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43 lines
1.2 KiB
ReStructuredText
43 lines
1.2 KiB
ReStructuredText
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Tiler node
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~~~~~~~~~~
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The **Tiler** node tiles several instances of its input with optional scale and rotation variations.
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Overlapping instances are mixed with each other using a *lighten* filter.
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The **Tiler** also has a color version whose input is in RGBA format.
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.. image:: images/node_transform_tiler.png
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:align: center
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Inputs
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++++++
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The **Tiler** node accepts two inputs:
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* The *Source* inputs is the image to be splat into the output.
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* The *Mask* input is a greyscale image that is used as a mask and affects each instance's value.
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Outputs
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+++++++
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The **Tiler** node outputs the splat image.
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Parameters
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++++++++++
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The **Tiler** node accepts the following parameters:
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* *Tile X* and *Tile Y*, the number of columns and rows of of the tile pattern.
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* *Inputs* is the number of alternate shapes in the input (1, 4 or 16). Images containing several
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shapes can easily be created using the **Tile2x2** node.
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* *Offset* is the maximum random offset applied to each instance (relative to tiles size).
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* *Rotate* is the maximum angle of the random rotation applied to each instance.
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* *Scale* is the amount of scaling applied to each instance.
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Example images
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++++++++++++++
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.. image:: images/node_transform_tiler_samples.png
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:align: center
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