{
	"name": "sdrepeat",
	"node_position": {
		"x": 0,
		"y": 0
	},
	"parameters": {
		"r": 0.5,
		"rx": 3,
		"ry": 3
	},
	"shader_model": {
		"code": "",
		"global": "vec2 repeat_2d(vec2 p, vec2 r, float seed, float randomness) {\n\tp -= vec2(0.5);\n\tfloat a = (rand(floor(mod((p.xy+0.5*r.xy)/r.xy, 1.0/r.xy)+vec2(seed)))-0.5)*6.28*randomness;\n\tp = mod(p+0.5*r,r)-0.5*r;\n\tvec2 rv;\n\tfloat c = cos(a);\n\tfloat s = sin(a);\n\trv.x = p.x*c+p.y*s;\n\trv.y = -p.x*s+p.y*c;\n\treturn rv+vec2(0.5);\n}\n",
		"inputs": [
			{
				"default": "0.0",
				"label": "",
				"longdesc": "The input shape, defined as a signed distance function",
				"name": "in",
				"shortdesc": "Input",
				"type": "sdf2d"
			}
		],
		"instance": "",
		"longdesc": "Repeats its input shape on a grid.\nThis node does not support overlapping between instances.",
		"name": "Repeat",
		"outputs": [
			{
				"longdesc": "The shape generated by the repeat operation",
				"sdf2d": "$in(repeat_2d($uv, vec2(1.0/$rx, 1.0/$ry), float($seed), $r))",
				"shortdesc": "Output",
				"type": "sdf2d"
			}
		],
		"parameters": [
			{
				"control": "None",
				"default": 4,
				"label": "X",
				"longdesc": "The number of columns in the grid",
				"max": 32,
				"min": 1,
				"name": "rx",
				"shortdesc": "Columns",
				"step": 1,
				"type": "float"
			},
			{
				"control": "None",
				"default": 4,
				"label": "Y",
				"longdesc": "The number of lines in the grid",
				"max": 32,
				"min": 1,
				"name": "ry",
				"shortdesc": "Lines",
				"step": 1,
				"type": "float"
			},
			{
				"control": "None",
				"default": 0.5,
				"label": "R",
				"longdesc": "The amount of random rotation on each instance of the input shape",
				"max": 1,
				"min": 0,
				"name": "r",
				"shortdesc": "Rotation",
				"step": 0.01,
				"type": "float"
			}
		],
		"shortdesc": "sdRepeat"
	},
	"type": "shader"
}