mat_maker_gd/material_maker/main_window.gd

959 lines
34 KiB
GDScript

extends Panel
var quitting : bool = false
var recent_files = []
var config_cache : ConfigFile = ConfigFile.new()
var current_tab = null
var updating : bool = false
var need_update : bool = false
onready var projects = $VBoxContainer/Layout/SplitRight/ProjectsPanel/Projects
onready var layout = $VBoxContainer/Layout
var library
var preview_2d
var histogram
var preview_3d
var hierarchy
onready var preview_2d_background = $VBoxContainer/Layout/SplitRight/ProjectsPanel/Preview2D
onready var preview_2d_background_button = $VBoxContainer/Layout/SplitRight/ProjectsPanel/PreviewUI/Preview2DButton
onready var preview_3d_background = $VBoxContainer/Layout/SplitRight/ProjectsPanel/Preview3D
onready var preview_3d_background_button = $VBoxContainer/Layout/SplitRight/ProjectsPanel/PreviewUI/Preview3DButton
onready var preview_3d_background_panel = $VBoxContainer/Layout/SplitRight/ProjectsPanel/PreviewUI/Panel
const RECENT_FILES_COUNT = 15
const THEMES = [ "Dark", "Default", "Light" ]
const MENU = [
{ menu="File", command="new_material", description="New material" },
{ menu="File", command="load_material", shortcut="Control+O", description="Load material" },
{ menu="File", submenu="load_recent", description="Load recent", standalone_only=true },
{ menu="File" },
{ menu="File", command="save_material", shortcut="Control+S", description="Save material" },
{ menu="File", command="save_material_as", shortcut="Control+Shift+S", description="Save material as..." },
{ menu="File", command="save_all_materials", description="Save all materials..." },
{ menu="File" },
{ menu="File", submenu="export_material", description="Export material" },
#{ menu="File", command="export_material", shortcut="Control+E", description="Export material" },
{ menu="File" },
{ menu="File", command="close_material", description="Close material" },
{ menu="File", command="quit", shortcut="Control+Q", description="Quit" },
#{ menu="Edit", command="edit_undo", shortcut="Control+Z", description="Undo" },
#{ menu="Edit", command="edit_redo", shortcut="Control+Shift+Z", description="Redo" },
#{ menu="Edit" },
{ menu="Edit", command="edit_cut", shortcut="Control+X", description="Cut" },
{ menu="Edit", command="edit_copy", shortcut="Control+C", description="Copy" },
{ menu="Edit", command="edit_paste", shortcut="Control+V", description="Paste" },
{ menu="Edit", command="edit_duplicate", shortcut="Control+D", description="Duplicate" },
{ menu="Edit" },
{ menu="Edit", command="edit_select_all", shortcut="Control+A", description="Select All" },
{ menu="Edit" },
{ menu="Edit", command="edit_load_selection", description="Load Selection" },
{ menu="Edit", command="edit_save_selection", description="Save Selection" },
{ menu="Edit" },
{ menu="Edit", submenu="set_theme", description="Set theme" },
{ menu="Edit", command="edit_preferences", description="Preferences" },
{ menu="View", command="view_center", shortcut="C", description="Center view" },
{ menu="View", command="view_reset_zoom", shortcut="Control+0", description="Reset zoom" },
{ menu="View" },
{ menu="View", submenu="show_panels", description="Panels" },
{ menu="Tools", submenu="create", description="Create" },
{ menu="Tools", command="create_subgraph", shortcut="Control+G", description="Create group" },
{ menu="Tools", command="make_selected_nodes_editable", shortcut="Control+W", description="Make selected nodes editable" },
{ menu="Tools" },
{ menu="Tools", command="add_to_user_library", description="Add selected node to user library" },
{ menu="Tools", command="export_library", description="Export the nodes library" },
#{ menu="Tools", command="generate_screenshots", description="Generate screenshots for the library nodes" },
{ menu="Tools", command="generate_graph_screenshot", description="Create a screenshot of the current graph" },
{ menu="Help", command="show_doc", shortcut="F1", description="User manual" },
{ menu="Help", command="show_library_item_doc", shortcut="Control+F1", description="Show selected library item documentation" },
{ menu="Help", command="bug_report", description="Report a bug" },
{ menu="Help", command="show_reddit", description="Material Maker on reddit" },
{ menu="Help" },
{ menu="Help", command="about", description="About" }
]
const DEFAULT_CONFIG = {
confirm_quit = true,
confirm_close_project = true,
vsync = true,
ui_scale = 0
}
func _ready() -> void:
get_tree().set_auto_accept_quit(false)
# Load and nitialize config
config_cache.load("user://cache.ini")
for k in DEFAULT_CONFIG.keys():
if ! config_cache.has_section_key("config", k):
config_cache.set_value("config", k, DEFAULT_CONFIG[k])
on_config_changed()
# Restore the window position/size if values are present in the configuration cache
if config_cache.has_section_key("window", "screen"):
OS.current_screen = config_cache.get_value("window", "screen")
if config_cache.has_section_key("window", "maximized"):
OS.window_maximized = config_cache.get_value("window", "maximized")
if !OS.window_maximized:
if config_cache.has_section_key("window", "position"):
OS.window_position = config_cache.get_value("window", "position")
if config_cache.has_section_key("window", "size"):
OS.window_size = config_cache.get_value("window", "size")
# Restore the theme
var theme_name : String = "default"
if config_cache.has_section_key("window", "theme"):
theme_name = config_cache.get_value("window", "theme")
set_theme(theme_name)
# In HTML5 export, copy all examples to the filesystem
if OS.get_name() == "HTML5":
print("Copying samples")
var dir : Directory = Directory.new()
dir.make_dir("/examples")
dir.open("res://material_maker/examples/")
dir.list_dir_begin(true)
while true:
var f = dir.get_next()
if f == "":
break
if f.ends_with(".ptex"):
print(f)
dir.copy("res://material_maker/examples/"+f, "/examples/"+f)
print("Done")
# Set a minimum window size to prevent UI elements from collapsing on each other.
OS.min_window_size = Vector2(1024, 600)
# Set window title
OS.set_window_title(ProjectSettings.get_setting("application/config/name")+" v"+ProjectSettings.get_setting("application/config/release"))
layout.load_panels(config_cache)
library = get_panel("Library")
preview_2d = get_panel("Preview2D")
histogram = get_panel("Histogram")
preview_3d = get_panel("Preview3D")
preview_3d.connect("need_update", self, "update_preview_3d")
hierarchy = get_panel("Hierarchy")
hierarchy.connect("group_selected", self, "on_group_selected")
# Load recent projects
load_recents()
# Create menus
create_menus(MENU, self, $VBoxContainer/TopBar/Menu)
new_material()
do_load_materials(OS.get_cmdline_args())
get_tree().connect("files_dropped", self, "on_files_dropped")
mm_renderer.connect("render_queue", $VBoxContainer/TopBar/RenderCounter, "on_counter_change")
func _input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_fullscreen"):
OS.window_fullscreen = !OS.window_fullscreen
func get_config(key : String):
if ! config_cache.has_section_key("config", key):
return DEFAULT_CONFIG[key]
return config_cache.get_value("config", key)
func on_config_changed() -> void:
OS.vsync_enabled = get_config("vsync")
var scale = get_config("ui_scale")
if scale <= 0:
# If scale is set to 0 (auto), scale everything if the display requires it (crude hiDPI support).
# This prevents UI elements from being too small on hiDPI displays.
scale = 2 if OS.get_screen_dpi() >= 192 and OS.get_screen_size().x >= 2048 else 1
get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED, SceneTree.STRETCH_ASPECT_IGNORE, Vector2(), scale)
func get_panel(panel_name : String) -> Control:
return layout.get_panel(panel_name)
func get_current_graph_edit() -> MMGraphEdit:
var graph_edit = projects.get_current_tab_control()
if graph_edit != null and graph_edit is GraphEdit:
return graph_edit
return null
func create_menus(menu_def, object, menu_bar) -> void:
for i in menu_def.size():
if ! menu_bar.has_node(menu_def[i].menu.split("/")[0]):
var menu_button = MenuButton.new()
menu_button.name = menu_def[i].menu
menu_button.text = menu_def[i].menu
menu_button.switch_on_hover = true
menu_bar.add_child(menu_button)
for m in menu_bar.get_children():
if ! m is MenuButton:
continue
var menu = m.get_popup()
create_menu(menu_def, object, menu, m.name)
m.connect("about_to_show", self, "on_menu_about_to_show", [ menu_def, object, m.name, menu ])
func create_menu(menu_def : Array, object : Object, menu : PopupMenu, menu_name : String) -> PopupMenu:
var is_mac : bool = OS.get_name() == "OSX"
var submenus = {}
var menu_name_length = menu_name.length()
menu.clear()
menu.connect("id_pressed", self, "on_menu_id_pressed", [ menu_def, object ])
for i in menu_def.size():
if menu_def[i].has("standalone_only") and menu_def[i].standalone_only and Engine.editor_hint:
continue
if menu_def[i].has("editor_only") and menu_def[i].editor_only and !Engine.editor_hint:
continue
if menu_def[i].menu == menu_name:
if menu_def[i].has("submenu"):
var submenu = PopupMenu.new()
var submenu_function = "create_menu_"+menu_def[i].submenu
if object.has_method(submenu_function):
submenu.connect("about_to_show", object, submenu_function, [ submenu ]);
else:
create_menu(menu_def, object, submenu, menu_def[i].submenu)
menu.add_child(submenu)
menu.add_submenu_item(menu_def[i].description, submenu.get_name())
elif menu_def[i].has("description"):
var shortcut = 0
if menu_def[i].has("shortcut"):
for s in menu_def[i].shortcut.split("+"):
if s == "Alt":
shortcut |= KEY_MASK_ALT
elif s == "Control":
shortcut |= KEY_MASK_CMD if is_mac else KEY_MASK_CTRL
elif s == "Shift":
shortcut |= KEY_MASK_SHIFT
else:
shortcut |= OS.find_scancode_from_string(s)
if menu_def[i].has("toggle") and menu_def[i].toggle:
menu.add_check_item(menu_def[i].description, i, shortcut)
else:
menu.add_item(menu_def[i].description, i, shortcut)
else:
menu.add_separator()
elif menu_def[i].menu.begins_with(menu_name+"/"):
var submenu_name = menu_def[i].menu.right(menu_name_length+1)
submenu_name = submenu_name.split("/")[0]
if ! submenus.has(submenu_name):
var submenu = PopupMenu.new()
create_menu(menu_def, object, submenu, menu_name+"/"+submenu_name)
menu.add_child(submenu)
menu.add_submenu_item(submenu_name, submenu.get_name())
submenus[submenu_name] = submenu
return menu
func on_menu_id_pressed(id, menu_def, object) -> void:
if menu_def[id].has("command"):
var command = menu_def[id].command
if object.has_method(command):
if menu_def[id].has("toggle") and menu_def[id].toggle:
object.call(command, !object.call(command))
else:
object.call(command)
func on_menu_about_to_show(menu_def, object, name : String, menu : PopupMenu) -> void:
for i in menu_def.size():
if menu_def[i].menu != name:
continue
if menu_def[i].has("submenu"):
pass
elif menu_def[i].has("command"):
var command = menu_def[i].command+"_is_disabled"
if object.has_method(command):
var is_disabled = object.call(command)
menu.set_item_disabled(menu.get_item_index(i), is_disabled)
if menu_def[i].has("toggle") and menu_def[i].toggle:
command = menu_def[i].command
if object.has_method(command):
menu.set_item_checked(i, object.call(command))
func create_menu_load_recent(menu) -> void:
menu.clear()
if recent_files.empty():
menu.add_item("No items found", 0)
menu.set_item_disabled(0, true)
else:
for i in recent_files.size():
menu.add_item(recent_files[i], i)
if !menu.is_connected("id_pressed", self, "_on_LoadRecent_id_pressed"):
menu.connect("id_pressed", self, "_on_LoadRecent_id_pressed")
func _on_LoadRecent_id_pressed(id) -> void:
if !do_load_material(recent_files[id]):
recent_files.remove(id)
func load_recents() -> void:
var f = File.new()
if f.open("user://recent_files.bin", File.READ) == OK:
recent_files = parse_json(f.get_as_text())
f.close()
func add_recent(path) -> void:
while true:
var index = recent_files.find(path)
if index >= 0:
recent_files.remove(index)
else:
break
recent_files.push_front(path)
while recent_files.size() > RECENT_FILES_COUNT:
recent_files.pop_back()
var f = File.new()
f.open("user://recent_files.bin", File.WRITE)
f.store_string(to_json(recent_files))
f.close()
func create_menu_export_material(menu) -> void:
menu.clear()
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
var material_node = graph_edit.get_material_node()
for p in material_node.get_export_profiles():
menu.add_item(p)
if !menu.is_connected("id_pressed", self, "_on_ExportMaterial_id_pressed"):
menu.connect("id_pressed", self, "_on_ExportMaterial_id_pressed")
func export_profile_config_key(profile : String) -> String:
var key = "export_"+profile.to_lower().replace(" ", "_")
return key
func export_material(file_path : String, profile : String) -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit == null:
return
config_cache.set_value("path", export_profile_config_key(profile), file_path.get_base_dir())
var export_prefix = file_path.trim_suffix("."+file_path.get_extension())
graph_edit.export_material(export_prefix, profile)
func _on_ExportMaterial_id_pressed(id) -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit == null:
return
var material_node = graph_edit.get_material_node()
if material_node == null:
return
var profile = material_node.get_export_profiles()[id]
var dialog : FileDialog = FileDialog.new()
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_SAVE_FILE
dialog.add_filter("*."+material_node.get_export_extension(profile)+";"+profile+" Material")
var config_key = export_profile_config_key(profile)
if config_cache.has_section_key("path", config_key):
dialog.current_dir = config_cache.get_value("path", config_key)
add_child(dialog)
dialog.connect("file_selected", self, "export_material", [ profile ])
dialog.connect("popup_hide", dialog, "queue_free")
dialog.popup_centered()
func create_menu_set_theme(menu) -> void:
menu.clear()
for t in THEMES:
menu.add_item(t)
if !menu.is_connected("id_pressed", self, "_on_SetTheme_id_pressed"):
menu.connect("id_pressed", self, "_on_SetTheme_id_pressed")
func set_theme(theme_name) -> void:
theme = load("res://material_maker/theme/"+theme_name+".tres")
func _on_SetTheme_id_pressed(id) -> void:
var theme_name : String = THEMES[id].to_lower()
set_theme(theme_name)
config_cache.set_value("window", "theme", theme_name)
func create_menu_show_panels(menu : PopupMenu) -> void:
menu.clear()
var panels = layout.get_panel_list()
for i in range(panels.size()):
menu.add_check_item(panels[i], i)
menu.set_item_checked(i, layout.is_panel_visible(panels[i]))
if !menu.is_connected("id_pressed", self, "_on_ShowPanels_id_pressed"):
menu.connect("id_pressed", self, "_on_ShowPanels_id_pressed")
func _on_ShowPanels_id_pressed(id) -> void:
var panel : String = layout.get_panel_list()[id]
layout.set_panel_visible(panel, !layout.is_panel_visible(panel))
func create_menu_create(menu) -> void:
var gens = mm_loader.get_generator_list()
menu.clear()
for i in gens.size():
menu.add_item(gens[i], i)
if !menu.is_connected("id_pressed", self, "_on_Create_id_pressed"):
menu.connect("id_pressed", self, "_on_Create_id_pressed")
func _on_Create_id_pressed(id) -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
var gens = mm_loader.get_generator_list()
graph_edit.create_gen_from_type(gens[id])
func new_panel() -> GraphEdit:
var graph_edit = preload("res://material_maker/panels/graph_edit/graph_edit.tscn").instance()
graph_edit.node_factory = $NodeFactory
projects.add_child(graph_edit)
projects.current_tab = graph_edit.get_index()
return graph_edit
func new_material() -> void:
var graph_edit = new_panel()
graph_edit.new_material()
graph_edit.update_tab_title()
hierarchy.update_from_graph_edit(get_current_graph_edit())
func load_material() -> void:
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_OPEN_FILES
dialog.add_filter("*.ptex;Procedural Textures File")
if config_cache.has_section_key("path", "material"):
dialog.current_dir = config_cache.get_value("path", "material")
dialog.connect("files_selected", self, "do_load_materials")
dialog.connect("popup_hide", dialog, "queue_free")
dialog.popup_centered()
func do_load_materials(filenames) -> void:
if not filenames.empty():
config_cache.set_value("path", "material", filenames[0].get_base_dir())
for f in filenames:
do_load_material(f, false)
hierarchy.update_from_graph_edit(get_current_graph_edit())
func do_load_material(filename : String, update_hierarchy : bool = true) -> bool:
var file = File.new()
file.open(filename, File.READ)
filename = file.get_path_absolute()
file.close()
var graph_edit : MMGraphEdit = get_current_graph_edit()
var node_count = 2 # So test below succeeds if graph_edit is null...
if graph_edit != null:
node_count = 0
for c in graph_edit.get_children():
if c is GraphNode:
node_count += 1
if node_count > 1:
break
if node_count > 1:
graph_edit = new_panel()
graph_edit.load_file(filename)
add_recent(filename)
if update_hierarchy:
hierarchy.update_from_graph_edit(get_current_graph_edit())
return true
func save_material(graph_edit : MMGraphEdit = null) -> bool:
var status = false
if graph_edit == null:
graph_edit = get_current_graph_edit()
if graph_edit != null:
if graph_edit.save_path != null:
status = graph_edit.save_file(graph_edit.save_path)
else:
status = save_material_as(graph_edit)
while status is GDScriptFunctionState:
status = yield(status, "completed")
return status
func save_material_as(graph_edit : MMGraphEdit = null) -> bool:
if graph_edit == null:
graph_edit = get_current_graph_edit()
if graph_edit != null:
var dialog = preload("res://material_maker/windows/file_dialog/file_dialog.tscn").instance()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_SAVE_FILE
dialog.add_filter("*.ptex;Procedural Textures File")
if config_cache.has_section_key("path", "material"):
dialog.current_dir = config_cache.get_value("path", "material")
var files = dialog.select_files()
while files is GDScriptFunctionState:
files = yield(files, "completed")
if files.size() == 1:
if do_save_material(files[0], graph_edit):
add_recent(graph_edit.save_path)
return true
return false
func do_save_material(filename : String, graph_edit : MMGraphEdit = null) -> bool:
if graph_edit == null:
graph_edit = get_current_graph_edit()
return graph_edit.save_file(filename)
func close_material() -> void:
projects.close_tab()
func quit() -> void:
if quitting:
return
quitting = true
var dialog = preload("res://material_maker/windows/accept_dialog/accept_dialog.tscn").instance()
dialog.dialog_text = "Quit Material Maker?"
dialog.add_cancel("Cancel")
add_child(dialog)
if get_config("confirm_quit"):
var result = dialog.ask()
while result is GDScriptFunctionState:
result = yield(result, "completed")
if result == "cancel":
quitting = false
return
if get_config("confirm_close_project"):
var result = $VBoxContainer/Layout/SplitRight/ProjectsPanel/Projects.check_save_tabs()
while result is GDScriptFunctionState:
result = yield(result, "completed")
if !result:
quitting = false
return
dim_window()
get_tree().quit()
quitting = false
func edit_cut() -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.cut()
func edit_undo() -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.get_node("UndoRedo").undo()
func edit_undo_is_disabled() -> bool:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
return !graph_edit.get_node("UndoRedo").can_undo()
return false
func edit_redo() -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.get_node("UndoRedo").redo()
func edit_redo_is_disabled() -> bool:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
return !graph_edit.get_node("UndoRedo").can_redo()
return false
func edit_cut_is_disabled() -> bool:
var graph_edit : MMGraphEdit = get_current_graph_edit()
return graph_edit == null or !graph_edit.can_copy()
func edit_copy() -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.copy()
func edit_copy_is_disabled() -> bool:
return edit_cut_is_disabled()
func edit_paste() -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.paste()
func edit_paste_is_disabled() -> bool:
return validate_json(OS.clipboard) == ""
func edit_duplicate() -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.duplicate_selected()
func edit_select_all() -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.select_all()
func edit_duplicate_is_disabled() -> bool:
return edit_cut_is_disabled()
func edit_load_selection() -> void:
var graph_edit = get_current_graph_edit()
if graph_edit == null:
return
var dialog = preload("res://material_maker/windows/file_dialog/file_dialog.tscn").instance()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_OPEN_FILE
dialog.add_filter("*.mms;Material Maker Selection")
if config_cache.has_section_key("path", "selection"):
dialog.current_dir = config_cache.get_value("path", "selection")
var files = dialog.select_files()
while files is GDScriptFunctionState:
files = yield(files, "completed")
if files.size() == 1:
config_cache.set_value("path", "selection", files[0].get_base_dir())
var file = File.new()
if file.open(files[0], File.READ) == OK:
graph_edit.do_paste(parse_json(file.get_as_text()))
file.close()
func edit_save_selection() -> void:
var graph_edit = get_current_graph_edit()
if graph_edit == null:
return
var dialog = preload("res://material_maker/windows/file_dialog/file_dialog.tscn").instance()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_SAVE_FILE
dialog.add_filter("*.mms;Material Maker Selection")
if config_cache.has_section_key("path", "selection"):
dialog.current_dir = config_cache.get_value("path", "selection")
var files = dialog.select_files()
while files is GDScriptFunctionState:
files = yield(files, "completed")
if files.size() == 1:
config_cache.set_value("path", "selection", files[0].get_base_dir())
var file = File.new()
if file.open(files[0], File.WRITE) == OK:
file.store_string(to_json(graph_edit.serialize_selection()))
file.close()
func edit_preferences() -> void:
var dialog = load("res://material_maker/windows/preferences/preferences.tscn").instance()
add_child(dialog)
dialog.connect("config_changed", self, "on_config_changed")
dialog.edit_preferences(config_cache)
func view_center() -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
graph_edit.center_view()
func view_reset_zoom() -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
graph_edit.zoom = 1
func get_selected_nodes() -> Array:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
return graph_edit.get_selected_nodes()
else:
return []
func create_subgraph() -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.create_subgraph()
func make_selected_nodes_editable() -> void:
var selected_nodes = get_selected_nodes()
if !selected_nodes.empty():
for n in selected_nodes:
if n.generator.toggle_editable() and n.has_method("update_node"):
n.update_node()
func add_to_user_library() -> void:
var selected_nodes = get_selected_nodes()
if !selected_nodes.empty():
var dialog = preload("res://material_maker/widgets/line_dialog/line_dialog.tscn").instance()
dialog.set_value(library.get_selected_item_name())
dialog.set_texts("New library element", "Select a name for the new library element")
add_child(dialog)
dialog.connect("ok", self, "do_add_to_user_library", [ selected_nodes ])
dialog.connect("popup_hide", dialog, "queue_free")
dialog.popup_centered()
func do_add_to_user_library(name, nodes) -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
var data
if nodes.size() == 1:
data = nodes[0].generator.serialize()
data.erase("node_position")
elif graph_edit != null:
data = graph_edit.serialize_selection()
# Create thumbnail
var result = nodes[0].generator.render(self, 0, 64, true)
while result is GDScriptFunctionState:
result = yield(result, "completed")
var image : Image = result.get_image()
result.release(self)
library.add_to_user_library(data, name, image)
func export_library() -> void:
var dialog : FileDialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_SAVE_FILE
dialog.add_filter("*.json;JSON files")
dialog.connect("file_selected", self, "do_export_library")
dialog.connect("popup_hide", dialog, "queue_free")
dialog.popup_centered()
func do_export_library(path : String) -> void:
library.export_libraries(path)
func get_doc_dir() -> String:
var base_dir = OS.get_executable_path().replace("\\", "/").get_base_dir()
# In release builds, documentation is expected to be located in
# a subdirectory of the program directory
var release_doc_path = base_dir.plus_file("doc")
# In development, documentation is part of the project files.
# We can use a globalized `res://` path here as the project isn't exported.
var devel_doc_path = ProjectSettings.globalize_path("res://material_maker/doc/_build/html")
for p in [ release_doc_path, devel_doc_path ]:
var file = File.new()
if file.file_exists(p+"/index.html"):
return p
return ""
func show_doc() -> void:
var doc_dir = get_doc_dir()
if doc_dir != "":
OS.shell_open(doc_dir+"/index.html")
func show_doc_is_disabled() -> bool:
return get_doc_dir() == ""
func show_library_item_doc() -> void:
var doc_dir : String = get_doc_dir()
if doc_dir != "":
var doc_name = library.get_selected_item_doc_name()
if doc_name != "":
var doc_path : String = doc_dir+"/node_"+doc_name+".html"
OS.shell_open(doc_path)
func show_library_item_doc_is_disabled() -> bool:
return get_doc_dir() == "" or library.get_selected_item_doc_name() == ""
func bug_report() -> void:
OS.shell_open("https://github.com/RodZill4/godot-procedural-textures/issues")
func show_reddit() -> void:
OS.shell_open("https://www.reddit.com/r/MaterialMaker/")
func about() -> void:
var about_box = preload("res://material_maker/windows/about/about.tscn").instance()
add_child(about_box)
about_box.connect("popup_hide", about_box, "queue_free")
about_box.popup_centered()
# Preview
func update_preview() -> void:
var status
need_update = true
if updating:
return
updating = true
while need_update:
need_update = false
# warning-ignore:void_assignment
status = update_preview_2d()
while status is GDScriptFunctionState:
status = yield(status, "completed")
status = update_preview_3d([ preview_3d, preview_3d_background ])
while status is GDScriptFunctionState:
status = yield(status, "completed")
updating = false
func update_preview_2d(node = null) -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
if node == null:
for n in graph_edit.get_children():
if n is GraphNode and n.selected:
node = n
break
if node != null:
preview_2d.set_generator(node.generator)
histogram.set_generator(node.generator)
preview_2d_background.set_generator(node.generator)
else:
preview_2d.set_generator(null)
histogram.set_generator(null)
preview_2d_background.set_generator(null)
func update_preview_3d(previews : Array) -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null and graph_edit.top_generator != null and graph_edit.top_generator.has_node("Material"):
var gen_material = graph_edit.top_generator.get_node("Material")
var status = gen_material.render_textures()
while status is GDScriptFunctionState:
status = yield(status, "completed")
for p in previews:
gen_material.update_materials(p.get_materials())
var selected_node = null
func on_selected_node_change(node) -> void:
if node != selected_node:
selected_node = node
update_preview_2d(node)
func _on_Projects_tab_changed(_tab) -> void:
var new_tab = projects.get_current_tab_control()
if new_tab != current_tab:
if new_tab != null:
for c in get_incoming_connections():
if c.method_name == "update_preview" or c.method_name == "update_preview_2d":
c.source.disconnect(c.signal_name, self, c.method_name)
new_tab.connect("graph_changed", self, "update_preview")
if !new_tab.is_connected("node_selected", self, "on_selected_node_change"):
new_tab.connect("node_selected", self, "on_selected_node_change")
current_tab = new_tab
update_preview()
hierarchy.update_from_graph_edit(get_current_graph_edit())
func on_group_selected(generator) -> void:
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.edit_subgraph(generator)
func _exit_tree() -> void:
# Save the window position and size to remember it when restarting the application
config_cache.set_value("window", "screen", OS.current_screen)
config_cache.set_value("window", "maximized", OS.window_maximized || OS.window_fullscreen)
config_cache.set_value("window", "position", OS.window_position)
config_cache.set_value("window", "size", OS.window_size)
layout.save_config(config_cache)
config_cache.save("user://cache.ini")
func _notification(what : int) -> void:
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
yield(get_tree(), "idle_frame")
quit()
func dim_window() -> void:
# Darken the UI to denote that the application is currently exiting
# (it won't respond to user input in this state).
modulate = Color(0.5, 0.5, 0.5)
func show_background_preview_2d(button_pressed):
preview_2d_background.visible = button_pressed
if button_pressed:
preview_3d_background_button.pressed = false
func show_background_preview_3d(button_pressed):
preview_3d_background.visible = button_pressed
preview_3d_background_panel.visible = button_pressed
if button_pressed:
preview_2d_background_button.pressed = false
func generate_screenshots():
var result = library.generate_screenshots(get_current_graph_edit())
while result is GDScriptFunctionState:
result = yield(result, "completed")
print(result)
func generate_graph_screenshot():
# Prompt for a target PNG file
var dialog = preload("res://material_maker/windows/file_dialog/file_dialog.tscn").instance()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_SAVE_FILE
dialog.add_filter("*.png;PNG image file")
var files = dialog.select_files()
while files is GDScriptFunctionState:
files = yield(files, "completed")
if files.size() != 1:
return
# Generate the image
var graph_edit : GraphEdit = get_current_graph_edit()
var save_scroll_offset : Vector2 = graph_edit.scroll_offset
var save_zoom : float = graph_edit.zoom
graph_edit.zoom = 1
yield(get_tree(), "idle_frame")
var graph_edit_rect = graph_edit.get_global_rect()
graph_edit_rect = Rect2(graph_edit_rect.position+Vector2(15, 80), graph_edit_rect.size-Vector2(30, 180))
var graph_rect = null
for c in graph_edit.get_children():
if c is GraphNode:
var node_rect = Rect2(c.rect_global_position, c.rect_size)
if graph_rect == null:
graph_rect = node_rect
else:
graph_rect = graph_rect.expand(node_rect.position)
graph_rect = graph_rect.expand(node_rect.end)
graph_rect = graph_rect.grow_individual(50, 20, 50, 80)
var image : Image = Image.new()
image.create(graph_rect.size.x, graph_rect.size.y, false, get_viewport().get_texture().get_data().get_format())
var origin = graph_edit.scroll_offset+graph_rect.position-graph_edit_rect.position
var small_image : Image = Image.new()
small_image.create(graph_edit_rect.size.x, graph_edit_rect.size.y, false, get_viewport().get_texture().get_data().get_format())
for x in range(0, graph_rect.size.x, graph_edit_rect.size.x):
for y in range(0, graph_rect.size.y, graph_edit_rect.size.y):
graph_edit.scroll_offset = origin+Vector2(x, y)
var timer : Timer = Timer.new()
add_child(timer)
timer.wait_time = 0.05
timer.one_shot = true
timer.start()
yield(timer, "timeout")
timer.queue_free()
small_image.blit_rect(get_viewport().get_texture().get_data(), graph_edit_rect, Vector2(0, 0))
small_image.flip_y()
image.blit_rect(small_image, Rect2(Vector2(0, 0), graph_edit_rect.size), Vector2(x, y))
graph_edit.scroll_offset = save_scroll_offset
graph_edit.zoom = save_zoom
image.save_png(files[0])
# Handle dropped files
func get_control_at_position(pos : Vector2, parent : Control) -> Control:
for c in parent.get_children():
if c is Control and c.visible and c.get_global_rect().has_point(pos):
return get_control_at_position(pos, c)
return parent
func on_files_dropped(files : PoolStringArray, _screen) -> void:
var file : File = File.new()
for f in files:
if file.open(f, File.READ) != OK:
continue
f = file.get_path_absolute()
match f.get_extension():
"ptex":
do_load_material(f)
"bmp", "exr", "hdr", "jpg", "jpeg", "png", "svg", "tga", "webp":
var control : Control = get_control_at_position(get_global_mouse_position(), self)
while control != self:
if control.has_method("on_drop_image_file"):
control.on_drop_image_file(f)
break
control = control.get_parent()
# graph_edit.do_paste({type="image", image=f})
# Use this to investigate the connect bug
func draw_children(p, x):
for c in p.get_children():
if c is Control:
draw_rect(c.get_global_rect(), Color(1.0, 0.0, 0.0), false)
draw_children(c, x)
if c.get_global_rect().has_point(x) and !c.visible:
c.show()
print(c.get_path())
func _draw_debug():
draw_children(self, get_global_mouse_position())