1 )
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[node name="Renderer" type="Viewport"]
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own_world = true
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transparent_bg = true
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hdr = false
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2019-09-10 22:51:49 +02:00
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keep_3d_linear = true
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2019-08-09 08:16:24 +02:00
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render_target_v_flip = true
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render_target_update_mode = 1
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gui_disable_input = true
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script = ExtResource( 1 )
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 2 )
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.1
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one_shot = true
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