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https://github.com/Relintai/mat_maker_gd.git
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72 lines
1.6 KiB
Plaintext
72 lines
1.6 KiB
Plaintext
{
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"name": "mwf_create_map",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"angle": 0,
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"height": 0.5
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},
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"shader_model": {
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"code": "",
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"global": "",
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"inputs": [
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{
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"default": "1.0",
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"label": "",
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"longdesc": "The input height map",
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"name": "h",
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"shortdesc": "Height",
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"type": "f"
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},
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{
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"default": "0.0",
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"label": "",
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"longdesc": "The input offset seed map",
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"name": "o",
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"shortdesc": "Offset",
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"type": "f"
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}
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],
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"instance": "",
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"longdesc": "Creates a workflow map using a heightmap and an optional seed map. The workflow map contains height information as well as orientation and a seed for random offset for the material it will be applied to.",
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"name": "Create Map",
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"outputs": [
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{
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"longdesc": "The generated workflow map, to be connected to a MixMap or an ApplyMap node",
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"rgb": "vec3($height*$h($uv), $angle*0.00277777777+0.5, rand(vec2(float($seed)+$o($uv))))",
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"shortdesc": "Output",
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"type": "rgb"
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}
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],
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"parameters": [
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{
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"control": "None",
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"default": 1,
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"label": "Height",
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"longdesc": "The maximum height of the workflow map, used as multiplier for the input height map",
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"max": 1,
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"min": 0,
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"name": "height",
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"shortdesc": "Height",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "None",
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"default": 0,
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"label": "Angle",
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"longdesc": "The angle stored in the workflow map",
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"max": 180,
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"min": -180,
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"name": "angle",
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"shortdesc": "Angle",
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"step": 0.1,
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"type": "float"
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}
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],
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"shortdesc": "Create map"
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},
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"type": "shader"
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} |