godot_voxel/voxel_provider.h

21 lines
542 B
C++

#ifndef VOXEL_PROVIDER_H
#define VOXEL_PROVIDER_H
#include <resource.h>
#include "voxel_buffer.h"
class VoxelProvider : public Resource {
GDCLASS(VoxelProvider, Resource)
public:
virtual void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i block_pos);
virtual void immerge_block(Ref<VoxelBuffer> buffer, Vector3i block_pos);
protected:
static void _bind_methods();
void _emerge_block(Ref<VoxelBuffer> out_buffer, Vector3 block_pos);
void _immerge_block(Ref<VoxelBuffer> buffer, Vector3 block_pos);
};
#endif // VOXEL_PROVIDER_H