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64 lines
1.4 KiB
Plaintext
64 lines
1.4 KiB
Plaintext
{
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"name": "tile2x2",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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},
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"shader_model": {
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"code": "",
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"global": "",
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"inputs": [
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{
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"default": "vec4(0.0)",
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"label": "",
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"longdesc": "The first input",
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"name": "in1",
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"shortdesc": "Input1",
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"type": "rgba"
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},
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{
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"default": "vec4(0.0)",
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"label": "",
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"longdesc": "The second input",
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"name": "in2",
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"shortdesc": "Input2",
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"type": "rgba"
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},
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{
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"default": "vec4(0.0)",
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"label": "",
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"longdesc": "The third input",
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"name": "in3",
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"shortdesc": "Input3",
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"type": "rgba"
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},
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{
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"default": "vec4(0.0)",
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"label": "",
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"longdesc": "The fourth input",
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"name": "in4",
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"shortdesc": "Input4",
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"type": "rgba"
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}
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],
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"instance": "",
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"longdesc": "Places 4 input images into a single output to create an atlas of 4 images. Chaining Tile2x2 nodes can be useful to create 16 images atlases.\nAtlases are used by remapping nodes such as CustomUV, Tiler and Splatter.",
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"name": "Tile2x2",
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"outputs": [
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{
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"longdesc": "Shows the generated atlas",
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"rgba": "($uv.y < 0.5) ? (($uv.x < 0.5) ? ($in1(2.0*$uv)) : ($in2(2.0*$uv-vec2(1.0, 0.0)))) : (($uv.x < 0.5) ? ($in3(2.0*$uv-vec2(0.0, 1.0))) : ($in4(2.0*$uv-vec2(1.0, 1.0))))",
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"shortdesc": "Output",
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"type": "rgba"
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}
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],
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"parameters": [
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],
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"shortdesc": "Tile2x2"
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},
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"type": "shader"
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} |