mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-12-25 16:27:16 +01:00
79 lines
1.7 KiB
C++
79 lines
1.7 KiB
C++
#ifndef RECT3I_H
|
|
#define RECT3I_H
|
|
|
|
#include "vector3i.h"
|
|
//#include <math_funcs.h>
|
|
|
|
class Rect3i {
|
|
|
|
public:
|
|
|
|
Vector3i pos;
|
|
Vector3i size;
|
|
|
|
Rect3i() {}
|
|
|
|
Rect3i(Vector3i p_pos, Vector3i p_size) : pos(p_pos), size(p_size) {}
|
|
|
|
Rect3i(const Rect3i &other) : pos(other.pos), size(other.size) {}
|
|
|
|
static inline Rect3i from_center_extents(Vector3i center, Vector3i extents) {
|
|
return Rect3i(center - extents, 2*extents);
|
|
}
|
|
|
|
static inline Rect3i get_bounding_box(Rect3i a, Rect3i b) {
|
|
|
|
Rect3i box;
|
|
|
|
box.pos.x = MIN(a.pos.x, b.pos.x);
|
|
box.pos.y = MIN(a.pos.y, b.pos.y);
|
|
box.pos.z = MIN(a.pos.z, b.pos.z);
|
|
|
|
Vector3i max_a = a.pos + a.size;
|
|
Vector3i max_b = b.pos + b.size;
|
|
|
|
box.size.x = MAX(max_a.x, max_b.x) - box.pos.x;
|
|
box.size.y = MAX(max_a.y, max_b.y) - box.pos.y;
|
|
box.size.z = MAX(max_a.z, max_b.z) - box.pos.z;
|
|
|
|
return box;
|
|
}
|
|
|
|
bool inline contains(Vector3i p_pos) const {
|
|
Vector3i end = pos + size;
|
|
return p_pos.x >= pos.x
|
|
&& p_pos.y >= pos.y
|
|
&& p_pos.z >= pos.z
|
|
&& p_pos.x < end.x
|
|
&& p_pos.y < end.y
|
|
&& p_pos.z < end.z;
|
|
}
|
|
|
|
String to_string() const {
|
|
return String("(o:{0}, s:{1})").format(varray(pos.to_vec3(), size.to_vec3()));
|
|
}
|
|
|
|
bool intersects(Rect3i other) {
|
|
if (pos.x > other.pos.x + other.size.x)
|
|
return false;
|
|
if (pos.y > other.pos.y + other.size.y)
|
|
return false;
|
|
if (pos.z > other.pos.z + other.size.z)
|
|
return false;
|
|
if (other.pos.x > pos.x + size.x)
|
|
return false;
|
|
if (other.pos.y > pos.y + size.y)
|
|
return false;
|
|
if (other.pos.z > pos.z + size.z)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
};
|
|
|
|
inline bool operator!=(const Rect3i & a, const Rect3i & b) {
|
|
return a.pos != b.pos || a.size != b.size;
|
|
}
|
|
|
|
#endif // RECT3I_H
|