material-maker/material_maker/preview/preview_2d.gd

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3.0 KiB
GDScript3
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extends ColorRect
export(String, MULTILINE) var shader : String = ""
var generator : MMGenBase = null
var output : int = 0
func set_generator(g : MMGenBase, o : int = 0) -> void:
if is_instance_valid(generator):
generator.disconnect("parameter_changed", self, "on_parameter_changed")
var source = MMGenBase.DEFAULT_GENERATED_SHADER
if is_instance_valid(g):
generator = g
output = o
generator.connect("parameter_changed", self, "on_parameter_changed")
var gen_output_defs = generator.get_output_defs()
if ! gen_output_defs.empty():
var context : MMGenContext = MMGenContext.new()
source = generator.get_shader_code("uv", output, context)
while source is GDScriptFunctionState:
source = yield(source, "completed")
if source.empty():
source = MMGenBase.DEFAULT_GENERATED_SHADER
else:
generator = null
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# Update shader
material.shader.code = MMGenBase.generate_preview_shader(source, source.type, shader)
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# Get parameter values from the shader code
var regex = RegEx.new()
regex.compile("uniform\\s+(\\w+)\\s+([\\w_\\d]+)\\s*=\\s*([^;]+);")
for p in regex.search_all(material.shader.code):
material.set_shader_param(p.strings[2], float(p.strings[3]))
# Set texture params
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if source.has("textures"):
for k in source.textures.keys():
material.set_shader_param(k, source.textures[k])
func on_parameter_changed(n : String, v) -> void:
if n == "__output_changed__" and output == v:
set_generator(generator, output)
var p = generator.get_parameter_def(n)
if p.has("type"):
match p.type:
"float", "color", "gradient":
pass
_:
set_generator(generator, output)
func on_float_parameters_changed(parameter_changes : Dictionary) -> void:
for n in parameter_changes.keys():
for p in VisualServer.shader_get_param_list(material.shader.get_rid()):
if p.name == n:
material.set_shader_param(n, parameter_changes[n])
break
func on_resized() -> void:
material.set_shader_param("size", rect_size)
func _on_Export_id_pressed(id):
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_SAVE_FILE
dialog.add_filter("*.png;PNG image file")
dialog.connect("file_selected", self, "export_as_png", [ 256 << id ])
dialog.popup_centered()
func export_as_png(file_name : String, size : int) -> void:
var previous_size = material.get_shader_param("size")
var previous_margin = material.get_shader_param("margin")
var previous_show_tiling = material.get_shader_param("show_tiling")
material.set_shader_param("size", Vector2(size, size))
material.set_shader_param("margin", 0.0)
material.set_shader_param("show_tiling", false)
var result = mm_renderer.render_material(material, size, false)
while result is GDScriptFunctionState:
result = yield(result, "completed")
result.save_to_file(file_name)
result.release()
material.set_shader_param("size", previous_size)
material.set_shader_param("margin", previous_margin)
material.set_shader_param("show_tiling", previous_show_tiling)