# Voronoi noise node — Material Maker documentation

# Voronoi noise node

The Voronoi noise node outputs Voronoi noise textures that can be used for irregular tiles, animal skin or scales, cracks…

## Inputs

The Voronoi noise node does not accept any input.

## Outputs

The Voronoi noise node provides three outputs:

- a greyscale Voronoi noise texture that shows the distance to the feature points.

- a greyscale texture that shows the distance to the closest segment bisector of all feature points pairs.

- a color Voronoi partition.

## Parameters

The Voronoi noise node accepts the following parameters:

- Scale X and Scale Y define the number of feature points that define the noise.

- Stretch X and Stretch Y are applied to the distance functions.

- Intensity is a factor applied to the first output of the node.

- Randomness defines the location of feature points.

## Notes

As with all random nodes, the seed is held by the node’s position, so moving the node in the graph will modify the texture, and the outputs will remain the same if its position and parameters are not changed.

## Example images