mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
245 lines
6.1 KiB
Plaintext
245 lines
6.1 KiB
Plaintext
|
[gd_scene load_steps=8 format=2]
|
||
|
|
||
|
[ext_resource path="res://test/suzanne.mesh" type="ArrayMesh" id=1]
|
||
|
[ext_resource path="res://addons/procedural_material/panoramas/park.hdr" type="Texture" id=2]
|
||
|
|
||
|
[sub_resource type="CubeMesh" id=1]
|
||
|
|
||
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||
|
size = Vector3( 2, 2, 2 )
|
||
|
subdivide_width = 0
|
||
|
subdivide_height = 0
|
||
|
subdivide_depth = 0
|
||
|
|
||
|
[sub_resource type="SpatialMaterial" id=2]
|
||
|
|
||
|
render_priority = 0
|
||
|
flags_transparent = false
|
||
|
flags_unshaded = false
|
||
|
flags_vertex_lighting = false
|
||
|
flags_no_depth_test = false
|
||
|
flags_use_point_size = false
|
||
|
flags_world_triplanar = false
|
||
|
flags_fixed_size = false
|
||
|
flags_albedo_tex_force_srgb = false
|
||
|
vertex_color_use_as_albedo = false
|
||
|
vertex_color_is_srgb = false
|
||
|
params_diffuse_mode = 0
|
||
|
params_specular_mode = 0
|
||
|
params_blend_mode = 0
|
||
|
params_cull_mode = 0
|
||
|
params_depth_draw_mode = 0
|
||
|
params_line_width = 1.0
|
||
|
params_point_size = 1.0
|
||
|
params_billboard_mode = 0
|
||
|
params_grow = false
|
||
|
params_use_alpha_scissor = false
|
||
|
albedo_color = Color( 1, 1, 1, 1 )
|
||
|
metallic = 1.0
|
||
|
metallic_specular = 0.5
|
||
|
metallic_texture_channel = 0
|
||
|
roughness = 1.0
|
||
|
roughness_texture_channel = 0
|
||
|
emission_enabled = false
|
||
|
normal_enabled = false
|
||
|
rim_enabled = false
|
||
|
clearcoat_enabled = false
|
||
|
anisotropy_enabled = false
|
||
|
ao_enabled = false
|
||
|
depth_enabled = false
|
||
|
subsurf_scatter_enabled = false
|
||
|
transmission_enabled = false
|
||
|
refraction_enabled = false
|
||
|
detail_enabled = false
|
||
|
uv1_scale = Vector3( 1, 1, 1 )
|
||
|
uv1_offset = Vector3( 0, 0, 0 )
|
||
|
uv1_triplanar = false
|
||
|
uv1_triplanar_sharpness = 1.0
|
||
|
uv2_scale = Vector3( 1, 1, 1 )
|
||
|
uv2_offset = Vector3( 0, 0, 0 )
|
||
|
uv2_triplanar = false
|
||
|
uv2_triplanar_sharpness = 1.0
|
||
|
proximity_fade_enable = false
|
||
|
distance_fade_enable = false
|
||
|
_sections_unfolded = [ "Albedo", "Detail" ]
|
||
|
|
||
|
[sub_resource type="PrismMesh" id=3]
|
||
|
|
||
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||
|
left_to_right = 0.5
|
||
|
size = Vector3( 2, 2, 2 )
|
||
|
subdivide_width = 0
|
||
|
subdivide_height = 0
|
||
|
subdivide_depth = 0
|
||
|
|
||
|
[sub_resource type="PanoramaSky" id=4]
|
||
|
|
||
|
radiance_size = 4
|
||
|
panorama = ExtResource( 2 )
|
||
|
|
||
|
[sub_resource type="Environment" id=5]
|
||
|
|
||
|
background_mode = 2
|
||
|
background_sky = SubResource( 4 )
|
||
|
background_sky_custom_fov = 0.0
|
||
|
background_color = Color( 0, 0, 0, 1 )
|
||
|
background_energy = 1.0
|
||
|
background_canvas_max_layer = 0
|
||
|
ambient_light_color = Color( 0, 0, 0, 1 )
|
||
|
ambient_light_energy = 1.0
|
||
|
ambient_light_sky_contribution = 1.0
|
||
|
fog_enabled = false
|
||
|
fog_color = Color( 0.5, 0.6, 0.7, 1 )
|
||
|
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
|
||
|
fog_sun_amount = 0.0
|
||
|
fog_depth_enabled = true
|
||
|
fog_depth_begin = 10.0
|
||
|
fog_depth_curve = 1.0
|
||
|
fog_transmit_enabled = false
|
||
|
fog_transmit_curve = 1.0
|
||
|
fog_height_enabled = false
|
||
|
fog_height_min = 0.0
|
||
|
fog_height_max = 100.0
|
||
|
fog_height_curve = 1.0
|
||
|
tonemap_mode = 0
|
||
|
tonemap_exposure = 1.0
|
||
|
tonemap_white = 1.0
|
||
|
auto_exposure_enabled = false
|
||
|
auto_exposure_scale = 0.4
|
||
|
auto_exposure_min_luma = 0.05
|
||
|
auto_exposure_max_luma = 8.0
|
||
|
auto_exposure_speed = 0.5
|
||
|
ss_reflections_enabled = false
|
||
|
ss_reflections_max_steps = 64
|
||
|
ss_reflections_fade_in = 0.15
|
||
|
ss_reflections_fade_out = 2.0
|
||
|
ss_reflections_depth_tolerance = 0.2
|
||
|
ss_reflections_roughness = true
|
||
|
ssao_enabled = false
|
||
|
ssao_radius = 1.0
|
||
|
ssao_intensity = 1.0
|
||
|
ssao_radius2 = 0.0
|
||
|
ssao_intensity2 = 1.0
|
||
|
ssao_bias = 0.01
|
||
|
ssao_light_affect = 0.0
|
||
|
ssao_color = Color( 0, 0, 0, 1 )
|
||
|
ssao_quality = 0
|
||
|
ssao_blur = 3
|
||
|
ssao_edge_sharpness = 4.0
|
||
|
dof_blur_far_enabled = false
|
||
|
dof_blur_far_distance = 10.0
|
||
|
dof_blur_far_transition = 5.0
|
||
|
dof_blur_far_amount = 0.1
|
||
|
dof_blur_far_quality = 1
|
||
|
dof_blur_near_enabled = false
|
||
|
dof_blur_near_distance = 2.0
|
||
|
dof_blur_near_transition = 1.0
|
||
|
dof_blur_near_amount = 0.1
|
||
|
dof_blur_near_quality = 1
|
||
|
glow_enabled = false
|
||
|
glow_levels/1 = false
|
||
|
glow_levels/2 = false
|
||
|
glow_levels/3 = true
|
||
|
glow_levels/4 = false
|
||
|
glow_levels/5 = true
|
||
|
glow_levels/6 = false
|
||
|
glow_levels/7 = false
|
||
|
glow_intensity = 0.8
|
||
|
glow_strength = 1.0
|
||
|
glow_bloom = 0.19
|
||
|
glow_blend_mode = 2
|
||
|
glow_hdr_threshold = 1.0
|
||
|
glow_hdr_scale = 2.0
|
||
|
glow_bicubic_upscale = false
|
||
|
adjustment_enabled = false
|
||
|
adjustment_brightness = 1.0
|
||
|
adjustment_contrast = 1.0
|
||
|
adjustment_saturation = 1.0
|
||
|
_sections_unfolded = [ "Background" ]
|
||
|
|
||
|
[node name="Spatial" type="Spatial" index="0"]
|
||
|
|
||
|
[node name="Cube" type="MeshInstance" parent="." index="0"]
|
||
|
|
||
|
layers = 1
|
||
|
material_override = null
|
||
|
cast_shadow = 1
|
||
|
extra_cull_margin = 0.0
|
||
|
use_in_baked_light = false
|
||
|
lod_min_distance = 0.0
|
||
|
lod_min_hysteresis = 0.0
|
||
|
lod_max_distance = 0.0
|
||
|
lod_max_hysteresis = 0.0
|
||
|
mesh = SubResource( 1 )
|
||
|
skeleton = NodePath("..")
|
||
|
material/0 = SubResource( 2 )
|
||
|
_sections_unfolded = [ "material" ]
|
||
|
|
||
|
[node name="Suzanne" type="MeshInstance" parent="." index="1"]
|
||
|
|
||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1, 0 )
|
||
|
layers = 1
|
||
|
material_override = null
|
||
|
cast_shadow = 1
|
||
|
extra_cull_margin = 0.0
|
||
|
use_in_baked_light = false
|
||
|
lod_min_distance = 0.0
|
||
|
lod_min_hysteresis = 0.0
|
||
|
lod_max_distance = 0.0
|
||
|
lod_max_hysteresis = 0.0
|
||
|
mesh = ExtResource( 1 )
|
||
|
skeleton = NodePath("..")
|
||
|
material/0 = null
|
||
|
_sections_unfolded = [ "material" ]
|
||
|
|
||
|
[node name="Prism" type="MeshInstance" parent="." index="2"]
|
||
|
|
||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, 0 )
|
||
|
layers = 1
|
||
|
material_override = null
|
||
|
cast_shadow = 1
|
||
|
extra_cull_margin = 0.0
|
||
|
use_in_baked_light = false
|
||
|
lod_min_distance = 0.0
|
||
|
lod_min_hysteresis = 0.0
|
||
|
lod_max_distance = 0.0
|
||
|
lod_max_hysteresis = 0.0
|
||
|
mesh = SubResource( 3 )
|
||
|
skeleton = NodePath("..")
|
||
|
material/0 = SubResource( 2 )
|
||
|
_sections_unfolded = [ "material" ]
|
||
|
|
||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="3"]
|
||
|
|
||
|
environment = SubResource( 5 )
|
||
|
|
||
|
[node name="DirectionalLight" type="DirectionalLight" parent="." index="4"]
|
||
|
|
||
|
transform = Transform( 1, 0, 0, 0, -4.37114e-008, 1, 0, -1, -4.37114e-008, 0, 6, 0 )
|
||
|
layers = 1
|
||
|
light_color = Color( 1, 1, 1, 1 )
|
||
|
light_energy = 1.0
|
||
|
light_indirect_energy = 1.0
|
||
|
light_negative = false
|
||
|
light_specular = 0.5
|
||
|
light_bake_mode = 1
|
||
|
light_cull_mask = -1
|
||
|
shadow_enabled = false
|
||
|
shadow_color = Color( 0, 0, 0, 1 )
|
||
|
shadow_bias = 0.1
|
||
|
shadow_contact = 0.0
|
||
|
shadow_reverse_cull_face = false
|
||
|
editor_only = false
|
||
|
directional_shadow_mode = 2
|
||
|
directional_shadow_split_1 = 0.1
|
||
|
directional_shadow_split_2 = 0.2
|
||
|
directional_shadow_split_3 = 0.5
|
||
|
directional_shadow_blend_splits = false
|
||
|
directional_shadow_normal_bias = 0.8
|
||
|
directional_shadow_bias_split_scale = 0.25
|
||
|
directional_shadow_depth_range = 0
|
||
|
directional_shadow_max_distance = 200.0
|
||
|
_sections_unfolded = [ "Light" ]
|
||
|
|
||
|
|