material-maker/addons/procedural_material/preview.tscn

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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://addons/procedural_material/preview.gd" type="Script" id=1]
[ext_resource path="res://addons/procedural_material/panoramas/park.hdr" type="Texture" id=2]
[sub_resource type="Animation" id=1]
length = 1.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("MaterialPreview/Objects:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ]
}
[sub_resource type="ArrayMesh" id=2]
blend_shape_mode = 1
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render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
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params_depth_draw_mode = 0
params_line_width = 1.0
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params_grow = false
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albedo_color = Color( 1, 1, 1, 1 )
metallic = 1.0
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = true
ao_light_affect = 0.0
ao_on_uv2 = false
ao_texture_channel = 0
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depth_enabled = true
depth_scale = 0.5
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
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subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
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uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
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uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Ambient Occlusion", "Depth" ]
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"blend_shape_data": [ ],
"format": 98071,
"index_count": 180,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 66
}
_sections_unfolded = [ "surface_1" ]
[sub_resource type="SphereMesh" id=5]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
radius = 1.5
height = 3.0
radial_segments = 64
rings = 32
is_hemisphere = false
[sub_resource type="SpatialMaterial" id=6]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
metallic = 1.0
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = true
ao_light_affect = 0.0
ao_on_uv2 = false
ao_texture_channel = 0
depth_enabled = true
depth_scale = 0.5
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( -5, -5, 5 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Ambient Occlusion", "Depth", "UV1" ]
[sub_resource type="PanoramaSky" id=7]
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radiance_size = 2
panorama = ExtResource( 2 )
[sub_resource type="Environment" id=8]
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background_mode = 2
background_sky = SubResource( 7 )
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background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Background" ]
[sub_resource type="Shader" id=9]
code = "shader_type canvas_item;
"
[sub_resource type="ShaderMaterial" id=10]
render_priority = 0
shader = SubResource( 9 )
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[node name="Preview" type="ViewportContainer"]
anchor_left = 1.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 0.0
margin_left = -398.0
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margin_top = 3.0
margin_right = -3.0
margin_bottom = 373.0
rect_min_size = Vector2( 200, 200 )
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rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 3
size_flags_vertical = 3
stretch = true
stretch_shrink = 1
script = ExtResource( 1 )
_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Mouse", "Rect", "Size Flags" ]
[node name="ObjectRotate" type="AnimationPlayer" parent="." index="0"]
root_node = NodePath("..")
autoplay = "rotate"
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 0.1
anims/rotate = SubResource( 1 )
blend_times = [ ]
_sections_unfolded = [ "Playback Options" ]
[node name="MaterialPreview" type="Viewport" parent="." index="1"]
arvr = false
size = Vector2( 395, 370 )
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own_world = true
world = null
transparent_bg = false
msaa = 0
hdr = true
disable_3d = false
usage = 2
debug_draw = 0
render_target_v_flip = false
render_target_clear_mode = 1
render_target_update_mode = 3
audio_listener_enable_2d = false
audio_listener_enable_3d = false
physics_object_picking = false
gui_disable_input = false
gui_snap_controls_to_pixels = true
shadow_atlas_size = 0
shadow_atlas_quad_0 = 2
shadow_atlas_quad_1 = 2
shadow_atlas_quad_2 = 3
shadow_atlas_quad_3 = 4
_sections_unfolded = [ "GUI", "Render Target" ]
[node name="Objects" type="Spatial" parent="MaterialPreview" index="0"]
transform = Transform( -0.407451, 0, -0.913223, 0, 1, 0, 0.913223, 0, -0.407451, 0, 0, 0 )
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_sections_unfolded = [ "Transform" ]
[node name="Cube" type="MeshInstance" parent="MaterialPreview/Objects" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="Cylinder" type="MeshInstance" parent="MaterialPreview/Objects" index="1"]
visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
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lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="Sphere" type="MeshInstance" parent="MaterialPreview/Objects" index="2"]
visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
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lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 5 )
skeleton = NodePath("..")
material/0 = SubResource( 6 )
_sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="OmniLight" type="OmniLight" parent="MaterialPreview" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.04729, 1.80471, -2.51024 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 6.46518
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Shadow" ]
[node name="Camera" type="Camera" parent="MaterialPreview" index="2"]
transform = Transform( 1, 0, 0, 0, 0.766044, 0.642787, 0, -0.642787, 0.766044, 0, 1.83022, 2.2549 )
keep_aspect = 1
cull_mask = 1048575
environment = SubResource( 8 )
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h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = true
fov = 70.0
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]
[node name="WorldEnvironment" type="WorldEnvironment" parent="MaterialPreview" index="3"]
environment = SubResource( 8 )
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[node name="Config" type="HBoxContainer" parent="." index="2"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 0.0
margin_bottom = 20.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
alignment = 0
[node name="Model" type="OptionButton" parent="Config" index="0"]
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anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 100.0
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margin_bottom = 20.0
rect_min_size = Vector2( 100, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
action_mode = 0
enabled_focus_mode = 2
shortcut = null
group = null
text = "Cube"
flat = false
align = 0
items = [ "Cube", null, false, 0, null, "Cylinder", null, false, 1, null, "Sphere", null, false, 2, null ]
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selected = 0
_sections_unfolded = [ "Margin", "Rect" ]
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[node name="Environment" type="OptionButton" parent="Config" index="1"]
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anchor_left = 0.0
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anchor_top = 0.0
anchor_right = 0.0
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anchor_bottom = 0.0
margin_left = 104.0
margin_right = 204.0
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margin_bottom = 20.0
rect_min_size = Vector2( 100, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
action_mode = 0
enabled_focus_mode = 2
shortcut = null
group = null
text = "Park"
flat = false
align = 0
items = [ "Experiment", null, false, 0, null, "Lobby", null, false, 1, null, "Night", null, false, 2, null, "Park", null, false, 3, null, "Schelde", null, false, 4, null ]
selected = 3
_sections_unfolded = [ "Rect" ]
[node name="Preview2D" type="ColorRect" parent="." index="3"]
material = SubResource( 10 )
anchor_left = 0.0
anchor_top = 1.0
anchor_right = 0.0
anchor_bottom = 1.0
margin_top = -64.0
margin_right = 64.0
rect_min_size = Vector2( 64, 64 )
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 0
size_flags_vertical = 8
color = Color( 1, 1, 1, 1 )
_sections_unfolded = [ "Anchor", "Material", "Mouse", "Rect", "Size Flags" ]
[connection signal="resized" from="." to="." method="_on_Preview_resized"]
[connection signal="item_selected" from="Config/Model" to="." method="_on_Model_item_selected"]
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[connection signal="item_selected" from="Config/Environment" to="." method="_on_Environment_item_selected"]
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[connection signal="gui_input" from="Preview2D" to="." method="_on_Preview2D_gui_input"]
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