{ "name": "tex3d_apply_invuvmap", "node_position": { "x": 0, "y": 0 }, "parameters": { }, "shader_model": { "code": "", "global": "", "inputs": [ { "default": "vec3(1.0)", "label": "Texture", "longdesc": "The input 3D texture", "name": "t", "shortdesc": "Texture", "type": "tex3d" }, { "default": "vec3(0.0)", "label": "Inv. UV Map", "longdesc": "The inverse UV map of the object", "name": "map", "shortdesc": "InvUVMap", "type": "rgb" } ], "instance": "", "longdesc": "This node applies a 3D texture to an object using its inverse UV map.", "name": "TEX3D Apply", "outputs": [ { "longdesc": "The generated texture", "rgb": "$t(vec4($map($uv), 0.0))", "shortdesc": "Output", "type": "rgb" } ], "parameters": [ ], "shortdesc": "TEX3D Apply" }, "type": "shader" }