mirror of
https://github.com/Relintai/material-maker.git
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74 lines
1.6 KiB
Plaintext
74 lines
1.6 KiB
Plaintext
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{
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"name": "mwf_map",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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},
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"shader_model": {
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"code": "float $(name_uv)_angle = 6.28318530718*($map($uv).y-0.5);\nvec2 $(name_uv)_uv = matmap_uv($uv, $(name_uv)_angle, $map($uv).z);\n",
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"global": "vec2 matmap_uv(vec2 uv, float angle, float seed) {\n\tuv -= vec2(0.5);\n\tvec2 rv;\n\trv.x = uv.x*cos(angle)+uv.y*sin(angle);\n\trv.y = -uv.x*sin(angle)+uv.y*cos(angle);\n\treturn fract(rv + rand2(vec2(seed)));\n}\n\nvec3 matmap_rotate_nm(vec3 input, float angle) {\n\tvec2 uv = input.xy - vec2(0.5);\n\tvec2 rv;\n\trv.x = uv.x*cos(angle)+uv.y*sin(angle);\n\trv.y = -uv.x*sin(angle)+uv.y*cos(angle);\n\treturn vec3(rv + vec2(0.5), input.z);\n}\n",
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"inputs": [
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{
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"default": "vec3(0.0)",
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"label": "Map",
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"name": "map",
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"type": "rgb"
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},
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{
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"default": "vec3(0.0)",
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"label": "Albedo",
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"name": "mat1",
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"type": "rgb"
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},
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{
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"default": "vec3(0.0)",
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"label": "ORM",
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"name": "mat2",
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"type": "rgb"
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},
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{
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"default": "vec3(0.0)",
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"label": "Emission",
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"name": "mat3",
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"type": "rgb"
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},
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{
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"default": "vec3(0.5, 0.5, 1.0)",
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"label": "Normal",
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"name": "mat4",
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"type": "rgb"
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}
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],
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"instance": "",
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"name": "Apply Map",
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"outputs": [
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{
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"f": "$map($uv).x",
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"type": "f"
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},
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{
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"rgb": "$mat1($(name_uv)_uv)",
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"type": "rgb"
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},
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{
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"rgb": "$mat2($(name_uv)_uv)",
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"type": "rgb"
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},
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{
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"rgb": "$mat3($(name_uv)_uv)",
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"type": "rgb"
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},
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{
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"rgb": "matmap_rotate_nm($mat4($(name_uv)_uv), -$(name_uv)_angle)",
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"type": "rgb"
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}
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],
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"parameters": [
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]
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},
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"type": "shader"
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}
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