material-maker/material_maker/doc/node_3d_texture.rst

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3D textures
~~~~~~~~~~~
3D textures can be applied to objects defined by a heightmap, that can be generated
either as a regular greyscale image, or from a 3D scene defined using signed distance
functions.
In both cases, the **Apply** node is used to define 3D coordinates to query 3D textures,
and the **Select** node can be used to apply different 3D textures depending on a color
index.
.. toctree::
:maxdepth: 1
node_3d_texture_apply
node_3d_texture_select
node_3d_texture_from2d
node_3d_texture_pattern
node_3d_texture_fbm
node_3d_texture_blend
node_3d_texture_colorize
node_3d_texture_rotate
node_3d_texture_distort