mirror of
https://github.com/Relintai/mat_maker_gd.git
synced 2025-04-30 10:57:56 +02:00
89 lines
1.9 KiB
Plaintext
89 lines
1.9 KiB
Plaintext
{
|
|
"name": "pixelize",
|
|
"node_position": {
|
|
"x": 0,
|
|
"y": 0
|
|
},
|
|
"parameters": {
|
|
"c": 8,
|
|
"d": 1,
|
|
"x": 64,
|
|
"y": 64
|
|
},
|
|
"shader_model": {
|
|
"code": "vec2 $(name_uv)_uv = floor(($uv*vec2($x, $y)+vec2(0.5)));\nvec3 $(name_uv)_dither = fract(vec3(dot(vec2(171.0, 231.0), $(name_uv)_uv))/vec3(103.0, 71.0, 97.0));\n",
|
|
"longdesc": "Creates a pixelated image from its input, and also quantifies the colors with optional dithering.",
|
|
"global": "",
|
|
"inputs": [
|
|
{
|
|
"default": "vec3(1.0)",
|
|
"label": "",
|
|
"longdesc": "The image to be pixelated",
|
|
"name": "i",
|
|
"shortdesc": "Input",
|
|
"type": "rgb"
|
|
}
|
|
],
|
|
"instance": "",
|
|
"name": "Pixelize",
|
|
"outputs": [
|
|
{
|
|
"longdesc": "A pixelated version of the input image",
|
|
"rgb": "floor($i($(name_uv)_uv/vec2($x, $y))*$c+$d*($(name_uv)_dither-vec3(0.5)))/$c",
|
|
"shortdesc": "Output",
|
|
"type": "rgb"
|
|
}
|
|
],
|
|
"parameters": [
|
|
{
|
|
"control": "None",
|
|
"default": 4,
|
|
"label": "Columns:",
|
|
"longdesc": "Number of pixel columns of the output",
|
|
"max": 256,
|
|
"min": 1,
|
|
"name": "x",
|
|
"shortdesc": "Columns",
|
|
"step": 1,
|
|
"type": "float"
|
|
},
|
|
{
|
|
"control": "None",
|
|
"default": 4,
|
|
"label": "Rows:",
|
|
"longdesc": "Number of pixel rows of the output",
|
|
"max": 256,
|
|
"min": 1,
|
|
"name": "y",
|
|
"shortdesc": "Rows",
|
|
"step": 1,
|
|
"type": "float"
|
|
},
|
|
{
|
|
"control": "None",
|
|
"default": 4,
|
|
"label": "Levels:",
|
|
"longdesc": "Number of color levels for each channel",
|
|
"max": 32,
|
|
"min": 2,
|
|
"name": "c",
|
|
"shortdesc": "Levels",
|
|
"step": 1,
|
|
"type": "float"
|
|
},
|
|
{
|
|
"control": "None",
|
|
"default": 0.5,
|
|
"label": "Dither:",
|
|
"longdesc": "Amount of dithering in the output image",
|
|
"max": 1,
|
|
"min": 0,
|
|
"name": "d",
|
|
"shortdesc": "Dithering",
|
|
"step": 0.01,
|
|
"type": "float"
|
|
}
|
|
]
|
|
},
|
|
"type": "shader"
|
|
} |