Experimental godot addon based on RodZill4's material-maker.
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2020-12-08 23:21:47 +01:00
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TextureRectBricks.gd Removed comment, as that code was replaced. 2020-12-08 21:36:14 +01:00
TextureRectBricks.tscn Ported Shape aswell. 2020-12-08 21:14:19 +01:00
TextureRectCirtularGradient.gd Ported circular gradient. 2020-12-08 23:21:47 +01:00
TextureRectCirtularGradient.tscn Ported circular gradient. 2020-12-08 23:21:47 +01:00
TextureRectGradient.gd Ported all 4 types of gradients. 2020-12-08 22:27:33 +01:00
TextureRectGradient.tscn Ported all 4 types of gradients. 2020-12-08 22:27:33 +01:00
TextureRectRadialGradient.gd Port Radial Gradient. 2020-12-08 22:04:30 +01:00
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TextureRectShape.tscn Ported Shape aswell. 2020-12-08 21:14:19 +01:00

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

If it turns out well I'll probably turn it into a c++ engine module eventually.