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https://github.com/Relintai/godot_voxel.git
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102 lines
1.8 KiB
C++
102 lines
1.8 KiB
C++
#ifndef VOXEL_MESHER_DMC_H
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#define VOXEL_MESHER_DMC_H
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#include "../voxel_buffer.h"
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#include "hermite_value.h"
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#include "mesh_builder.h"
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#include "object_pool.h"
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#include "scene/resources/mesh.h"
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namespace dmc {
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struct OctreeNode;
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typedef ObjectPool<OctreeNode> OctreeNodePool;
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// Octree used only for dual grid construction
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struct OctreeNode {
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Vector3i origin;
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int size; // Nodes are cubic
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HermiteValue center_value;
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OctreeNode *children[8];
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OctreeNode() {
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init();
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}
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inline void init() {
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for (int i = 0; i < 8; ++i) {
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children[i] = nullptr;
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}
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}
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void recycle(OctreeNodePool &pool) {
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for (int i = 0; i < 8; ++i) {
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if (children[i]) {
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pool.recycle(children[i]);
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}
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}
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}
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inline bool has_children() const {
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return children[0] != nullptr;
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}
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};
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struct DualCell {
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Vector3 corners[8];
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HermiteValue values[8];
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bool has_values;
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DualCell() :
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has_values(false) {}
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inline void set_corner(int i, Vector3 vertex, HermiteValue value) {
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CRASH_COND(i < 0 || i >= 8);
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corners[i] = vertex;
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values[i] = value;
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}
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};
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struct DualGrid {
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std::vector<DualCell> cells;
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};
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} // namespace dmc
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class VoxelMesherDMC : public Reference {
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GDCLASS(VoxelMesherDMC, Reference)
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public:
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enum Mode {
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MODE_NORMAL,
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MODE_WIREFRAME,
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MODE_DEBUG_OCTREE,
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MODE_DEBUG_DUAL_GRID
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};
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Ref<ArrayMesh> build_mesh(const VoxelBuffer &voxels, real_t geometric_error, Mode mode);
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Dictionary get_stats() const;
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protected:
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static void _bind_methods();
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Ref<ArrayMesh> _build_mesh_b(Ref<VoxelBuffer> voxels, real_t geometric_error, Mode mode);
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private:
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dmc::MeshBuilder _mesh_builder;
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dmc::DualGrid _dual_grid;
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dmc::OctreeNodePool _octree_node_pool;
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struct Stats {
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real_t octree_build_time;
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real_t dualgrid_derivation_time;
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real_t meshing_time;
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real_t commit_time;
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};
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Stats _stats;
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};
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VARIANT_ENUM_CAST(VoxelMesherDMC::Mode)
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#endif // VOXEL_MESHER_DMC_H
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