mat_maker_gd/material_maker/nodes/ios/ios.gd

42 lines
1.4 KiB
GDScript

extends MMGraphNodeBase
func set_generator(g) -> void:
.set_generator(g)
generator.connect("parameter_changed", self, "on_parameter_changed")
update_node()
func on_parameter_changed(p, _v) -> void:
if p == "__update_all__":
call_deferred("update_node")
func update_up_down_buttons() -> void:
for c in get_children():
if ! (c is Button):
c.update_up_down_button()
func update_node() -> void:
for c in get_children():
remove_child(c)
c.free()
rect_size = Vector2(0, 0)
title = generator.get_type_name()
var color = Color(0.0, 0.5, 0.0, 0.5)
var io_defs = generator.get_io_defs()
var group_size = 0
for i in io_defs.size():
var p = io_defs[i]
color = mm_io_types.types[p.type].color
var slot_type = mm_io_types.types[p.type].slot_type
set_slot(get_child_count(), generator.name != "gen_inputs", slot_type, color, generator.name != "gen_outputs", slot_type, color)
var port : Control = preload("res://material_maker/nodes/ios/port.tscn").instance()
add_child(port)
if group_size > 1 && i == io_defs.size()-1:
group_size = 1
group_size = port.set_model_data(p, group_size)
PortGroupButton.update_groups(self)
var add_button : Button = preload("res://material_maker/nodes/ios/add.tscn").instance()
add_child(add_button)
add_button.connect("pressed", generator, "add_port")
set_slot(get_child_count()-1, false, 0, color, false, 0, color)
update_up_down_buttons()