{ "name": "sdf3d_revolution", "node_position": { "x": 0, "y": 0 }, "parameters": { "d": 0.25 }, "shader_model": { "code": "vec2 $(name_uv)_q = vec2(length($uv.xy)-$d+0.5, $uv.z+0.5);\n", "global": "", "inputs": [ { "default": "10.0", "label": "", "longdesc": "The input shape", "name": "in", "shortdesc": "Input", "type": "sdf2d" } ], "instance": "", "longdesc": "Revolves its input 2D shape around the Z axis", "name": "Revolution", "outputs": [ { "longdesc": "The generated 3D object", "sdf3d": "$in($(name_uv)_q)", "shortdesc": "Output", "type": "sdf3d" } ], "parameters": [ { "control": "None", "default": 0.25, "label": "", "longdesc": "The offset applied to the input shape during the revolution operation", "max": 1, "min": 0, "name": "d", "shortdesc": "Offset", "step": 0.01, "type": "float" } ], "shortdesc": "Revolution" }, "type": "shader" }