{
	"name": "sdf3d_rotate",
	"node_position": {
		"x": 0,
		"y": 0
	},
	"parameters": {
		"a": 0,
		"ax": 0,
		"ay": 0,
		"az": 0,
		"x": 0.35,
		"y": 0,
		"z": 0
	},
	"shader_model": {
		"code": "",
		"global": "vec3 rotate3d(vec3 p, vec3 a) {\n\tvec3 rv;\n\tfloat c;\n\tfloat s;\n\tc = cos(a.x);\n\ts = sin(a.x);\n\trv.x = p.x;\n\trv.y = p.y*c+p.z*s;\n\trv.z = -p.y*s+p.z*c;\n\tc = cos(a.y);\n\ts = sin(a.y);\n\tp.x = rv.x*c+rv.z*s;\n\tp.y = rv.y;\n\tp.z = -rv.x*s+rv.z*c;\n\tc = cos(a.z);\n\ts = sin(a.z);\n\trv.x = p.x*c+p.y*s;\n\trv.y = -p.x*s+p.y*c;\n\trv.z = p.z;\n\treturn rv;\n}\n",
		"inputs": [
			{
				"default": "vec2(0.0)",
				"label": "",
				"name": "in",
				"type": "sdf3dc"
			}
		],
		"instance": "",
		"name": "Rotate",
		"outputs": [
			{
				"sdf3dc": "$in(rotate3d($uv, -vec3($ax, $ay, $az)*0.01745329251))",
				"type": "sdf3dc"
			}
		],
		"parameters": [
			{
				"control": "None",
				"default": 0,
				"label": "X",
				"max": 180,
				"min": -180,
				"name": "ax",
				"step": 1,
				"type": "float"
			},
			{
				"control": "None",
				"default": 0,
				"label": "Y",
				"max": 180,
				"min": -180,
				"name": "ay",
				"step": 1,
				"type": "float"
			},
			{
				"control": "None",
				"default": 0,
				"label": "Z",
				"max": 180,
				"min": -180,
				"name": "az",
				"step": 1,
				"type": "float"
			}
		]
	},
	"type": "shader"
}