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<div class="section" id="noise-node">
<h1>Noise node<a class="headerlink" href="#noise-node" title="Permalink to this headline"></a></h1>
<p>The Noise node outputs a randomly generated black and white texture.</p>
<img alt="_images/node_noise.png" src="_images/node_noise.png" />
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<h2>Inputs<a class="headerlink" href="#inputs" title="Permalink to this headline"></a></h2>
<p>The Noise node does not accept any input.</p>
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<h2>Outputs<a class="headerlink" href="#outputs" title="Permalink to this headline"></a></h2>
<p>The Noise node provides a black and white noise texture.</p>
<img alt="_images/noise.png" src="_images/noise.png" />
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<h2>Parameters<a class="headerlink" href="#parameters" title="Permalink to this headline"></a></h2>
<p>The Noise node accepts the following parameters:</p>
<ul class="simple">
<li><em>Grid size</em> is the number of rows and columns in the texture.</li>
<li><em>Density</em> is the likelihood for each cell to be white.</li>
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<h2>Notes<a class="headerlink" href="#notes" title="Permalink to this headline"></a></h2>
<p>As with all random nodes, the seed is held by the nodes position, so moving the node in the graph
will modify the texture, and the outputs will remain the same if its position and parameters
are not changed.</p>
<p>Although this node has a grid size, it generates a resolution independant texture.</p>
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