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38 lines
982 B
C++
38 lines
982 B
C++
#ifndef CUBE_TABLES_H
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#define CUBE_TABLES_H
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#include <core/math/vector3.h>
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#include "vector3i.h"
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#include "voxel.h"
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namespace CubeTables {
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const unsigned int CORNER_COUNT = 8;
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const unsigned int EDGE_COUNT = 12;
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const unsigned int MOORE_NEIGHBORING_3D_COUNT = 26;
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extern const Vector3 g_corner_position[CORNER_COUNT];
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extern const int g_side_quad_triangles[Voxel::SIDE_COUNT][6];
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extern const unsigned int g_side_coord[Voxel::SIDE_COUNT];
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extern const unsigned int g_side_sign[Voxel::SIDE_COUNT];
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extern const Vector3i g_side_normals[Voxel::SIDE_COUNT];
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extern const unsigned int g_side_corners[Voxel::SIDE_COUNT][4];
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extern const unsigned int g_side_edges[Voxel::SIDE_COUNT][4];
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extern const Vector3i g_corner_inormals[CORNER_COUNT];
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extern const Vector3i g_edge_inormals[EDGE_COUNT];
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extern const unsigned int g_edge_corners[EDGE_COUNT][2];
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extern const Vector3i g_moore_neighboring_3d[MOORE_NEIGHBORING_3D_COUNT];
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} // namespace CubeTables
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#endif // CUBE_TABLES_H
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