mat_maker_gd/addons/material_maker/nodes/sdf3d_rounded.mmg

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{
"name": "sdf3d_rounded",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"r": 0.15
},
"shader_model": {
"code": "vec2 $(name_uv)_v = $in($uv);",
"global": "",
"inputs": [
{
"default": "vec2(100, 0.0)",
"label": "",
"longdesc": "The input shape, defined as a signed distance function",
"name": "in",
"shortdesc": "Input",
"type": "sdf3dc"
}
],
"instance": "",
"longdesc": "Dilates an input shape into a rounded shape",
"name": "Rounded",
"outputs": [
{
"longdesc": "The shape generated by the operation",
"sdf3dc": "vec2($(name_uv)_v.x-$r, $(name_uv)_v.y)",
"shortdesc": "Output",
"type": "sdf3dc"
}
],
"parameters": [
{
"control": "None",
"default": 0,
"label": "",
"longdesc": "The length of the dilate operation",
"max": 1,
"min": 0,
"name": "r",
"shortdesc": "Radius",
"step": 0.01,
"type": "float"
}
],
"shortdesc": "RoundedShape"
},
"type": "shader"
}