material-maker/material_maker/doc/nodes_workflow.rst

54 lines
1.6 KiB
ReStructuredText
Raw Normal View History

Workflow nodes
--------------
The workflow nodes can be used to organize the generation of complex materials, based
on simple homogeneous materials and maps that describe the overall geometry of the
whole material.
The **CreateMap** node is used to create a map that holds the height, orientation and
offset of the material.
.. image:: images/workflow_map.png
:align: center
The **MixMaps** node can be used to combine maps (based on their
height information) that will be applied to the same material.
.. image:: images/workflow_mixed_maps.png
:align: center
Base (flat) materials consist of albedo, ORM (ambient occlusion, roughness, metallic),
emission and normal channels. A few example materials are provided in the
**Workflow/Materials** section of the library.
.. image:: images/workflow_base_material.png
:align: center
Maps are then applied to base materials using the **ApplyMap** node to generate
new (reoriented and offset) materials (with albedo, ORM, emission and normal) associated
to height information.
.. image:: images/workflow_applied_map.png
:align: center
Different materials with height information can then be mixed based on their height
using the **Mix** node to generate more complex materials.
.. image:: images/workflow_mix.png
:align: center
The result can then be fed into the **Material** node using the **Output** node, that
generates the overall normal and ambient occlusion maps using the height map.
.. image:: images/workflow_final.png
:align: center
.. toctree::
:maxdepth: 1
node_workflow_createmap
node_workflow_mixmaps
node_workflow_applymap
node_workflow_mix
node_workflow_output