godot_voxel/voxel_isosurface_tool.h
2019-04-22 20:15:46 +01:00

42 lines
866 B
C++

#ifndef VOXEL_ISOSURFACE_TOOL_H
#define VOXEL_ISOSURFACE_TOOL_H
#include "voxel_buffer.h"
class VoxelIsoSurfaceTool : public Reference {
GDCLASS(VoxelIsoSurfaceTool, Reference)
public:
enum Operation {
OP_ADD = 0,
OP_SUBTRACT,
OP_SET
};
VoxelIsoSurfaceTool();
void set_buffer(Ref<VoxelBuffer> buffer);
Ref<VoxelBuffer> get_buffer() const;
void set_iso_scale(float iso_scale);
float get_iso_scale() const;
void set_offset(Vector3 offset);
Vector3 get_offset() const;
void do_sphere(Vector3 center, real_t radius, Operation op);
void do_plane(Plane plane, Operation op);
void do_cube(Transform transform, Vector3 extents, Operation op);
protected:
static void _bind_methods();
private:
Ref<VoxelBuffer> _buffer;
float _iso_scale;
Vector3 _offset;
};
VARIANT_ENUM_CAST(VoxelIsoSurfaceTool::Operation)
#endif // VOXEL_ISOSURFACE_TOOL_H