material-maker/addons/material_maker/nodes/directional_blur.mmg

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2019-10-27 14:36:16 +01:00
{
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{
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"label": "Directional Blur",
"name": "blur_directional",
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"nodes": [
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"matrix_function": "exp(-0.5*(pow(x/sigma, 2.0)))/(6.28318530718 *sigma*sigma)",
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"parameters": [
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"node": "blurx_convolution",
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{
"label": "Sigma:",
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{
"label": "Unnamed",
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"node": "transform_3",
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{
"node": "transform_3_2",
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},
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"global": "vec2 db_rotate(vec2 uv, float rotate, float scale) {\n \tvec2 rv;\n\tuv -= vec2(0.5);\n\trv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;\n\trv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;\n\trv *= scale;\n\trv += vec2(0.5);\n\treturn fract(rv);\n}",
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{
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"name": "DBRotate",
"outputs": [
{
"rgba": "$i(db_rotate($uv, $rotate*0.01745329251*(2.0*$r($uv)-1.0), $scale))",
"type": "rgba"
},
{
"rgba": "$i(db_rotate($uv, -$rotate*0.01745329251*(2.0*$r($uv)-1.0), 1.0/$scale))",
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"global": "vec2 db_rotate(vec2 uv, float rotate, float scale) {\n \tvec2 rv;\n\tuv -= vec2(0.5);\n\trv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;\n\trv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;\n\trv *= scale;\n\trv += vec2(0.5);\n\treturn fract(rv);\n}",
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{
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{
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