Circle Splatter node
~~~~~~~~~~~~~~~~~~~~

The **Circle Splatter** node splats several instances of its input around a circle
or a spiral.
Overlapping instances are mixed with each other using a *lighten* filter.

The **Circle Splatter** also has a color version whose input is in RGBA format.

.. image:: images/node_transform_circlesplatter.png
	:align: center

Inputs
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The **Circle Splatter** node accepts two inputs:

* The *Source* inputs is the image to be splat into the output.

* The *Mask* input is a greyscale image that is used as a mask and affects each instance's value.

Outputs
+++++++

The **Circle Splatter** node outputs the splat image.

The greyscale splatter has a secondary output that assigns a random color to each splat instance.

Parameters
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The **Circle Splatter** node accepts the following parameters:

* *Count*, the number of instances of the source image in the result, including those canceled by the mask.
* *Rings*, the number of rings of the circle or spiral pattern.
* *Inputs* is the number of alternate shapes in the input (1, 4 or 16). Images containing several
  shapes can easily be created using the **Tile2x2** node.
* *Scale X and Scale Y* are the scale along X and Y axes applied to each instance.
* *Radius* is the radius of the outer circle (or distance to center of the outer instance when a spiral is generated)
* *Spiral* can be used to select between a circle or a spiral pattern (or anything in between)
* *IncRotate* is the rotation increment applied to each instance.
* *IncScale* is the scale increment applied to each instance.
* *RndRotate* is the maximum angle of the random rotation applied to each instance.
* *RndScale* is the amount of random scaling applied to each instance.
* *RndValue* is the amount of random value applied to each instance.

Example images
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.. image:: images/node_transform_circlesplatter_samples.png
	:align: center
