# Tiler node — Material Maker documentation

# Tiler node

The Tiler node tiles several instances of its input with optional scale and rotation variations. Overlapping instances are mixed with each other using a lighten filter.

The Tiler also has a color version whose input is in RGBA format.

## Inputs

The Tiler node accepts two inputs:

- The Source inputs is the image to be splat into the output.

- The Mask input is a greyscale image that is used as a mask and affects each instance’s value.

## Outputs

The Tiler node outputs the splat image.

## Parameters

The Tiler node accepts the following parameters:

- Tile X and Tile Y, the number of columns and rows of of the tile pattern.

- Inputs is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the Tile2x2 node.

- Offset is the maximum random offset applied to each instance (relative to tiles size).

- Rotate is the maximum angle of the random rotation applied to each instance.

- Scale is the amount of scaling applied to each instance.

## Example images