material-maker/addons/material_maker/nodes/preview_control.shader

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2020-04-01 06:04:22 +02:00
float __control(vec3 uv) {
$(code)
return $(value);
}
vec4 preview_2d(vec2 uv) {
float cmin = 1.0;
float cmax = -1.0;
for (int i = -5; i <=5; ++i) {
float c = 0.1*__control(vec3(uv.x+float(i)/5.0/preview_size));
cmin = min(c, cmin);
cmax = max(c, cmax);
}
vec2 y = vec2((0.5-uv.y)*2.1);
vec2 color = step(cmin, y+1.0/preview_size)*step(y-1.0/preview_size, smax);
return vec4(color, max(color.x, color.y), 1.0);
}