material-maker/material_maker/examples/audio.ptex

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{
"connections": [
{
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"from": "1289",
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"from_port": 0,
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{
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{
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"from": "206_2_2_2_2_2_4_3",
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{
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"from": "206",
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"from_port": 0,
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}
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"label": "Graph",
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"nodes": [
{
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"export_paths": {
},
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"name": "Material",
"node_position": {
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"x": 476,
"y": -474
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},
"parameters": {
"albedo_color": {
"a": 1,
"b": 1,
"g": 1,
"r": 1,
"type": "Color"
},
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"ao": 1,
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"depth_scale": 1,
"emission_energy": 1,
"metallic": 1,
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"normal": 1,
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"roughness": 1,
"size": 11,
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"sss": 0
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},
"type": "material"
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"x": -409.5,
"y": -352
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},
"parameters": {
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"attack": 0.01,
"decay": 0.17,
"release": 0.63,
"sustain": 0.9
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},
"shader_model": {
"code": "",
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"global": "float enveloppe(float time, float attack, float decay, float sustain, float release) {\n\tfloat rv = 0.0;\n\tif (time < attack) {\n\t\trv = time/attack;\n\t} else if (time < attack+decay) {\n\t\trv = 1.0-(1.0-sustain)*(time-attack)/(decay);\n\t} else if (time < envelope_time) {\n\t\trv = sustain;\n\t} else {\n\t\trv = sustain-sustain*(time-envelope_time)/(release);\n\t}\n\treturn clamp(rv, 0.0, 1.0);\n}",
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"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sound"
}
],
"instance": "",
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"name": "Envelope",
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"outputs": [
{
"sound": "$in($uv)*enveloppe($uv.y, $attack, $decay, $sustain, $release)",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 0.2,
"label": "Attack",
"max": 10,
"min": 0,
"name": "attack",
"step": 0.01,
"type": "float"
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{
"control": "None",
"default": 0.5,
"label": "Decay",
"max": 10,
"min": 0,
"name": "decay",
"step": 0.01,
"type": "float"
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{
"control": "None",
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"label": "Sustain",
"max": 1,
"min": 0,
"name": "sustain",
"step": 0.01,
"type": "float"
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{
"control": "None",
"default": 2,
"label": "Release",
"max": 10,
"min": 0,
"name": "release",
"step": 0.01,
"type": "float"
}
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},
"parameters": {
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"frequency": 440,
"type": 0
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},
"shader_model": {
"code": "",
"global": "",
"inputs": [
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"instance": "",
"name": "Wave",
"outputs": [
{
"sound": "vec2($type)",
"type": "sound"
}
],
"parameters": [
{
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"default": 4,
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"label": "Type",
"name": "type",
"type": "enum",
"values": [
{
"name": "Sine",
"value": "sin($frequency*$uv.x*6.28)"
},
{
"name": "Rect",
"value": "2.0*step(fract($frequency*$uv.x), 0.5)-1.0"
},
{
"name": "Sawtooth",
"value": "2.0*fract($frequency*$uv.x)-1.0"
},
{
"name": "Triangle",
"value": "4.0*abs(fract($frequency*$uv.x)-0.5)-1.0"
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},
{
"name": "Noise",
"value": "2.0*fract(rand(vec2($uv.x)))-1.0"
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}
]
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{
"control": "None",
"default": 440,
"label": "Frequency",
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}
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{
"name": "audio",
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"x": -369.958374,
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},
"parameters": {
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"seed_value": 57148,
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"type": "audio"
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"x": -984.958374,
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},
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},
"shader_model": {
"code": "",
"global": "",
"inputs": [
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{
"default": "vec2(0.0, 0.0)",
"label": "Input",
"name": "in",
"type": "sound"
},
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{
"default": "0.0",
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"label": "Control",
"name": "mod",
"type": "control"
}
],
"instance": "",
"name": "Pitch control",
"outputs": [
{
"sound": "$in(vec3($uv.x*pow(1.05946309436, $mod($uv.z)), $uv.yz))",
"type": "sound"
}
],
"parameters": [
]
},
"type": "shader"
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{
"name": "206_2_2_2",
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"parameters": {
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"voices": 6
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"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec2(0.0)",
"function": true,
"label": "",
"name": "in",
"type": "sound"
}
],
"instance": "vec2 chorus_$(name)(vec3 t, int voices, float detune, float seed) {\n\tvec2 result = vec2(0.0);\n\tfor (int i = 0; i < voices; ++i) {\n\t\tseed = rand(vec2(seed, seed));\n\t\tresult += $in(vec3(t.x*(1.0+detune*(fract(seed)-0.5)), t.yz))/float(voices);\n\t}\n\treturn result;\n}",
"name": "Chorus",
"outputs": [
{
"sound": "chorus_$(name)($uv, int($voices), $detune, float($seed))",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 3,
"label": "Voices",
"max": 10,
"min": 1,
"name": "voices",
"step": 1,
"type": "float"
},
{
"control": "None",
"default": 0.2,
"label": "Detune",
"max": 2,
"min": 0,
"name": "detune",
"step": 0.01,
"type": "float"
}
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"shader_model": {
"code": "",
"global": "",
"inputs": [
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"instance": "",
"name": "Control",
"outputs": [
{
"control": "$value",
"type": "control"
}
],
"parameters": [
{
"control": "None",
"default": 0,
"label": "",
"max": 64,
"min": -64,
"name": "value",
"step": 1,
"type": "float"
}
]
},
"type": "shader"
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{
"name": "206_2_2_2_2",
"node_position": {
"x": -151.797607,
"y": -606.593323
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"parameters": {
"amplitude": 0.053,
"speed": 1.65
},
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec2(0.0)",
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"label": "",
"name": "in",
"type": "sound"
}
],
"instance": "",
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"name": "Vibrato",
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"outputs": [
{
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"sound": "$in(vec3($uv.x*(1.0+0.1*$amplitude*sin($uv.y*$speed*6.28318530718)/$uv.x/$speed), $uv.yz))",
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"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 0.1,
"label": "Amplitude",
"max": 0.5,
"min": 0,
"name": "amplitude",
"step": 0.001,
"type": "float"
},
{
"control": "None",
"default": 2,
"label": "Speed",
"max": 20,
"min": 0,
"name": "speed",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
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},
{
"name": "206_2_2_2_3",
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"parameters": {
"detune": 0.06,
"voices": 4
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"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec2(0.0)",
"function": true,
"label": "",
"name": "in",
"type": "sound"
}
],
"instance": "vec2 chorus_$(name)(vec3 t, int voices, float detune, float seed) {\n\tvec2 result = vec2(0.0);\n\tfor (int i = 0; i < voices; ++i) {\n\t\tseed = rand(vec2(seed, seed));\n\t\tresult += $in(vec3(t.x*(1.0+detune*(fract(seed)-0.5)), t.yz))/float(voices);\n\t}\n\treturn result;\n}",
"name": "Chorus",
"outputs": [
{
"sound": "chorus_$(name)($uv, int($voices), $detune, float($seed))",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 3,
"label": "Voices",
"max": 10,
"min": 1,
"name": "voices",
"step": 1,
"type": "float"
},
{
"control": "None",
"default": 0.2,
"label": "Detune",
"max": 2,
"min": 0,
"name": "detune",
"step": 0.01,
"type": "float"
}
]
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"type": "shader"
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{
"name": "206_2_3",
"node_position": {
"x": -694.947632,
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"parameters": {
"amplitude": 0.61,
"center": 0.76,
"frequency": 0.09,
"type": 0
},
"shader_model": {
"code": "",
"global": "",
"inputs": [
],
"instance": "",
"name": "Wave control",
"outputs": [
{
"control": "$center+$amplitude*$type",
"type": "control"
}
],
"parameters": [
{
"default": 1,
"label": "Type",
"name": "type",
"type": "enum",
"values": [
{
"name": "Sine",
"value": "sin($frequency*$uv*6.28)"
},
{
"name": "Rect",
"value": "clamp(10.0*sin($frequency*$uv*6.28), -1.0, 1.0)"
},
{
"name": "Sawtooth",
"value": "2.0*fract($frequency*$uv)-1.0"
},
{
"name": "Triangle",
"value": "4.0*abs(fract($frequency*$uv)-0.5)-1.0"
}
]
},
{
"control": "None",
"default": 1,
"label": "Frequency",
"max": 20,
"min": 0,
"name": "frequency",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 0,
"label": "Center",
"max": 10,
"min": -10,
"name": "center",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 0.5,
"label": "Amplitude",
"max": 10,
"min": 0,
"name": "amplitude",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
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{
"name": "206_2_2_2_2_2_2",
"node_position": {
"x": -374.947632,
"y": -560.118347
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"parameters": {
"v": 0.23
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"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sound"
},
{
"default": "1.0",
"label": "",
"name": "control",
"type": "control"
}
],
"instance": "",
"name": "Volume",
"outputs": [
{
"sound": "$in($uv)*$v*$control($uv.z)",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 1,
"label": "",
"max": 3,
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{
"control": "$value",
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"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sound"
},
{
"default": "1.0",
"label": "",
"name": "control",
"type": "control"
}
],
"instance": "",
"name": "Volume",
"outputs": [
{
"sound": "$in($uv)*$v*$control($uv.z)",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 1,
"label": "",
"max": 3,
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{
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"seed_value": 61757,
"shader_model": {
"code": "",
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"inputs": [
{
"default": "vec2(0.0)",
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"name": "in",
"type": "sound"
},
{
"default": "0.0",
"label": "",
"name": "control",
"type": "control"
}
],
"instance": "",
"name": "Balance",
"outputs": [
{
"sound": "$in($uv)*clamp(vec2(1.0)-($b+$control($uv.z))*vec2(1.0, -1.0), vec2(0.0), vec2(1.0))",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 0,
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"max": 1,
"min": -1,
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},
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{
"name": "206_2_3_2",
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"parameters": {
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"center": 0,
"frequency": 1,
"type": 0
},
"shader_model": {
"code": "",
"global": "",
"inputs": [
],
"instance": "",
"name": "Wave control",
"outputs": [
{
"control": "$center+$amplitude*$type",
"type": "control"
}
],
"parameters": [
{
"default": 1,
"label": "Type",
"name": "type",
"type": "enum",
"values": [
{
"name": "Sine",
"value": "sin($frequency*$uv*6.28)"
},
{
"name": "Rect",
"value": "clamp(10.0*sin($frequency*$uv*6.28), -1.0, 1.0)"
},
{
"name": "Sawtooth",
"value": "2.0*fract($frequency*$uv)-1.0"
},
{
"name": "Triangle",
"value": "4.0*abs(fract($frequency*$uv)-0.5)-1.0"
}
]
},
{
"control": "None",
"default": 1,
"label": "Frequency",
"max": 20,
"min": 0,
"name": "frequency",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 0,
"label": "Center",
"max": 10,
"min": -10,
"name": "center",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 0.5,
"label": "Amplitude",
"max": 10,
"min": 0,
"name": "amplitude",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
},
{
"name": "206_2_2_2_2_2_4_2",
"node_position": {
"x": -390.112122,
"y": -790.285034
},
"parameters": {
"v1": 0.98,
"v2": 0.54,
"v3": 0.83,
"v4": 0.47,
"v5": 0.57,
"v6": 0.26,
"v7": 0.58,
"v8": 0.13
},
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sound"
}
],
"instance": "",
"name": "Harmonics",
"outputs": [
{
"sound": " $v1*$in($uv)+$v2*$in(vec3($uv.x*2.0, $uv.yz))+$v3*$in(vec3($uv.x*3.0, $uv.yz))+$v4*$in(vec3($uv.x*4.0, $uv.yz))+$v5*$in(vec3($uv.x*5.0, $uv.yz))+$v6*$in(vec3($uv.x*6.0, $uv.yz))+$v7*$in(vec3($uv.x*7.0, $uv.yz))+$v8*$in(vec3($uv.x*8.0, $uv.yz))",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 1,
"label": "1",
"max": 1,
"min": 0,
"name": "v1",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 1,
"label": "2",
"max": 1,
"min": 0,
"name": "v2",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 1,
"label": "3",
"max": 1,
"min": 0,
"name": "v3",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 1,
"label": "4",
"max": 1,
"min": 0,
"name": "v4",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 1,
"label": "5",
"max": 1,
"min": 0,
"name": "v5",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 1,
"label": "6",
"max": 1,
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"name": "v6",
"step": 0.01,
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},
{
"control": "None",
"default": 1,
"label": "7",
"max": 1,
"min": 0,
"name": "v7",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 1,
"label": "8",
"max": 1,
"min": 0,
"name": "v8",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
},
{
"name": "206_2_2_2_2_2_4_2_2",
"node_position": {
"x": 120.887939,
"y": -442.285034
},
"parameters": {
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},
"seed_value": 61757,
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sound"
}
],
"instance": "",
"name": "Transpose",
"outputs": [
{
"sound": " $in(vec3($uv.x*pow(1.05946309436, $t), $uv.yz))",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 0,
"label": "",
"max": 64,
"min": -64,
"name": "t",
"step": 1,
"type": "float"
}
]
},
"type": "shader"
},
{
"name": "206_2_2_2_2_2_4_2_2_2_2_2_2",
"node_position": {
"x": -162.386047,
"y": -365.035034
},
"parameters": {
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"t": 0.15
},
"seed_value": 61757,
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sound"
}
],
"instance": "",
"name": "Random notes",
"outputs": [
{
"sound": "$in(vec3($uv.x*pow(1.05946309436, floor($a*(rand(vec2(floor($uv.z/$t)))-0.5))), mod($uv.z, $t), $uv.z))",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 0.5,
"label": "Note duration",
"max": 1,
"min": 0,
"name": "t",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 12,
"label": "Amplitude",
"max": 24,
"min": 0,
"name": "a",
"step": 1,
"type": "float"
}
]
},
"type": "shader"
},
{
"name": "206_2_2_2_2_2_4_2_3",
"node_position": {
"x": 118.60849,
"y": -367.035034
},
"parameters": {
"v1": 0.25,
"v2": 0.25,
"v3": 0.25,
"v4": 0.25
},
"seed_value": 61757,
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in1",
"type": "sound"
},
{
"default": "vec2(0.0)",
"label": "",
"name": "in2",
"type": "sound"
},
{
"default": "vec2(0.0)",
"label": "",
"name": "in3",
"type": "sound"
},
{
"default": "vec2(0.0)",
"label": "",
"name": "in4",
"type": "sound"
}
],
"instance": "",
"name": "Mix",
"outputs": [
{
"sound": " $v1*$in1($uv)+$v2*$in2($uv)+$v3*$in3($uv)+$v4*$in4($uv)",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 1,
"label": "",
"max": 1,
"min": 0,
"name": "v1",
"step": 0.01,
"type": "float"
},
{
"control": "None",
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"label": "",
"max": 1,
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"name": "v2",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 1,
"label": "",
"max": 1,
"min": 0,
"name": "v3",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 1,
"label": "",
"max": 1,
"min": 0,
"name": "v4",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
},
{
"name": "206_3",
"node_position": {
"x": 93.701385,
"y": -232.285034
},
"parameters": {
"attack": 0.01,
"decay": 0.2,
"release": 0.01,
"sustain": 1
},
"shader_model": {
"code": "",
"global": "float enveloppe(float time, float attack, float decay, float sustain, float release) {\n\tfloat rv = 0.0;\n\tif (time < attack) {\n\t\trv = time/attack;\n\t} else if (time < attack+decay) {\n\t\trv = 1.0-(1.0-sustain)*(time-attack)/(decay);\n\t} else {\n\t\trv = sustain-sustain*(time-attack-decay)/(release);\n\t}\n\treturn clamp(rv, 0.0, 1.0);\n}",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sound"
}
],
"instance": "",
"name": "Enveloppe",
"outputs": [
{
"sound": "$in($uv)*enveloppe($uv.y, $attack, $decay, $sustain, $release)",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 0.2,
"label": "Attack",
"max": 10,
"min": 0,
"name": "attack",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 0.5,
"label": "Decay",
"max": 10,
"min": 0,
"name": "decay",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 0.5,
"label": "Sustain",
"max": 1,
"min": 0,
"name": "sustain",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 2,
"label": "Release",
"max": 10,
"min": 0,
"name": "release",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
},
{
"name": "206_2_2_2_2_2_4_2_2_2_2_2_2_2",
"node_position": {
"x": 75.701385,
"y": -98.035034
},
"parameters": {
"a": 10,
"t": 0.25
},
"seed_value": 61757,
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sound"
}
],
"instance": "",
"name": "Random notes",
"outputs": [
{
"sound": "$in(vec3($uv.x*pow(1.05946309436, floor($a*(rand(vec2(floor($uv.z/$t)))-0.5))), mod($uv.z, $t), $uv.z))",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 0.5,
"label": "Note duration",
"max": 1,
"min": 0,
"name": "t",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 12,
"label": "Amplitude",
"max": 24,
"min": 0,
"name": "a",
"step": 1,
"type": "float"
}
]
},
"type": "shader"
},
{
"name": "206_2_4",
"node_position": {
"x": -51.601471,
"y": -734.059387
},
"parameters": {
"frequency": 440,
"type": 0
},
"shader_model": {
"code": "",
"global": "",
"inputs": [
],
"instance": "",
"name": "Wave",
"outputs": [
{
"sound": "vec2($type)",
"type": "sound"
}
],
"parameters": [
{
"default": 4,
"label": "Type",
"name": "type",
"type": "enum",
"values": [
{
"name": "Sine",
"value": "sin($frequency*$uv.x*6.28)"
},
{
"name": "Rect",
"value": "2.0*step(fract($frequency*$uv.x), 0.5)-1.0"
},
{
"name": "Sawtooth",
"value": "2.0*fract($frequency*$uv.x)-1.0"
},
{
"name": "Triangle",
"value": "4.0*abs(fract($frequency*$uv.x)-0.5)-1.0"
},
{
"name": "Noise",
"value": "2.0*fract(rand(vec2($uv.x)))-1.0"
}
]
},
{
"control": "None",
"default": 440,
"label": "Frequency",
"max": 22000,
"min": 0,
"name": "frequency",
"step": 0.1,
"type": "float"
}
]
},
"type": "shader"
},
{
"name": "206_2_2_2_2_2_4_3",
"node_position": {
"x": -373.55423,
"y": -455.029663
},
"parameters": {
"b": 0
},
"seed_value": 61757,
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sound"
},
{
"default": "0.0",
"label": "",
"name": "control",
"type": "control"
}
],
"instance": "",
"name": "Balance",
"outputs": [
{
"sound": "$in($uv)*clamp(vec2(1.0)-($b+$control($uv.z))*vec2(1.0, -1.0), vec2(0.0), vec2(1.0))",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 0,
"label": "",
"max": 1,
"min": -1,
"name": "b",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
},
{
"name": "206_2_2_2_2_2_2_2_2",
"node_position": {
"x": -101.133057,
"y": -519.703552
},
"parameters": {
},
"seed_value": 47451,
"shader_model": {
"code": "",
"global": "vec2 overdrive(vec2 x) {\n\tvec2 ax = abs(x);\n\tvec2 sx = sign(x);\n\tvec2 absx3 = 3.0*ax;\n\treturn sx*mix(mix(2.0*ax, 1.0-((2.0-absx3)*(2.0-absx3))/3.0, step(vec2(1.0), absx3)), vec2(1.0), step(vec2(2.0), absx3));\n}",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sound"
}
],
"instance": "",
"name": "Overdrive",
"outputs": [
{
"sound": "overdrive($in($uv))",
"type": "sound"
}
],
"parameters": [
]
},
"type": "shader"
},
{
"name": "206_2_2_2_2_2_2_2_3",
"node_position": {
"x": -101.555511,
"y": -467.958374
},
"parameters": {
"a": 0.8
},
"seed_value": 47451,
"shader_model": {
"code": "",
"global": "vec2 distorsion(vec2 x, float a) {\n\treturn sign(x)*(vec2(1.0)-pow(vec2(2.71828182846), (a*abs(x))));\n}",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sound"
},
{
"default": "1.0",
"label": "",
"name": "control",
"type": "control"
}
],
"instance": "",
"name": "Distorsion",
"outputs": [
{
"sound": "distorsion($in($uv), $control($uv.z)*$a)",
"type": "sound"
}
],
"parameters": [
{
"control": "None",
"default": 1,
"label": "",
"max": 3,
"min": 0,
"name": "a",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
2020-02-24 08:32:11 +01:00
}
],
"parameters": {
},
"type": "graph"
}