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24 lines
635 B
ReStructuredText
24 lines
635 B
ReStructuredText
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3D textures
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~~~~~~~~~~~
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3D textures can be applied to objects defined by a heightmap, that can be generated
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either as a regular greyscale image, or from a 3D scene defined using signed distance
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functions.
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In both cases, the **Apply** node is used to define 3D coordinates to query 3D textures,
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and the **Select** node can be used to apply different 3D textures depending on a color
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index.
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.. toctree::
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:maxdepth: 1
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node_3d_texture_apply
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node_3d_texture_select
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node_3d_texture_from2d
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node_3d_texture_pattern
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node_3d_texture_fbm
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node_3d_texture_blend
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node_3d_texture_colorize
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node_3d_texture_rotate
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node_3d_texture_distort
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