[gd_scene load_steps=4 format=2]

[ext_resource path="res://addons/material_maker/engine/renderer.gd" type="Script" id=1]

[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;

void fragment() {
	COLOR = vec4(1.0);
}
"

[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )

[node name="Renderer" type="Viewport"]
own_world = true
transparent_bg = true
hdr = false
keep_3d_linear = true
usage = 0
render_target_v_flip = true
render_target_update_mode = 1
gui_disable_input = true
script = ExtResource( 1 )

[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource( 2 )
margin_right = 40.0
margin_bottom = 40.0

[node name="Timer" type="Timer" parent="."]
wait_time = 0.1
one_shot = true
