2018-07-29 12:33:50 +02:00
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This is an addon for the Godot game engine that can be used to create texture procedurally.
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Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
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![Screenshot](doc/screenshot.png)
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## Generators
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### Image
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This operator reads a bitmap from disk
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### Sine
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This generator creates sine wave based vertical bars.
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It will soon be replaced with a more flexible generator (similar to the PatternFunction in NeoTextureEdit)
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Its parameters are the number of bars and a multiplier applied to the sine wave (higher values will make the bars sharper).
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![Sine pattern](doc/sine.png)
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### Bricks
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This generator creates bricks greyscale patterns.
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The Bricks generator has 5 parameters:
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* the number of brick rows
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* the number of bricks per row
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* the offset between even and odd rows
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* the mortar space between bricks
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* the bevel at the edge of the bricks
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![Bricks pattern](doc/bricks.png)
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### Perlin Noise
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The Perlin Noise generator creates a greyscale pattern and has 4 parameters:
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* the horizontal and vertical scale of the first iteration
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* the number of iteration
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* the persistence (the weight ratio between 2 iterations)
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![Perlin Noise](doc/perlin.png)
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### Voronoi Noise
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The Voronoi Noise generator creates greyscale patterns based on Voronoi diagrams and has 3 parameters:
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* the horizontal and vertical scale (the number of feature points)
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* the "intensity" of the noise (used to adjust the generated color)
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![Voronoi Noise](doc/voronoi.png)
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