mirror of
https://github.com/Relintai/material-maker.git
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118 lines
2.4 KiB
Plaintext
118 lines
2.4 KiB
Plaintext
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{
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"name": "box",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"cx": 0.5,
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"cy": 0.5,
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"cz": 0.5,
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"r": 0.5,
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"rx": 0,
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"ry": 0,
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"rz": 0,
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"sx": 0.25,
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"sy": 0.25,
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"sz": 0.25
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},
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"shader_model": {
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"code": "",
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"global": "float box(vec2 uv, vec3 center, vec3 rad, vec3 rot) {\n\tvec3 ro = vec3(uv, 1.0)-center;\n\tvec3 rd = vec3(0.0000001, 0.0000001, -1.0);\n\tmat3 r = mat3(vec3(1, 0, 0), vec3(0, cos(rot.x), -sin(rot.x)), vec3(0, sin(rot.x), cos(rot.x)));\n\tr *= mat3(vec3(cos(rot.y), 0, -sin(rot.y)), vec3(0, 1, 0), vec3(sin(rot.y), 0, cos(rot.y)));\n\tr *= mat3(vec3(cos(rot.z), -sin(rot.z), 0), vec3(sin(rot.z), cos(rot.z), 0), vec3(0, 0, 1));\n\tro = r * ro;\n\trd = r * rd;\n vec3 m = 1.0/rd;\n vec3 n = m*ro;\n vec3 k = abs(m)*rad;\n vec3 t1 = -n - k;\n vec3 t2 = -n + k;\n\n float tN = max(max(t1.x, t1.y), t1.z);\n float tF = min(min(t2.x, t2.y), t2.z);\n if(tN>tF || tF<0.0) return 1.0;\n return tN;\n}",
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"inputs": [
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],
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"instance": "",
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"name": "Box",
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"outputs": [
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{
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"f": "1.0-box($uv, vec3($cx, $cy, $cz), vec3($sx, $sy, $sz), 0.01745329251*vec3($rx, $ry, $rz))",
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"type": "f"
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}
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],
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"parameters": [
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{
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"default": 0.5,
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"label": "Center X",
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"max": 1,
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"min": 0,
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"name": "cx",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 0.5,
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"label": "Center Y",
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"max": 1,
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"min": 0,
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"name": "cy",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 0,
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"label": "Center Z",
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"max": 0.5,
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"min": -0.5,
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"name": "cz",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 0.5,
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"label": "Size X",
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"max": 1,
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"min": 0,
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"name": "sx",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 0.5,
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"label": "Size Y",
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"max": 1,
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"min": 0,
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"name": "sy",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 0.5,
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"label": "Size Z",
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"max": 1,
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"min": 0,
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"name": "sz",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 0,
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"label": "Rot X",
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"max": 180,
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"min": -180,
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"name": "rx",
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"step": 0.1,
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"type": "float"
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},
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{
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"default": 0,
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"label": "Rot Y",
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"max": 180,
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"min": -180,
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"name": "ry",
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"step": 0.1,
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"type": "float"
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},
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{
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"default": 0,
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"label": "Rot Z",
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"max": 180,
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"min": -180,
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"name": "rz",
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"step": 0.1,
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"type": "float"
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}
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]
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},
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"type": "shader"
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}
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