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44 lines
1.2 KiB
ReStructuredText
44 lines
1.2 KiB
ReStructuredText
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Blend node
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~~~~~~~~~~
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The **Blend** node blends 3D texture two inputs using an optional opacity. It performs a blend operation
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defined by the blend mode between both inputs, and mixes the result with the bottom input
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using the opacity (defines by the *opacity* parameter, or the optional greyscale input).
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.. image:: images/node_3d_texture_blend.png
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:align: center
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Inputs
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......
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The **Blend** node accepts three inputs:
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* The first input is the top layer.
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* The second input is the bottom layer.
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* The third input is an optional mask that will be use instead of the opacity parameter.
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Outputs
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.......
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The **Blend** node outputs the result of the blend operation.
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Parameters
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..........
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The **Blend** node has two parameters:
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* The *blend mode*, that can be one of the following: *Normal*, *Multiply*, *Screen*,
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*Overlay*, *Hard Light*, *Soft Light*, *Burn*, *Dodge*, *Lighten*, *Darken*, *Difference*.
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* The *opacity* used when mixing the result of the blend operation with the bottom input
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when the corresponding input is not connected. When connected, the opacity channel is
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converted to greyscale and multiplied with that parameter.
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Example images
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..............
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.. image:: images/node_3d_texture_blend_sample.png
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:align: center
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